madscientist
RPC Supergenius
Bismark the Master Builder: Part VI
I know I am rolling these updates along, but the game is really moving to a ritical phase. AT the point of this save we have declared war and peace with Sitting Bull, start teching Industrialization for Panzers, and setting our fleet for a final declaration of war on Sitting Bull. AT that point Justinian is definitely in our sights.
But to start, We finished teching Steam Working to find coal. Good thing we went after the Babylonians ealry as the only two sources are in former Babylonian territory.
We establish another defensive pact with Ragnar. Once Ragnar declared peace he switched to FR so I have to be extra carefull keeping him happy to avoid a surprize attack.
In a rather surprize moove, Justinian and Qin both attack sitting Bull.
Anticipating Qin asking for our help I move a bulk of our former Babylonia army to the western shore for an amphibious invasion of Sitting Bull (We have been building galleons in that area for such an event.
I should also mention the tech path after Steam working
Assembly line/Pascism/Biology/Medicine/Railroad/Combustion/Flight/Industriailization
W ehave a tremendous edge in production with teh fast and early assembly plants. We also have to be building alot of health building but doing rather well. THIS is where the EXPANSIVE trait comes in real handy as we can build those coal plants without worrying about starving our cities!!!!
We get another, very powerful wonder
Also an interesting item is the AP vote, as Ragnar is in FR
Talk about running the show!!!!
Also a picture of Berlin now
WOW!!! If you open the save you will note several cities running 5 engineers!!! And who said the German UB is week. Add the Industrial Park and each city can run 7 engineers, the entire game!!! Oh byt the way, Berlin popped another Great artist
We get our second wonder of this save
Once we get Industrialization we will target all the remaining wonder techs, radio and MM.
Our minor invasion fleet for Sitting Bull
And finally the request from Qin
Sure, we'ld be happy to join the dogpile!!!
The captured Confiscian Holy City
We capture the obsolete Great Lighthouse
And the Native American Lands we have
At the point of smoking the peacepipe.
I need to send another fleet, what I brought did very well but not enough to take enough city to avoid any culturla pressures. Also I did not realize but Sitting Bull also founded Taoism and looks like her build teh shrine. More work to do.
The final picture of Sitting Bulls conquered lands
Again, not much more just alot of building production infrastructure and shooting the Bull.
I have a fleet of cannons and infabtry on the way to finish what I need to do with Bull. Once Industrialization is teched it is time to roll out the Panzers. Oh, I setteld 2 more GGs, one in Archaon (17 XP panzers now) and Balylonia (11 XP). Munich has the HE and soon red Cross, and Berlin can always manufacture troops real fast, but I see Berlin going back to mega wonder building.
So once we get radio, what order do we build the wonders? I'm thinking the Christo (between police state and representation), Eifel tower, Rock. All in Berlin!!
Enough for now. I will not be playing again until Monday night.
I know I am rolling these updates along, but the game is really moving to a ritical phase. AT the point of this save we have declared war and peace with Sitting Bull, start teching Industrialization for Panzers, and setting our fleet for a final declaration of war on Sitting Bull. AT that point Justinian is definitely in our sights.
But to start, We finished teching Steam Working to find coal. Good thing we went after the Babylonians ealry as the only two sources are in former Babylonian territory.

We establish another defensive pact with Ragnar. Once Ragnar declared peace he switched to FR so I have to be extra carefull keeping him happy to avoid a surprize attack.
In a rather surprize moove, Justinian and Qin both attack sitting Bull.

Anticipating Qin asking for our help I move a bulk of our former Babylonia army to the western shore for an amphibious invasion of Sitting Bull (We have been building galleons in that area for such an event.
I should also mention the tech path after Steam working
Assembly line/Pascism/Biology/Medicine/Railroad/Combustion/Flight/Industriailization
W ehave a tremendous edge in production with teh fast and early assembly plants. We also have to be building alot of health building but doing rather well. THIS is where the EXPANSIVE trait comes in real handy as we can build those coal plants without worrying about starving our cities!!!!
We get another, very powerful wonder

Also an interesting item is the AP vote, as Ragnar is in FR

Talk about running the show!!!!
Also a picture of Berlin now

WOW!!! If you open the save you will note several cities running 5 engineers!!! And who said the German UB is week. Add the Industrial Park and each city can run 7 engineers, the entire game!!! Oh byt the way, Berlin popped another Great artist

We get our second wonder of this save

Once we get Industrialization we will target all the remaining wonder techs, radio and MM.
Our minor invasion fleet for Sitting Bull

And finally the request from Qin

Sure, we'ld be happy to join the dogpile!!!
The captured Confiscian Holy City

We capture the obsolete Great Lighthouse

And the Native American Lands we have

At the point of smoking the peacepipe.

I need to send another fleet, what I brought did very well but not enough to take enough city to avoid any culturla pressures. Also I did not realize but Sitting Bull also founded Taoism and looks like her build teh shrine. More work to do.
The final picture of Sitting Bulls conquered lands

Again, not much more just alot of building production infrastructure and shooting the Bull.
I have a fleet of cannons and infabtry on the way to finish what I need to do with Bull. Once Industrialization is teched it is time to roll out the Panzers. Oh, I setteld 2 more GGs, one in Archaon (17 XP panzers now) and Balylonia (11 XP). Munich has the HE and soon red Cross, and Berlin can always manufacture troops real fast, but I see Berlin going back to mega wonder building.
So once we get radio, what order do we build the wonders? I'm thinking the Christo (between police state and representation), Eifel tower, Rock. All in Berlin!!
Enough for now. I will not be playing again until Monday night.
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