Paranoia!: Part III
As Zara awakens to the sounds of yet more supernatual sounding events, he throughs open his window (well, whatever counts as windows 1t 1100 BC) to see many changes
First Zara hear's abunch of nonesense. The gods giving advice, singing sounds, demanding quests. This is all way too much for Zara, and he once again curses the gods, razing his fist in defiance once again.
But slowly, with the aid of his trusted Ethiopian scouts finds a somewhat different world.
He finds a series of advertisements posted by the southern Barbarian city. Apparently they have the technology of alphabet and Aethetics looking to generate business for their fastfood resturants. WE ignore them until we have a good military.
He finds a massively promoted Servent of the Arts Swordsman (combat II, Shock, Drill II, Flanking II) poised to atack our northern most city that we claimed as spoils from the pathetic goddess. Obviously he is yet another craven from the lands of the earlier brothers grim. This is troubling as our lone archer defender is questionable and we quickly send the closest fogbuster to bolster our defense.
We find an axeman to the SE of the capital siomply labeled "Machine". With 2 archers in teh capital we are confident of our defenses but pillaging in an issue. Our fears were for naught as the god's yet again send incopetance, as the machine axe simply stood in the forrest outside our borders. We actually made friends with this enemy for a while, bringing him Ethiopian tea and playing Maijong while we awaited construction of Ethiopian Axes to dispence with this annoyance.
Next, Zara find a mangerie of animals at the borders of his capital. He fears he must dispense with them with archers until he finds them quite tame and under his control. Apparently the gods have tried to bribe him with pets now. For now Zara simply uses the beasts as effective fog-busters until he settles those lands, then there shalt be a feast of fresh meat!.
But most intriguing, Zara finds a mysterious penninsula od mountains connecting his once isolated lands to.....
Once Zara has dealt with the only threat, the Servent of the Arts (who actually suicided himself on our city!) he sent a new settler to claim the iron, something he really needs!
FINALLY, Zara meets someone of Intelligence if of limited entertainment.
We agree to open borders for now.
The next city is dropped near the horses to claim all the needed military resources we need.
we meet the next leader
Somewhat of a backstabber, but if we adopt his religion and HR we should be OK. One thing so far is that Justinian and Joao are different religions, perhaps we can foster some dissent there.
At this point, the random events gods offered more challenge than the false petty gods that formally hindered the developement of the great Ethiopian people!
First we pop a goody hut on a lone continent.
well, one less archer to pay upkeep for! Note to oneself, send a few axes over there when we go and settle the island!
Next we send a stack of Swords south looking for some of those wonderful McDonalds Hamburgers promised. Needless to say our soldiers are quite miffed and hungry, take the city, and look to get some fresh pork eventually.
HOWEVER!!!! As we approach the city we see that a horde or barbarian horse archers has appeared.
Truely the gods are a step behind good old fashioned human barbarianship!. Zara quickly looks arround, and of course the Horse archers are no where near the swordsmen!
The good thing is we have a few archers near the city, so we get 2 additional defenders before the HAs strike.
Meanwhile, our valient Swordsmen acquire a new city for Ethiopian settlement
Copper to eat and pigs for weapons, er I mean copper for weapons and pigs for eating!
Reagrding Justinian and Joaoa, we opened borders waiting for a religion to spread to us. So far we got christianity which we ignored.
Oh yeah, techpath!
Math/Currency/Code of Laws/Mysticism/Meditiation/Priesthood and saved. Obviously going after the economical techs. But we did manage to pull of this trade
Good for a needed happy resource
Now tea and mahjong only go so far so far, so take care of "Machine" Axeman
After priesthood we saved, looking at monarchy and fuedalism as the next techs (I trust in the foolishness of the gods more than peace with those 2 AIs!).
The Map
and Techs
THAT is a BIG Ouch!!!!
OK, so the plan for the next segment
1) Deal with the gods again.
2) REX all we can. We need alot of cities now, and have good land.
3) Monarchy/Fuedalism next, what then??? Justinian already has paper and thus likely a big start on the liberalism race.
4) we need to get a galley to the mysterious east and see what/who is out there. There have been a few Great Generals born, so it's not exactly a lovefest.
Alot of fun so far! Looking to get as far as I can with this game, a game against the gods! Beating the human AIs is more secondary here (although rpeferred!).