Qin teh Cowardly: Part II
A very good and productive segment I think! First of all I used the save that Joshua368 produced for asthetics purposes regarding the Great Wall!
First the techpath: Mysticism/writing/fishing/IW/sailing/math/currency/Aesthetics/drama/lit Alot of techs!
We started off by building archers/walls/barracks in each city until we got mysticism then went with monuments! While we teched very quickly later, early on our economy tanked a bit because of the early REX.
In the capital we got
Which allowed us to
SO now we have the possiblility of running a damn strong hybrid economy here, plus a bit of wonderspamming in the capital! Cowardace does have it's advantages.
Soon we got our first GP
Which we settled.
After teching IW we found
Well, no horses, no copper, and iron just outside the culture borders. Nevertheless, by the end of the segment we had iron hooked up.
We meet the next AI
Moderate to get along with although outside of the Mansa/Agustus Hindu block. Speaking of which we have open borders with all although Hinduism has yet to spread to us.
At this point we readjusted eps, directing ALL towards Mansa who is our closest neighbor.
Once we teched Currency, things started opening up for trades
And the current tech situation
And before people can come demanding techs from our Cowardly leader we pull the trigger on some AI heavy trades.
Unfortunately I was forced to concede some things.
Another decent trade
And yet another demand
well danged!
After that we pulled this trade with Mansa before he starts asking for more handouts
After teching off Lit we saved as that was as good a place as any.
Our Empire so far
I am thinking of dropping city #6 to the SW of the capital.
The eastern lands (the west has a lone Barb city).
Our espionage is accumulating
However, Qin is pretty scared to send spies out, what if they are caught and Mansa gets mad at us
However, looking at techs
MC for fast forges certainly looks tempting!
And finally, the Glance screen.
So far so good.
OK, so a few items we need to consider
1) Bejing is building the Hanging Garners. I expect this city to exclusively build wonders for a while.
2) Military. Since we are playing defense here, I say 1 spear and 1 axe in each city in addition to the archers.
3) Techpath??? Do we gamble for music and the free GA. THAT would give us a big edge towards a culture win and probably get us another city to settle! Then there is Fuedalism real early for CG III Longbows! CoL can wait I think, however we are teching very fast here!
Looking for advice to help our cringing leader.