Rod1- Something Enjoyable


I feel that my Ship Chain was better, I landed a few more units I think
I thought that we had dis-allowed ship chaining, so I didn't mess with it.
 
Overseer, do you know you are up?
 
Riding out the SG blahs. I think I OD'ed on SGs last week. I'll have this turn-set finished by Monday, once I get back in the swing of things.
 
It took longer. Much longer. However, it was worth it. Gentlemen, we are the victors!
I saw an opportunity to finish this off, and I took it. So on this day of thanksgiving in America, I give thanks. Thank you Rodent and CBob for setting me up for a fine finish! Here is my turn-log:

Spoiler :

Pre-Flight: CivAssist 2, Word running. Open the save, look things over. Everything is in good shape. Do a few tweaks here and there.

Civilian units:
Settlers 3
Workers 68
Slaves 169

Military units:
Warriors 6
Archers 1
Spearmen 6
Swordsmen 1
Pikemen 2
Muskets 23
Infantry 37
Artillery 41, 3 captured
Guerillas 7
Berserks 34
MDIs 19
Crusader 1
Armies 11, 2 Musket, 6 Berserk

Ships:
Galleons 16
Frigates 4
Privateers 1

Unit Support:
Total Units: 278
Allowed Units: 309
Support Cost: 0 gpt

Press enter=>

IBT: No enemy attacks, guess no one felt suicidal.
Wonsan Worker=>Worker.
Geek Oasis Settler=>Settler.
Geek Desert Worker=>Worker.
Wild Wild West Settler=>Settler.
Thunderfall Hills Infantry=>Infantry.
Dzibilchaltun Worker=>Worker.
Geekistan Worker=>Worker.

Turn 1, 1705 AD: Battle of Bengal: Mighty Mjollner wins vs rMusket, rLB and the city is ours! Raze nets 2 slaves.
Near Ruins, Redline and kill 3 Babylonian rLBs with elite units, no leaders.
Battle of Indus: Erik Bloodaxe II kills 2 redlined rMuskets.
Sons of Odin kills another redlined vMusket.
eInfantry kills redlined rSpear clean.
eInfantry kills redlined rMDI clean.
eInfantry kills redlined vLB, -1hp, and the city is ours! Raze nets 6 slaves.
Northpointe founded on OC, Space Filler in old Maya.
Send troops toward new Indian capital, Calcutta(defended by an rSpear:lol: )
Spend some time identifying and segregating Geek Havens, should make it easier to keep them in order. Also do too many worker actions to take note of.

IBT: A small Ottoman stack appears.
Seoul Settler=>Worker.
Twofer Town Infantry=>Infantry.
Geek on a Hill Settler=>Settler.
Sugar Hill Infantry=>Infantry.
Spamalot Settler=>Settler.
Fishing Town Infantry=>Infantry.
Middleton Infantry=>Infantry.
Stavanger Worker=>Worker.

Turn 2, 1710 AD: Birka Hill founded in old Maya; Pikes Peak and Great Slave Lake on the OC.
Kill random enemies.
vBerserk kills rSpear guarding Bingol, which autorazes.
Notice that India has Military Tradition, hope I can kill them before they trade it around.

IBT: Indian Cavalry attacks exposed Infantry. No damage.
More Ottomans arrive, no attacks.
We get Refining, next is Steel in 6 at 476 gpt.
Trondheim Infantry=>Infantry.
Bergen Infantry=>Infantry.
Yaxchilan Worker=>Worker.
Champion City Infantry=>Infantry.
Bus Stop Infantry=>Infantry.
Its Cold in Here Factory=>Infantry.
ICS Style Infantry=>Infantry.
Gold mine Infantry=>Infantry.
Lake Havasu Infantry=>Infantry.
Denver Temple=>Settler.
Geekistan Temple=>Settler.

Turn 3, 1715 AD: Battle of Calcutta: Artillery redlines defenders.
Mighty Mjollnir kills vMusket clean.
Sons of Odin kills rSpear clean.
eGuerilla kills rSpear, -2hp and Calcutta is ours! Raze nets 4 slaves.
Settle Indus Three and Fort Hill on OC, Desert Plate in old Maya.
Get troops set to take Eridu and Carchemish next turn.

IBT: India has another cavalry, but only 2 cities.
Ottomans won’t attack our Infantry.
Utica Settler=>Settler.
West Geek Desert Worker=>Worker.
Eden Gardens Worker=>Worker.
Desertland Infantry=>Infantry.
Hilltop Beaches Infantry=>Infantry.
Monster Hill Infantry=>Infantry.
Bodo Worker=>Worker.

Turn 4, 1720 AD: Battle of Eridu: Redline the vMusket and rSpear.
eInfantry wins vs vMusket, -1 hp.
eInfantry wins vs rSpear clean and we get a leader, Canute 2! Eridu is ours!
I keep it for its intrusion into Babylon culture area.
Battle of Bangalore: 1st Infantry wins vs rMusket, losing 4 hp.
eGuerilla wins vs rMusket clean, and Bangalore is ours!
I keep it because it has Spices connected, giving us all 8 luxes:dance:
Battle of Carchemish: Redline the vMusket and rSpear.
Erik Bloodaxe wins vs vMusket, -1 hp.
Erik Bloodaxe wins vs rSpear clean and Carchemish is ours! Raze nets 2 slaves.
Get troops set to eliminate India next turn. If they don’t trade MT on the IBT, this game ends even quicker. I think that the Ottomans lack Gunpowder, and Babylon has no Horses. Our only limit is how fast our Infantry can move.
Rush several nearly finished settlers, there are lots of spaces to fill

IBT: No attacks, Infantry apparently have the enemy too scared to fight back.
Gold mine 2 Settler=>Settler.
Whaling Station Settler=>Settler.
Wine Lake Settler=>Settler.
A snapshot of the current situation:
Rod01MilitaryPanorama.jpg



Turn 5, 1725AD: Battle of Jaipur: Redline the rWE and 2 rSpears.
Mighty Mjollnir wins vs rSpear clean.
Mighty Mjollnir wins vs rWE clean.
Odins Thunderbolts wins vs rSpear clean, and Jaipur is ours! 104 gold taken, India is gone!
Rod01ByeByeGhandi.jpg

Battle of Shuruppak: Canute 2 wins vs rSpear clean.
Canute 2 wins vs rSpear, -6 hp:eek: and Shuruppak is ours! I’m going to start keeping these small enemy towns, both for their cultural intrusion and the minimal flip-risk.
Saltpeter Mountain, Spice Peaks, Goldbrick Hill founded on OC, Fishy Jungle on mainland.
Rush some settlers.

IBT: Some Ottoman units position themselves to be destroyed.
Farsund Worker=>Wealth.
Whoa Delhi Worker=>Wealth.
Trondheim Infantry=>Infantry.
Forest Geeks Settler=>Settler.
Breeders Anonymous Infantry=>Infantry.
Mai Ka Lal Settler=>Settler.
Hooray! Infantry=>Infantry.
Niels Bohr Settler=>Settler.
Spamalot Settler=>Settler.
West Coast Folly Settler=>Settler.
Its Cold in Here Infantry=>Infantry.
Geek Hill Settler=>Settler.
Denver Settler=>Settler.
Desert Support Settler=>Settler.
Ganges Harbor=>Settler.
Geeks Going Bananas Settler=>Settler.
Banana Republic Settler=>Settler.
Banana Pudding Settler=>Settler.
Karistad Worker=>Wealth.
Haugesund Worker=>Wealth.
Sarpsborg Worker=>Wealth.

Turn 6, 1730 AD: 3rd Battle of Izibia: Redline the vMusket and rSpear.
Erik Bloodaxe wins vs vMusket clean.
eBerserk wins vs rSpear, and Izibia is ours! 1 slave taken.
First Battle of Denizili: Redline the 3 rSpears.
Sons of Odin wins vs rSpear clean.
Sons of Odin wins vs rSpear clean.
Hell Stinky and Fallen Arches founded on OC.
Hyderabad(Ottoman), Nippur, Eulbar, Denizili and Ashur can all be taken within 2 turns.

IBT: Ottoman knights move into Denizili a Caravel moves out. Where might they be going?
Jaipur Worker=>Worker.
Thermals Infantry=>Infantry.
Shuruppak Worker=>Worker.

Turn 7, 1735 AD: Second Battle of Denizili: Redline the vKnight and 2 rSpears.
Sons of Odin wins vs vKnight clean.
Sons of Odin wins vs rSpear clean.
eGuerilla wins vs rSpear clean, and Denizili is ours! Raze nets 5 slaves.
Was Denizili founded on the spot.
Battle of Eulbar: Redline the vMusket and 2 rSpears.
Mighty Mjollnir wins vs vMusket, -1hp.
Mighty Mjollnir wins vs rSpear, -1hp.
Healfdean(Guerilla) wins vs rSpear, -3hp, promotes, and Eulbar is ours!
Raze nets 5 slaves. Was Eulbar founded 1 NW.
Battle of Hyderabad: Redline the vKnight, rMusket and 2 rPikes.
Odins Thunderbolts wins vs rMusket, -3hp.
Odins Thunderbolts wins vs rPike clean.
eBerserk wins vs rPike clean.
vInfantry wins vs vKnight 2 hp, and Hyderabad is ours! Raze nets 5 slaves.
Was Hyderabad founded on the spot.
Swampers Delight, Plains Jane, Desert Fish 2, Deer Abby and Jungle Fever founded on the other continent.
Battle of Ashur: Redline the vMusket and rSpear.
1st Infantry wins vs vMusket, -2hp.
1st Infantry wins vs rSpear clean, and Ashur is ours!
Battle of Nippur: Redline the vMusket and rSpear.
eBerserk wins vs vMusket clean.
vGuerilla wins vs rSpear clean, and Ashur is ours!
Bonus coverage: Battle of Sippar.
Canute 2 wins vs rSpear clean.
Erik Bloodaxe 2 wins vs rSpear clean, and Sippar is ours!
Babylon is caving like a rotten bridge. I am very close to being able to finish this game, due to aggressive settling plus our huge tech lead. We are at 61% land, 85% population right now. Rush some settlers.

IBT: Ottomans land an MDI near Uxmal.
Trondheim Infantry=>Infantry.
Geek Haven Settler=>Settler.
Yaxchilan Temple=>Wealth.
Bangalore Worker=>Worker.
Bodes Well Settler=>Settler.
Honningsvang Worker=>Worker.
Sugar Hill Infantry=>Infantry.
Green Geekdom Settler=>Settler.
Gap Closer Settler=>Settler.
Fauske Worker=>Worker.
Reeky Fish Settler=>Settler.
Welcome to the Jungle Settler=>Settler.

Turn 8, 1740 AD: Mostly troop movement.
Bungle in the Jungle and Dry Heaves founded on the other continent.
Fallen Angels on main continent.
We are at 63% land, 85% population right now.
Rush some settlers.

IBT: No attacks, the Ottomans and Babylon send a few units for me to slaughter.
Steel Arrives, next is Combustion in 7 turns.
Bergen Infantry=>Infantry.
Yaxchilan Library=>Wealth.
Champion City Infantry=>Infantry.
I Was Here Settler=>Settler.
Geeks Anonymous Settler=>Settler.
Spamalot Settler=>Settler.
Beach head Worker=>Worker.
Geeks on Waves Settler=>Settler.
Its Cold in Here Infantry=>Infantry.
Stockholm Settler=>Settler.
Wild Wild West Settler=>Settler.
Thunderfall Hills Infantry=>Infantry.
Birka Settler=>Settler.
Geeks for Hire Settler=>Settler.

Turn 9, 1745 AD: Battle of Mugla: Redline the vKnight, vMusket and 2 rSpear.
eBerserk wins vs vMusket, -1hp.
eGuerilla wins vs vKnight, -3hp.
eGuerilla wins vs rSpear, -1hp and Mugla is ours!
The 5 tile wide choke is now blocked, our Beachhead area is ours and Babylons.
They will soon be gone if I can’t fill some space before that.
Battle of Zamua: Redline the rSpear.
1st Infantry wins vs rSpear clean, and Zamua is ours!
Battle of Antalya: Redline the vKnight, vMusket, vPike and 2 rSpears.
Mighty Mjollnir wins vs vMusket, -1hp.
Canute 2 wins vs vMusket, clean.
Erik Bloodaxe 2 wins vs vKnight clean.
Healfdeans Muskets wins vs rSpear clean.
Erik Bloodaxes Muskets wins vs rSpear clean, and Antalya is ours! 1 Trebuchet and 6 slaves taken. Raze it out of spite.
Settle a bunch of towns(Coalville, Oils Low, Fur Beach, Cold as Hell and Geeks Wearing Parkas on the main continent, Twin Oases, Chippur, Babylon 5, Tobacco Road, Hammis Epitaph and Desert Pizza on the other continent) and guess what? I have hit the Domination limit! We are at 67% land, 87% population. A nice demonstration of rapid progress:
Rod01-BeforeAndAfter.jpg

Save here to allow everyone to be able to enjoy the victory lap.

IBT: Some Ottoman and Babylonian movement, no attacks.
Ashur Worker=>Worker.
Twofer Town Infantry=>Infantry.
Bus Stop Infantry=>Infantry.
That’s it, the victory screen comes up.

Turn 10, 1750 AD: Game over, dude!
Rod01-Victory.jpg


Civilian units:
Settlers 1
Workers 82
Slaves 215

Military units:
Warriors 6
Archers 1
Spearmen 5
Swordsmen 1
Pikemen 2
Muskets 23
Infantry 65
Artillery 42, 4 captured
Guerillas 16
Berserks 34
MDIs 10
Crusader 1
Armies 12, 3 Musket, 6 Berserk, 3 Infantry

Ships:
Galleons 16
Frigates 4
Privateer 1

Unit Support:
Total Units: 318
Allowed Units: 466
Support Cost: 0 gpt


The save:
 
WTG!!!!!

Good one. :goodjob:
 
I noticed that even with our 1 move units, the enemy was definitely outclassed. Once I hit their road network, the writing was on the wall. Also, cranking out Infantry that they refused to attack, even wounded, made it easy. Good stuff. It might have been much tougher at a higher level.
 
Great going Overseer :goodjob: . Thats some good news coming in midst of some very troubled times in India.

How are you guys feeling about Rod02 now? up to it? If I dont get a brainstorming thread up by saturday, you guys start it yourselves.
 

Now that this SG is a question of 'when' not 'if' , I have some plans for Rod02, Which will be named Crowded. Basically, Its AW with 23 AI on a small map.
Let's kick this around here first. It's one less thread to subscribe to! :D

Initial Thoughts and Rambling
Why 23 AIs and not the full 30?

That many AIs on a small map means that we meet a lot of neighbors very, very early. That can be a game killer if we have 4 AIs trying to kill us when we have only a city or two. I think a larger map size might be easier.

As we saw here, an AW game is very different from any other. TheOverseer has more AW experience than I do. AWs are a lot of fun and are very tense in the first turns. And I would love to play in an 'outside-the-box' kind of game that you describe. I've followed the 31-Civ monster games but I haven't joined them (or asked to join) since I feel that I would slow down their rate of play.

Common Wisdom is that an AW game increases the difficulty by one level. So Regent AW = Monarch. I am confident that we three could handle a Monarch AW but if we want new people to join us (new to SGs that is) then Regent might be a better choice. Not sure, just throwing out an idea. Map size and number of civs makes a difference, too.
 
Since we are all involved in another "crowded" game on different teams, an AW version of that could get wild, Regent or Monarch would be the best level to try it at. How big of a world will it be? I'd say a Large or Huge myself and with 20-30 tribes, each tribe might only have 3-5 cities before they run out of space. We might want to try things out before to get a feel of how it will work, there are so many untested variables. It should be interesting, no matter what happens. I can see potential pitfalls being incredibly long IBTs so we might want sedentary or no barbs to help there. Then there's world shape, do we want Pangaea, Continents, or Archipelago? Each one has pluses and minuses. Right now I'm leaning toward Pangaea, since that puts all resources on the mega-continent, thus all tribes have a fair shot at luxes and resources. I hope some of the folks who play the superhuge maps can point out other pitfalls.

Oh an aside to Rodent: The events in India are very distressing, and the aftermath could be very very bad indeed should Pakistan be found complicit in any part of these attacks. What with the ongoing tensions over Kashmir, a major war could be in the offing. I certainly hope it doesn't go that far, as there are nuclear weapons that could get involved. Some scary stuff going on in that part of the world right now, hopefully cooler heads prevail.
 
I lean towards Huge map size with continental landmass. I've played several games on Pangea and the biggest disadvantage is a lack of natural choke points. In this game we had one choke point, at Sugar Choke, that we could defend easily. We won't be so lucky on a pangea landmass.

Huge will give us some time to build up our core before we have to go to war. Well, we hope that will happen. It may not.

I'm not certain about which civ to be. Rome, Greece and Carthage all have strong Ancient Age units, but that means our Golden Age will be early also. Early AA warfare tends to be most defensive in nature, and Hoplites and N Mercs are very, very good for that.

Random civ is fine, too.

Just preferences and wishing, so far. :D Lots of room for discussion.
 
Fox News said:
[URL="http://www.foxnews.com/story/0,2933,458564,00.html]>>HERE<<[/URL]

On Friday, India's foreign minister pointed an accusing finger across the border at rival Pakistan.

"According to preliminary information, some elements in Pakistan are responsible for Mumbai terror attacks," Pranab Mukherjee told reporters in the western city of Jodhpur.

"Proof cannot be disclosed at this time," he said, adding that Pakistan had assured New Delhi it would not allow its territory to be used for attacks against India. India has long accused Islamabad of allowing militant Muslim groups, particularly those fighting in the disputed Himalayan region of Kashmir, to train and take shelter in Pakistan. Mukherjee's carefully phrased comments appeared to indicate he was accusing Pakistan-based groups of staging the attack, and not Pakistan itself.
(This is just a portion of a news article.)

Anything that would cause India and Pakistan to go to war would further the aims of the terrorists. I hope that does not happen.

(I could say more but I don't want to go on a rant. [pissed])
 
Congratulations guys, this looked like a fun game. I've never played AW yet, but it sounds like an interesting style I'd like to try. My usual play style is to have short wars of expansion in between periods of building. But I love the games with restrictions because they force you to learn to play with a different strategy.

This "crowded" scenario sounds pretty cool. I have a couple suggestions to add to the crowdedness: you may not raze any enemy cities that you capture. Every city must be kept! You can of course build new cities in between. Also, CxxC or something close to it is a must. The way I see it, with that many civs on such a small map, the early game is crucial. It could either be won or lost very quickly, especially when most of the civs will lack access to key resources.

If you have an opening, and wouldn't mind an SG newbie, I'd love to join in. I'd say I'm a regent level player, never tried harder. I'm living and working in Vietnam at the moment, so my time zone is about 12 hours different from everyone, but I have lots of free time to play.
 
I see no problem with you joining and as for time zones, Rodent is in India, so you and he are not much further apart than myself and CBob and there hasn't been a problem. I say welcome aboard, pending Rodents approval of course. Keeping cities should't be a problem at Regent/Monarch, the cultural insanity really begins at Emperor. CxxC is what we do anyway, though in the farm zones it may even be CxC.
 
Cool, yeah, I know how everyone swears by CxxC here. I used to always build CxxxxC and rush culture to fill in the gaps, for no real reason other than that I liked how it looked. But, I've learned a lot from the forums recently, I see how so much is wasted, and it's not a good stategy for higher levels or more aggressive games. So, I've broken that bad habit... I may still have other bad habits, but I can take criticism and learn from my mistakes :)
 
Welcome, Peebo, Hope you stick around and finish this SG.

Good thoughts everyone, Lets look at the mathematical aspect of map size first.

An huge map can have roughly 4000 tiles. taking 31 civs means 136 tiles per civ (roughly), too much land for a crowded map I say.

I have no idea about Large maps, But I will assume they are in the 2500-3000 range. I will assume we have 2700 tiles. taking 31 civs means 84 tiles per civ (roughly), much better for a crowded option.

Standard maps have tiles in the 1500-2000 range. taking 1750 again we have 50 tiles per civ by estimate.

just some food for thought, An standard map can offer us enough land to get 5-6 cities running, I understand your apprehension about getting jammed in, but that is kind of the purpose of the variant, You see, I dont want this to be a normal Build up and destroy game, What I had in mind was that we were fighting for our lives :lol:

however, If you guys still want an large or huge map, I will go with it.
 
What I had in mind was that we were fighting for our lives :lol:
That's part of the fun of an AW; backs against the wall and every turn is a fight for survival.

Map Calculations
Remember, the AI doesn't settle cities like we do. Generally, they prefer a looser city spacing, trying to give each city the full 21 tiles to develop. So at Huge, with an average of 136 tiles per civ, that divides down to about 6.5 cities (136 divided by 21).

In that same 136 tiles, we would probably place between 12 to 15 cities and make them productive.

We tend to build at least twice as many cities as the AI in the same given territory.

So on a Standard map, Pangea landmass, we would face about 30 civs with each civ having 3 or 4 cities. Huge map, Pangea landmass, each civ would have 6 to 7 cities. And we would face more units.

Now the difficulty level becomes a factor. At Regent, the AI pays the cost as we do to build a unit. At Monarch, units are 10% cheaper for the AI. At Emperor, the discount is 20% plus some extra starting units.

The Greebly and ThERat series use a non-standard map size, I think. since sometimes they cannot build any cities.

In the end I think I am saying this: I think a Huge map will be harder since the AI can throw more units at us, which will make inital attack wave of each new civ stronger. We'll have more cities, but the conflcit will have ups and downs and we'll have more things to manage. On a Standard map I think that if we can survive to 1000 BC then the game will be won since we will have a good core and no one else will.

Sounds good, but all my rambling is just theory. I would rather have someone who has played more AW games comment on this.
 
I'd be willing to give standard size a shot. It sounds pretty crowded, and that's what we're aiming for. Could be pretty challenging but also very fun.
 
I tried to make a game just now with 31 civs on a standard map, and it wouldn't let me add any above the set number. Is there some option I'm missing or something?
 
You have to tweak things in the editor to get more than the standard number of civs.
 
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