Role Play Challenge: Qin Shi Huang the Coward

Given the defensive advantages railroad will give a protective leader; machine guns with drillI and CGI plus a CGII & CGIII promotion while you're in theocracy, and the added advantage of being able to move them from your capital to any city within one turn. I would say it's worth it to switch to teching for RR as the final tech. Trade away some techs for gold aswell, so you can upgrade units to MGs and you can be sure your won't lose cities if someone declares war on you.
 
Railroad is worth getting anyway - railroads generates extra hammers and allows rapid reinforcement fo any part of the empire. Plus MGs are much better able to stand up to infantry and grenadiers than riflemen are.

Of course, Qin could always just wait and steal it from someone, if he can work up the nerve :)
 
Machine guns dont recieve free protective promotions, because they aren't gunpowder units.

Aha, my bad. Still, machineguns with 2 promotions, superfast response to any threat and more production. I'm still in favour of teching RR. I have little experience with cultural victory, but won't the neighbours come calling when you're close to it? MG's will defend against anything until armor appears.
 
Aha, my bad. Still, machineguns with 2 promotions, superfast response to any threat and more production. I'm still in favour of teching RR. I have little experience with cultural victory, but won't the neighbours come calling when you're close to it? MG's will defend against anything until armor appears.

The Ais do not try to stop a culture win. Sound, good diplomacy will last throughout.
 
Aha, my bad. Still, machineguns with 2 promotions, superfast response to any threat and more production. I'm still in favour of teching RR. I have little experience with cultural victory, but won't the neighbours come calling when you're close to it? MG's will defend against anything until armor appears.


Yeah, I only mentioned that they don't get bonuses. But I agree with you about going to RR path. They are very good defenders, because don't suffer collateral damage. Once Industrialism is online you need better units, but I think the game wont go that long.
 
Qin teh Cowardly: Finale

Well what an annoying and VERY long ending to this game! GPs were an absolute problem this game, and I curse the time I built teh Great Library in this game!

Let's start as the peaceful world started to erupt into flames

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Of course we have a million requests from our 2 friends demanding to join the war or to close borders!

Meanwhile, we slowly teched towards Railroad.

We had a Hurrican come through NanJing, destroying teh lighthouse and Christian Cathedral. Both were rebuilt quickly but I probably should have elected to put the Cathedral into Bejing.

We got our next GP, at 60% probablility for a GA

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Damned, we sent him him the Guangzhou to build an academy. Guangzhou also built Oxford. To make matters worse, not only id Agustus running infantry and tanks across our lands, he actually ran a Great Artist across our borders!

I decided to stop worrying about military and restructured our cities to maximize the culture slider.

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And at 67% probablility of a GA....

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Sigh!!!!!!!! We settled him in GuangZhou. between representation, an academy, Oxford we actually managed to finish off Railroad.

Shanghai built a few machine guns, but mostly we took our CG III grenaders and promoted them to Machine guns. Good enough for desperation defenses against any sneak attacks.

Speaking of which

As we try to plod through the last turns for culture, a World War Erupts.

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Somehow, we managed to sty out of it although Gilgamesh dropped to pleased and Agustus dropped to cautious. Yikes!

And with 1 turn remaining before the last of our three cities, GuangZhou reaches legendary status

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We popped that elusive Great Artist!

Qin was absolutely Irate and decided to finally show some backbone. Screaming like a maniac soldier he took a sword and cut the Artists head off. We disbanded to unit! Yes, once again a Chinese leader kills off a late game GP to spite!

The next turn

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Victory for our grand coward extreme!

Looking at the power numbers

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We did pretty good, especially since we shut the slider down pre-infantry!

Qin's ranking

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Not so bad for a culture win! We should have had alot better score except the bad luck with those great artists. Man we got only 2 all game, and one was a freebie from Music!

So I hope everyone enjoyed yet another turtle extreme game! I think that makes 4 of them: Sal, Churchill, Wang, and now Qin! All ending with a victory!

After this game I am looking for a little Zealotness! Either Isabella or Justinian next!

Recap to follow.
 
Recap!

Well this was a fun and rather quick RPC! Nothing wrong with that, and I certainly like to interject these culture games occasionally!

RPC rules:

1) Based on some Shadow games, we were rather lucky to get the Great Wall. In may game I believe Agustus too Stonehenge first.

2) Cowardice is certainly a satisfactory way to play a game! It is amazing how strong of a diplomacy game you can build by sucking up to alot of AIs.

Why we won

1) REX. A very basic and core strategy. worker/9 warriors/4 settlers/Great Wall.
2) Map: Yes, 2 irrigated corns, Jumbos, mines, and adding stone helped alot, not to mention claiming the cows by moving! HOWEVER, let's be honest, the remaining territory was not really prime realestate as the other legondary cities had things like mountains/tundra in the BFC, and the other 2 had desert. Plus no horses.
3) Getting 3 early religions spread to us helped bigtime!
4) CE game for culture! If we relied on GAs here, we wouldn't get the Culture win until 2050!
5) DIPLOMACY!!!!!!!!!!!!!!!!!

Hope you all enjoyed the game!
 
Very fun and interesting, of course i could never play a "cowardly game".
My ego would get in the way sooner of later:lol:
 
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