Joao the Restless: Part IV
MY god, what the hell is Joao doing!!! Yes, you all will probably ask that question. Management was a chore with all the new settling and exploring!!! But Joao looks to have his wish, leaving the homeland to the assorted thugs and morons. Let them fight amongst themselves, we want some peace and quiet. Yes, Joao is about to go native!
Techpace we went Calendar/Currency/CoL as promised. We then teched Civil Service which took forever as the economy tanked for a LONGGGGGGGGGGG!!!!!!!!!!!!!!! time. We ended starting to tech paper so we could get education and the path to economics and the UB.
But first, we met the last AI and I am not surprized
No wonder why I couldn't find him, he never open borders with anyone.
Also don't ask me what the AIs were doing, I ignored them all except for a periodic trade. No one bothered me and I was happy with that.
For exploration we sent 4 Carracks out, each with an explorer and crowwbow. as I hinted I wish I had sent out a spy to prevent ALOT of unfriendly hut popping!
The first team goes directly east and makes fthe first land sighting!
Looks as crappy as what we left. Where are the palm trees and lovely native girls bringing Joao Pina Coladas in coconut shells.
Directly south of our parent lands we find uninhabited lands.
No way, I can see the AIs wanting this terrain fast.
Now we did not pop any huts until we tech calender, just in case we got lucky astronomy (which we did not!).
We get a little closer into the northern lands. Like I said alot like the homeworld.
The AP shows it's ugly head, we abstain wanting nothing to do with these maniacs.
Finally, we popped something from a hut!
We finally teched CoL and switched to caste system
This was nice because any new city we founded we ran an artist specialist for a few turns to pop the border.
We got an annoying Barb uprising which required some defense of Lisbon
We make a rather desperate trade with Vicky, as we do not want to fall completely behind in tech.
We start settling cities in the sourthen part of the new world, strikingly similar to South America in real life, and proceed to name our cities as Brazilian cities!!!! Of course the more we do this, the worse the economy gets.
We make another trade
And we proceeeded to beg gold, and make trades of cheap techs for gold. We build courthouses, sent our experienced troops overseas, and sent alot of settlers.
Up to three!!!!
We also got 2 GSs and I GM (late). We sent the 2 GSs to Sao Paulo, settling the first and building an academy with the other. Prepping for a major beaker loss upon independence!
We captured a barb city and kept it.
That's 4 New World cities, and the costs sky rocket. We are also trying to chop out the Palace in Sao Paulo.
Beggers cannot be choosers.
Here are the cities, notice the new capital
And techs!!
Notice the good news!!! Victoria has Astronomy!!! That means the Northern part of the new wrodl is wide open to English settling.
We got a GM which we used in desperation in teh closest AI city for 3300 gold. Considering our soldiers were striking at -40 gold, this was a wise move.
The current New World, showing 6 cities now.
A full view of the old world.
And the New World
And the New World.
I saved here, on the Eve of Independence!!!
OK, we have a nice treasury with some Carracks full of military and a pair of settlers.
First a question, if I colony off the old world cities, what becomes of the Carrack full of troops? Does it stay Portugese or does it go to the new AI?
Now, the big question. Do we declare indepencdence NOW and run the science slider way up with the new treasury? Or do we finish the FP and try to deal with the maintenace issue.
My feeling is to get rid of the dead weight earlier than later. We have access to Horses and Iron, so we are OK militarily. The faster we estabish a decent economy again and get astronomy, the faster we can get back into the game!
Also, anyone thought of victory conditions??? I am actually condiering going culture, reving up cottages and turning the slider up with liberalism.