Feedback forum...
1) No splash screen of hut results, can only tell if gold increases, scout appears, map etc.
2) Some Civs, for human, will start with one warrior, others 2 warriors, or a scout only or scout/warrior. Now scout is to do with starting techs, I know, but extra warrior or not????

DOH!!! Just realized, probably starting as minor as opposed to not.
3) Morale doesn't work with Woodsman II, I assume Guerrilla II as well, this may be a game format and not mod format. Honestly I've never noticed before.
4) Loyalty WILL NOT suppress revolts, when unit is 'Garrisoned'. I assume this means, fortified in city, F12, doesn't list it.
5) Not pre chopping forests for improvements, if you have a group of 3, and split into 2 groups of 2+1 to chop forest, they just chop it down, and don't wait for final instructions. 2 Will pause, 3 won't ??
6) Some buildings seem to work in reverse for happiness, or not at all. Might have been because I moved palace, but didn't show up as Angry citizens, just
some improvements are making us angry I looked in Building list, no angry, I'm at a loss.
7) 2 pop whipping won't resolve the slave revolt, it takes a 2nd 2 pop whip whip to suppress it. If not done, it will be in revolt for perpetuity.
8) I get a CvAltRoot.py path error, but loads and plays fine. Will lodge question in Bug Forum. (Note, I think I found problem

)
9) Bug 4.3 Unit naming is Bugged, Please update to 4.4 or latest version. It stupidly counts EVERY build, Example - 94th Archer of Istanbul. I don't think so, only have 26 of them, I didn't lose 68 in an Archer rush, and yes, I know how it works.
10) Small error, doesn't seem to affect anything I've noticed as yet. Maybe I'm not really paying attention.