Rise of Mankind 2.9 feedback and bug reports

am playing RoM 2.29 AND 1.74. Runs fine, just takes 5 minutes to load the mod for some strange reason, even though it runs fine once it loads up.

Same here, and I have a great machine. It takes that long since RoM and AND is over 2 Gigs of data (Mine is roughly 2.4 gigs, but I am playing with lots of modules). My suggestion is to use that time to get some summer reading done.
 
am playing RoM 2.29 AND 1.74. Runs fine, just takes 5 minutes to load the mod for some strange reason, even though it runs fine once it loads up.

It has been suggested that if we modders got our act together and put our graphics into PAK files then load times would be less. I meant to try it out with my latest update but forgot.
 
Hi!

I have a problem: My Warlord Chiefs are without nationality (the AI's too) Means that allies are attacking my warlord chiefs if I am entering there countries...

Thanks
 
It has been suggested that if we modders got our act together and put our graphics into PAK files then load times would be less. I meant to try it out with my latest update but forgot.

The load time has little to do with graphics, and everything to do with Modules. Every additional module increases the load by about 5%. Considering that there are about 40 modules in Base RoM, and all the extra AND add, it's no surprise that load times are atrocious. However, now that I've moved many buildings into the SDK; I COULD start consolidating the main modpack files, which would cut load time down considerably. If Zappara added in all the extra leaderheads that are in 2.92 into the regular XML too, we could load twice as fast right there.
 
Is there any possibility to get rid of barbarian ships without disabling random events completely - please? Those "illyrian raiders" are sooooo annoying!!! At least they should not come so early in the game when naval warfare is still far away.
 
Thanks, how can I remove them and is it at higher levels too - Captains eg?
And why? That's not reality...
By the way: I can not build this special Chiefs which I can asign to units to give them EP's and special abilities... Do they need something special?
I am playing Holy Rome...

regards
 
Hey there, ive just updated to 3.92, and now when I come into contact with a new civ, I dont have the ability to talk to them. The normal "hello" greetings etc are no longer there. Is this normal? Also the game no longer tells me when enemies have been sighted, or when I recieve a bonus from a village. Any advice?
 
Hey there, ive just updated to 3.92, and now when I come into contact with a new civ, I dont have the ability to talk to them. The normal "hello" greetings etc are no longer there. Is this normal? Also the game no longer tells me when enemies have been sighted, or when I recieve a bonus from a village. Any advice?

That happens when you install a new version over an older version. Delete the Rise of Mankind folder, then do a clean install, your problem will be gone. ;)
 
Is there any possibility to get rid of barbarian ships without disabling random events completely - please? Those "illyrian raiders" are sooooo annoying!!! At least they should not come so early in the game when naval warfare is still far away.

I agree, that event needs to be delayed, especially since Illyrian Raiders are stronger than regular Barb Galleys. I would delay the event until the player whose water the event is occurring has researched Ship Building, but that is just my opinion.

My only suggestion on how to deal with them is the World Builder.
 
Hi!

I have a problem: My Warlord Chiefs are without nationality (the AI's too) Means that allies are attacking my warlord chiefs if I am entering there countries...

Thanks

It is a Warlord. Warlord. Get it? Warlords are randomly at peace. You just don't walk into another civs country with a warlord for a tea party ;)
However, they can hide in friendly civs cities. (No wartribunal in Civ4 :()

I'll update the VIP shortly (or as shortly it can be downloading 2.92 with a cell phone modem) fixing the Great Chiefs etc, and also removing the ability to build forts as it causes a waiting for civ loop.
 
It is a Warlord. Warlord. Get it? Warlords are randomly at peace. You just don't walk into another civs country with a warlord for a tea party ;)
However, they can hide in friendly civs cities. (No wartribunal in Civ4 :()

I'll update the VIP shortly (or as shortly it can be downloading 2.92 with a cell phone modem) fixing the Great Chiefs etc, and also removing the ability to build forts as it causes a waiting for civ loop.
You are right :-)

But I got problems when I was supporting an ally with troops to fight barbarians or other Civs - and then he attacked my warlord.
And his warlord was attaking my troops as well...
Maybe we should change that?

regards
 
A few issues to report with religions.
1. When playing a Hotseat game, if "choose religions" is enabled both on the game creation screen and in the Ctrl+Alt+O screen, then you often get a problem where a religion-choosing box appears at the beginning of the *next* player's turn (instead of the one who researched the religion-founding tech) and the religion is placed in that player's civ instead of the one it should be placed in. This problem appears to go away when the option is only enabled in the Crl+Alt+O screen (and not the game creation screen). You still get the religion-choosing box showing up for the wrong player (which can mean that you opponent could choose your religion if you didn't stop him), but at least it gets assigned to the right civ. The problem is that the religion-choosing box appears at end of the player's turn (right after s/he hits the "end turn" button, which is also at the same time as the "[player name] it's your turn" box appears for the next player. Since the game thinks it's the next player's turn now, and not the one who the religion-choosing box is supposed to work for, it won't let you choose one of the religions until the next player clicks the "[player name] it's your turn" box--which makes the religion-choosing box actually work during that player's turn instead of at the end of the previous (correct) player's turn.

The second religion-founding problem appears with starting a Hotseat game in an advanced era. Normally the game assigns religions to various players if you start in a later era. If you have choose religions enabled, it won't. I tried disabling it (both at the game creation screen and with the Ctrl+Alt+O screen, and it worked normally.

I also tried it with the Limited Religions option enabled, with a Medieval start (again, Hotseat game), and it did not behave as intended: some civs got more than one religion automatically assigned, but it appears that the ones that were researched normally (i.e., Christianity) did follow the Limited Religion rules.

BTW, I miss the buildings that produced extra resources if you had one in your city limits (like the Gold refining, etc. that produced a couple more of them). Is that a feature that is still in the file and can be enabled again, or is it gone for good? I also miss the abundant resources option in the game creation screen--it was a favorite when playing with my kids, since it was more likely for everyone to get at least one water-based resource.

Great game, it is my family's favorite way to play Civ4.

Edit: the previous post about Warlords reminded me of another issue. In our Hotseat games we haven't seen any of the Warlord units enabled that allow you to attach it to another unit and grant XP--only the standalone ones. We have Great Commanders and Barbarian Generals enabled. Are either of those options the culprit?
 
Hey,

In my latest game I started as minors, and now that I got Writing, everyone's super pissed at me since I... may have - totally by accident - razed a city or four and stolen some workers. Was it always like this or is it a recent addition (for some reason I remember that you started from a clean slate when the civs evolved from minors)?

Will make for an interesting game since I'm everyone's worst enemy on this continent. :lol:

Edit: One other thing; I'm still only able to build Galleys, but weren't all ships able to go through these small stretches of land before?

clipboard01win.jpg
 
:badcomp:
CTD on WinXP 32 bit & Win7Ult 64 bit, both 4GB RAM, Nvidia cards, Intel CPUs
Map is large, but it's still BC and not much of improvements are made, so it is not just simply the memory.

To experience CTD - just hit End of turn button
I tried to gather logs, but I turned logging only this turn - just tell me in case you need turned it on earlier.

It's save from Rise of Mankind 2.92 (BtS 3.19), clear install od RoM (i.e. old files are deleted completely before installing RoM)

Regards & allthebest,
Hipr
 

Attachments

"fail to uncompressed game data" corupted save! Cant load game, if you want I will upload save.
 
CtD on Win XP, 32 bit, RoM 2.92

Message from the dump file:

GetPageUrlData failed, server returned HTTP status 404
URL requested: http://watson.microsoft.com/StageOn...meCoreDLL_dll/0_0_0_0/00129580.htm?Retriage=1

FAULTING_IP:
CvGameCoreDLL!CvArtInfoUnit::getActAsRanged+0
03fc9580 8a81f8010000 mov al,byte ptr [ecx+1F8h]

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 03fc9580 (CvGameCoreDLL!CvArtInfoUnit::getActAsRanged)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 000001f8
Attempt to read from address 000001f8

PROCESS_NAME: Civ4BeyondSword.exe

ADDITIONAL_DEBUG_TEXT:
Use '!findthebuild' command to search for the target build information.
If the build information is available, run '!findthebuild -s ; .reload' to set symbol path and load symbols.

FAULTING_MODULE: 7c900000 ntdll

DEBUG_FLR_IMAGE_TIMESTAMP: 4c05694f

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: 000001f8

READ_ADDRESS: 000001f8

FOLLOWUP_IP:
CvGameCoreDLL!CvArtInfoUnit::getActAsRanged+0
03fc9580 8a81f8010000 mov al,byte ptr [ecx+1F8h]

MOD_LIST: <ANALYSIS/>

FAULTING_THREAD: 00000928

BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_DEREFERENCE_INVALID_POINTER_READ_WRONG_SYMBOLS

PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_DEREFERENCE

DEFAULT_BUCKET_ID: NULL_CLASS_PTR_DEREFERENCE

LAST_CONTROL_TRANSFER: from 040b1925 to 03fc9580

STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
0012f1fc 040b1925 4070b358 40bdef40 0012f228 CvGameCoreDLL!CvArtInfoUnit::getActAsRanged
00000000 00000000 00000000 00000000 00000000 CvGameCoreDLL!CvUnit::isRanged+0x95


STACK_COMMAND: ~0s; .ecxr ; kb

SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: cvgamecoredll!CvArtInfoUnit::getActAsRanged+0

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: CvGameCoreDLL

IMAGE_NAME: CvGameCoreDLL.dll

BUCKET_ID: WRONG_SYMBOLS

FAILURE_BUCKET_ID: NULL_CLASS_PTR_DEREFERENCE_c0000005_CvGameCoreDLL.dll!CvArtInfoUnit::getActAsRanged

WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOn...0_0/4c05694f/c0000005/00129580.htm?Retriage=1

Followup: MachineOwner
 
Is it already reported that tiles belong to a civilization remain occupied by that civilization even after you removed them from the Earth's surface? The solution is claiming the land with fixed borders and therefor I wonder if it belongs here or in the AND bug reports.
 
Ah this is a better place to post this!
2.92 bug, I'm stuck in my game and cannot progress..
I've got to 20AD and when I click next turn, it plays through the AI's and then just sits there doing nothing with the globe as a cursor.
I can't play on, but can still click some menu's and stuff. Nothing seems to make it continue.
I reloaded 3 times now going back 1 turn, a few turns, and few more turns, did things differently, but it does the same every time when I reach the end of 20AD.

I'm using 2.92 on BtS 3.19.
My PC : AMD X4 965, 3GB 1333mhz RAM, Win7 32-bit, ATI HD 5770 1gb gfx.

I've got a link here to the save game - just click End Turn and it will happen.
I would love for someone to get me to the next turn as I was enjoying this game :(
http://cid-24b14eb57322c2f4.office.l...eyondSwordSave
 
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