[Preflight]
Monarchy
30% Tax
40% Science
30% Luxury
31 gold, -1 gpt
Feudalism in 5 turns.
City Builds
Trondheim (8) temple in 4, grows in 6.
Bergen (5) vSword in 3, grows in 7.
Madras (4) rioting, everyone becomes a geek.
Twofer Town (2) settler in 5, grows in 7.
Champion City (2) settler in 13, grows in 2.
Nice Brown City (3) settler in 5, grows in 10.
Sugar Hill (4) vSword in 3, grows in 8.
Hooray! (2) rGalley in 6, zero growth.
Bus Stop (4) rSpear in 1, grows in 8.
Spamalot (4) vSpear in 1, grows in 13.
Morning Mood by Grieg (3) settler in 13, zero growth.
Sacred Cow (6) harbor in 26, grows in 17.
Thermals (3) rSpear in 9, grows in 6.
madsville (2) rSpear in 2, grows in 3.
Its cold in here (2) rSpear in 1, grows in 5.
ICS style (3) rSpear in 4, grows in 3.
Fishing Town (3) catapult in 2, grows in 1.
Desertland (2) rSpear in 8, grows in 5.
Gold mine (2) worker in 1, grows in 8.
Gold mine 2 (1) worker in 5, grows in 5.
01 Settler
16 Workers
10 Warriors
07 Archer
08 Spear
09 Swords
06 catapult
03 Galley
01 Curragh
Current Units: 61
Allowed Units: 42
Support Costs: 19 gpt
01 Iron connected.
Why is Desertland NOT built on a hill? It is adjacent to three hills but it is stuck in a valley. A city on a hill with walls is a much better defending location than city on flatland with a walls.
We are in an Always War game and we are buildng Regular units? Are we crazy?
Spamalot vSpear -> vSword in 4; nets 3 shield out of 6.
Twofer Town settler -> vSword in 5; nets 2 shields out of 4.
Thermals rSpear -> library in 39; nets 2 shields out of 4.
Desertland rSpear -> settler in 13; set to zero growth; town will disappear when we build the settler and move the city onto a hill. Need 104 to rush; we have 31.
Core cities making the wrong things:
Bus Stop rSpear -> barracks in 1; nets 5 shields out of 6.
ICS style rSpear -> barracks in 4; nets 4 shields out of 5.
madsville rSpear -> barracks in 2; nets 2 shields out of 3.
Its cold in here rSpear -> barracks in 1; nets 3 shields out of 4.
Champion City settler -> barracks in 8; nets 2 shields out of 3.
Trondheim temple -> vSword in 2.
Wake vSwords next to Numidian Mercenary.
vSword vs rNumidian, Sword wins (1 of 1).
Geeks in Madras drop Feudalism down to 4 turns.
Our settler is on the tundra north of Thermals? We need luxuries, not nine tiles of useless expansion.
The closest luxury is an Incense hill just outside of Piedras Negras of Maya. We have access to Dyes in Madras, but our trade routes are only by roads and coastal tiles. We are not smart enough to survive in non-coastal waters.
[End of Preflight]
Hit Enter.
[IBT]
No AI attacks, but a Barb warrior promotes a Veteran to Elite.
Order is restored in Madras, and then it starves.
Bus Stop: barracks -> vSpear in 4.
Its cold in here: barracks -> vSpear in 7.
Fishing Town: catapult -> catapult in 10.
Gold mine: worker -> catapult in 20.
1 0370 AD
We have Barb Horses West of Nice Brown City; Gold mine is undefended.
Wake vSpear in Spamalot and send to Gold mine.
Minor Skirmishes at Madras
vArcher vs. Ottoman rHorse, Horse retreats (2 of 2).
vArcher vs. Ottoman rArcher, we win and promote to Elite (3 of 3).
vArcher vs. Ottoman rArcher, we are redlined but win (4 of 4).
vArcher vs. Ottoman rArcher, we win with no damage (5 of 5).
The Ottoman stack is down to two rArchers. Two single rBowman of Babylon can attack on the IBT. We have seven units that can defend Madras.
We hire all geeks in Madras, city will starve.
[IBT]
We kill all three attacking units (1 Ottoman, 2 Babylon) at Madras (8 of 8).
Trondheim: vSword -> vSword in 2.
Madras starves to size 2.
madsville: barracks -> vSword in 15.
2 0380 AD
Hire 2 geeks in Madras; city will starve to 1 and its chance of flipping will go away.
Minor Skirmishes at Madras
We ping the lone rBowman outside the city.
eSword 4/5 vs. rBowman 2/3, Sword is redlined but wins (9 of 9).
And Promotes to *SwordsmanOne* and Healfdene.
Healfdene moves into Madras; will have to move to Sacred Cow next turn.
We move a vArcher onto *SwordsmanOne* in case the wounded Ottoman rWarrior decides to attack.
25 gold, -8 gpt, Feudalism in 2.
[IBT]
Barb Horses pillage a plains near Nice Brown City.
Bergen: vSword -> vSword in 5.
Madras starves to size 1.
Sugar Hill: vSword -> vSword in 6.
Our beancounter is worried about our gold.
3 0390 AD
Madras hires a geek for one turn.
Our exposed units were not attacked on the IBT, they both move back into Madras.
Healfdene, in Madras, moves to Sacred Cow and loads into Galley03.
Minor Skirmishes at Madras
We ping an Ottoman Horse.
vArcher vs. Ottoman rHorse, we win (10 of 10).
vSword vs. Ottoman rArcher, Sword wins (11 of 11).
Minor Skirmishes Other Places
vSword vs. Iroquois rWarrior, Sword wins (12 of 12), but can be attacked by a Mounted Warrior.
Madras: catapult -> barracks in 16.
17 gold, -10 gpt, Feudalism in 1.
[IBT]
vSword 2/4 defeats rMounted Warrior and promotes to Elite (13 of 13).
Barbarians pillage Thermals; it takes a population hit.
Barbarians attack Nice Brown City and promote the Warrior to Elite.
We learn Feudalism, begin to learn Engineering in 23.
We decide to stay as a Monarchy.
ICS style: barracks -> library in 20.
Our beancounter is still worried.
4 0400 AD
Galley03, in Sacred Cow with Healfdene aboard, sails N towards Hooray!
Galley01, in Hooray!, sails and meets Galley03.
Healfdene changes Galleys.
Galley01 sails back into Hooray!
Healfdene moves to Its cold in here.
Its cold in here changes to Forbidden Palace.
Healfdene rushes The Forbidden Palace.
Since Thermals was reduced in size, the library build is still good. Workers SW of Thermals begin to chop forest to help with that build.
Minor Skirmishes at Madras
We ping an Indian Archer.
eArcher vs. Indian rArcher, we win but do not promote (14 of 14).
Minor Skirmishes at Desertland
Both catapults hit.
vSword vs. Carthage vWarrior 3/4, Sword is redlined, wins and promotes to Elite (15 of 15).
vSword vs. Carthage rWarrior 2/3, Sword wins with no damage (16 of 16).
Drop science to 20%; Engineering in 40; +6 gpt.
Sword builds changed to Maces; Spears to Pikes.
Desertland hires a geek to stay at zero growth.
Gold mine 2: worker -> catapult in 11 (delays the unit build, may want to switch to settler).
Fire the geek in Madras; city grows in 7.
6 gold, +7 gpt, Engineering in 38.
[IBT]
We lose a vSword in Madras to an Ottoman Warrior (16 of 17).
Trondheim: vMace -> vMace in 3.
Nice Brown City: settler -> settler in 15.
Forbidden News
Its cold in here: Forbidden Palace -> vPike in 8.
5 0410 AD
Wake vSpear in Sacred Cow and send to Madras.
Middleton is built about midway between Bergen and Spamalot, on a hill. Middleton grows in 7, library in 80.
New settler in Nice Brown City heads for the hill betweeen Hoorary! and Trondheim.
Galley03 sails back to Sacred Cow.
Minor Skirmishes at Madras
Catapult hits.
eArcher vs. Ottoman vHorse 3/4, Horse retreats (17 of 18).
Hooray!: rGalley -> library in 17.
14 gold, +13 gpt, Engineering in 33.
[IBT]
Carthage builds Nora on the far tundra north of Twofer Town.
Maya drop off an rSword near Twofer Town.
Champion City: barracks -> vMace in 20.
6 0420 AD
Madras' city area is clear of enemy units. For now.
vSpear arrives in Madras.
*SwordsmanOne*, fully healed, fortifies in Madras.
Send an rWarrior to Twofer Town.
eWarrior in Thermals attacks barb warrior north of Thermals and wins, leaving the city empty.
That should get the attention of the Mayan Sword away from Twofer Town.
Minor Skirmishes at Desertland
vSword vs. rMounted Warrior, Sword is redlined but wins (18 of 19).
vSword vs. Iroquois rArcher, Sword wins (19 of 20).
27 gold, +13 gpt, Engineering in 29.
[IBT]
Mayan rSword attacks rWarrior in Twofer Town, Warrior wins and promotes to Veteran (20 of 21).
India wants to talk. We don't. Go away.
Our curragh,
VMS Galkill, already at yellow, is attacked by a barb boats, goes to red but wins the battle.
Bus Stop: vPike -> vPike in 6.
Spamalot: vMace -> vPike in 6.
7 0430 AD
Hilltop Beaches is built between Hooray! and Trondheim; catapult in 10, grows in 20.
Minor Skirmishes at Madras
Catapult hits Bowman.
eArcher vs. Babylon rBowman, Bowman wins (20 of 22).
vArcher vs. Babylon rBowman 2/3, Archer wins (21 of 23).
Bergen hires a geek.
40 gold, +17 gpt, Engineering in 24.
[IBT]
A Korean Archer dies at Madras (22 of 24).
Our valiant curragh defeats a 2nd barb boat.
Trondheim: vMace -> vMace in 3.
8 0440 AD
We ping one (of two) Numidian Mercenary NE of Desertland, outside our border. A Carthage Sword is with the two Numidians. With one unit damaged, we hope the other two will stop so we can kill them.
Barb Horses are becoming a bit of a nuisance out West.
Bus Stop hires a geek, which keeps it from rioting but also kills it's growth.
57 gold, +17 gpt, Engineering in 21.
[IBT]
Barb Horses pillage two roads out West.
Bergen: vMace -> vMace in 7.
Twofer Town: vMace -> vPike in 10.
Morning Mood by Greig: settler -> settler in 30.
9 0450 AD
vMace kills a Barb Horse out West.
Minor Skirmishes at Desertland
Both catapults aim at the wounded Numidian, fortified and alone; one hits.
vSword vs. rNumidian 1/3, Sword is redlined but wins (23 of 25).
vMace vs. rNumidian, Maces also is redlined but wins (24 of 26).
eSword vs. Carthage rSword, we win (25 of 27).
Good News
And promote to *SwordsmanTwo* and Inwaaer.
Inwaaer moves into Desertland (2 moves), where he is left unmoved for the next player.
74 gold, +13 gpt, Engineering in 20.
[IBT]