Rise of the Machines

IT - MM'ing govs, Currency from 20 - 16 turns.

1st 240AD - Nada

2nd 250AD - Alex offers Clam for Gold, tell him no, we need the addtional cpt and happiness more than we need the health and food.

3rd 260AD - Nada, moving workers, some MM.

4th 270AD - Parthenon BIFAL

5th 280AD - Delhi Cat>Cat

6th 290AD - Delhi Cat>Cat

7th 300AD - Nada

8th 310AD - Bismarck for OB, no.. Alex Archery for Writing... yes. Calcutta Cat>Cat

9th 320AD - Bombay Cat>Cat

10th 310AD - Nada

-IceLion
 
LIBRARYROTM.JPG

That's a little more like it...
ROTMWORLD.JPG

Our World...
ROTMDEMO.JPG

Demograhics...
ROTMCITY.JPG

WE'RE NUMBER ONE.... WE'RE NUMBER ONE!!

I did a lot of MM'ing with the govs... managed to bring Currency from 20 turns at the beginning of the turnset to 3 at the end of the turnset. Upon looking at the initial turn, war is so not an option right now... hopefully someone can start somethingwith what I've left. Good luck.

-IceLion

And the save...
 
[0] 340AD - I take stock of the nation. Looks pretty good so far. I MM Madras' governor orders, so that the Lighthouse will be completed in 3 turns (hopefully :)). Also, I check out the info graphs. It looks from the graph that our "power" is even higher than that of Monty. We could probably attack real soon. I decide, however, that we should rush a couple defensive units first. I will try to set everything up for a war for hamtastic to start, however.

Next, I contact Bismarck, and set everything up for a trade of techs, and just before hitting the button realize we can't do that! :hammer: Silly me. :lol:

[1] 350AD - Delhi builds a catapult. Starts and immediately whips Axeman at the cost of two population. :whipped:

[2] 360AD - Delhi builds axeman, starts on another 'pult.

[3] 370AD - Great Lighthouse complete in Madras! Starts on a Granary. :) Also, Delhi regrows one of the whipped pop points.

[4] 380AD - We get currency, and now we are making money at 90% science, and we are the first in the world in GNP. :)

We start research of Drama, because (1) Nobody has it and someone might want to trade for it, and (2) We will be able to adjust culture rate to offset whipping unhappiness and war weariness.

Delhi builds Catapult. Starts another one. Bombay builds catapult. Starts and whips Sword for two pop.

Confucianism spreads to our lands.

[5] 390AD - Bombay builds sword. Starts on catapult.

[8] 420AD - Delhi builds a catapult. Starts another one! :hammer:

[9] 430AD - Bombay builds catapult. Starts another one! :eek: Calcutta builds 'pult. Guess what it starts building now. ;)

[10] 440AD - Well, I like round numbers, so I hope you won't kill me if I play one extra turn, so I can turn it over to hamtastic on year 450 and not 440.

[11] 450AD - :)

Some after-turn comments. There are 12 catapults, 1 sword, 1 axe in (and at the gates of) Bangalore. Everything should be ready for an invasion! I would strike straight at Tenochtitlan, their capital. However, be very careful, because a counter-attack from the West at Tlaxcala can prove devastating to us.

You will get Drama next turn.

None too soon, either, for Delhi is unhappy. You can either whip another human unit to reduce its population, or, ya know, not whip anything, and let the unhappiness go away.
 
Good luck with your Seahawks tonigiht guys... Us in New York have had to torment the Giants loss for 2 weeks now.
 
Here we go!

Sidenote: I wish Spock would read the tips when the game is loading. I'd like to hear him say , "Snacks are good in moderation." :lol:

quick note: Delhi will be happier if it has one military unit - two unhappy faces are from lack of military there. Noting this, I decide to keep the next military unit in Delhi.

By the way, thanks for the great war set-up. :) Makes it easy for me to decide what to do.

460: Alexander offers clam for gold. I say no. We discover drama! Yippee! Tough choice between literature and metal casting - music would give us a great artist, but I go with metal casting since it will give us option to build forge for more production and more money with the Colossus. Also, art is for weak humans. :scan:

I take all but 2 of the catapults and the axeman and invade Monty's borders!!!! :eek:

470: Masa offerse horsie riding and 100 gold for alphabet. I accept, mostly so we can get extra gold to keep running research at 90%. Also, Mansa is last in score.

Delhi: catapult finishes, which I leave in Delhi, start another catapult. I march on Tenochtitlan

480: Monty sends an axeman out to attack my raiding party. The swordsman we have surprisingly kills it.

Caesar offers spices for gold. I take it for extra happiness for us, since our human slaves may get weary of war soon.

I move units next to Tenochtitlan. Montezuma has a mighty army of 3 whole archers guarding his capital. Oh no! Not three archers! They might crush my nine catapults! eek! :lol: I notice with the warrior that he has a chariot in Tlaxcala. I note our need for spearman to protect our catapults from evil horse archers which can crush them

490: Christianity FIDAL. I bombard Tenochitlan's defenses down to 0% - they were at 60%

500: Bombay finishes catapult, so I start and whip to completion a spearman.

We launch our massive attack on Tenochtitlan. One catapult dies, but we capture Tenochtitlan, 102 gold, and a worker. I install a new governor, since the city is not too far from our empire and has a lot of nice resources. By the way, Monty has another city to the East of Tenochtitlan. Monty moves a chariot over by Bangalore, so I chop it up with the axeman

510: Delhi finishes catapult, starts catapult. Madras finishes granary, starts a spearman which I whip to completion. Bombay fnishes spearman, starts catapult.

Monty has a jagauar and axeman right by Tenoch ready to attack. I send a catapult out and destroy jaguar.

520: Axeman attacks, and for some reason, our swordsman (???) :mad: defends, and is killed. No clue why pc decided on that. I kill the stupid axeman now with a catapult. Wish I'd done that last turn.

Madras finishes spearman, starts catapult.

530: not much - letting catapults heal up in tenoch for the next round of combat

540: Delhi finishes catapult, starts catapult. I upgrade our warrior (who I brought back from over by Tlaxcala) to an axeman

550: Caesar offers open borders. I spit in his salad.

Tenochtitlan stops revolting, so I start a theatre. I also crush some more of Monty's units that he'd sent over near Tenoch.

Turn summary: took over Tenochtitlan with minimal casualties (one swordsman and one catapult). Last time I saw Tlaxcala, it had two archers defending. Two attacks in the next turnset would be great - one on the city to the east of Tenochtitlan and one on the city to the North. City to the North is now Monty's capital (I'm guessing because culture boundaries expanded right after I took over Tenoch), but I'm betting it's lightly defended, since I don't think he had much of a military ever. I have some units heading over to unnamed east city from Delhi and Madras, and some other units headed up to Tenoch from Bangalore and points westward. Should probably leave some units hanging out on our western border in case Tokugawa thinks we're weakened or something. (Although I kind of doubt it - we still have the most soldiers).

IamSid, you're up!
 
hamtastic said:
550: Caesar offers open borders. I spit in his salad.
OMFG!! That is too funny!

Excellent set of turns there, Hammerman!:hammer: Kill the stinking Aztecs :ar15::aargh:

IamSid should be able to mop up the rest of the Aztecs, then it's on to either Toky or Bismarck for my vote.

-IceLion
 
hamtastic said:
550: Caesar offers open borders. I spit in his salad.
Sorry to be a stick in the mud about this, but shouldn't the above be ...

550: Caesar offers open borders. I squirt oil in his salad.
 
Well, yeah, the oil thing probably would have been ok for unsophisticated robots. We advanced beings, however, have created spit makers for ourselves. You know - for spitting on things to impress our human underlings.

To icelion - yeah, Seattle rules. And to IamSid - yeah, the Seahawks rule. :)

By the way, I got replacement laptop, so I should be able to do screenshots now. yay!
 
No screenies for this post, sorry folks. If one of you wants to open the save and put some up, that would be cool, but I had a baby to help take care of and had to play and post as fast as I could. I think I played a pretty solid round, took an Aztec city, Teotihuacan (the city north of tenotiwhatever). This brings me to another point, Monty has at least 5 other cities,one of which he founded as I was pounding on Teotihuacan.

Here we go...

IT - Nada, getting my bearings.. looks good.

1st 560AD- Bombay completes Cat>Cat, Bangalore completes Library>Sword, which I whipped.

2nd 570AD- Metal Casting done, switch to CoL, figure we could use the Courthouses. Bombay completes whipped Sword>Cat.

3rd 580AD- Delhi completes Cat>Forge, have troops waiting to complete reinforcements at two Aztec cities, will arrive in 2 turns each.

4th 590AD- Ceasar comes with Calendar+40 gold for Currency. I consider this for a few minutes because I realize that Calendar will obsolete Stonehenge. I decide to go for it because it is another tech and we can use the gold. Possible :smoke: moment... I hope not.

5th 600AD- Troop reinforcements arrive and I begin to move into position to attack cities. I have a spear and 2 cats that are just outside of the Aztec city borders N of Madras and a damn Axe jumps out from under a Jaguar and kills the spear[pissed].

6th 610AD- Monty comes begging for peace, pathetic human. Madras completes Cat>Cat, Tenochicantspellit finishes Theater>Rax. I vote we rename any of the Aztec cities that we take, not even gonna try and spell them anymore. Now this makes no sense to me, I have a stack of 10 Cats and an Axe stacked in a forest tile outside of Teno... a Jaguar from Teotihuacan kills the Axe... :spear:?

7th 620AD- Moving troops into position.

8th 630AD- Bombard Teotihuacan to 0% defense from 50%. Still moving troops.

9th 640AD- Alex offers Poly+280 gold for Alphabet, sure, we can use the money. Delhi completes Forge>Colossus, +1 commerce in every ocean tile?... we'll take it. Bombay completes Cat>Cat. The onslaught begins on Teotihuacan, we lose one Cat and the city is ours. I take the city because it effectively cuts Monty's Empire in half.

10th 650AD- Bombarding two Aztec cities, Bismarck comes asking for open borders, sent him goose stepping.

We need to seriously get some more troops into play here. May not be a bad idea to build another worker or two to build more roads for troop movement. Toky is definitely getting way too close for comfort, he needs to be dealt with ASAP.

-IceLion
 
Hey, good turns there. Looking over the screenshots, the only thing I wish you would have done is promote most of the units that are in danger of being attacked... Nice start on Colossus - that will definitely help.

Here's the info about how we're doing: Civ4ScreenShot0000.JPG
Someone (gee, I wonder if it's Montezuma) is at -4 gold. :lol:

Here's our new city o' resources: Civ4ScreenShot0004.JPG


and here's a city we must burn down. Burn, xochicalco, burn!

Civ4ScreenShot0005.JPG]
 
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