Sorry, sorry, the errors I make when I'm still on my first cup of coffee, I'm so ashamed
I've overlooked the fact that Computers need Plastics to work! I think I'll hide deep into a dark corner.
So we want to aim for:
Electricity -> Radio -> PLASTICS -> Computers
We also want Flight, which is:
Steel -> Steampower -> Railroad -> Combustion -> Flight (which again should open for Rocketry -> Satelites)(flight also requires Physics which I assume you have)
Flight gives us fighters, Radio gives us bombers once we have flight.
And for Plastics and all the hammerproducing things:
Corporations -> Steampower -> Assemblyline -> Industrialism -> PLASTICS
For more bread and health we also need:
Biology -> Medicine
Biology -> Electricity -> Refrigeration
So let's see if I can manage to get this down to a (hopefully) reasonable suggestion (feel free to "cut the deck" as you (or others) see fit.
):
Corporations (for the
) -> Steel -> Steampower (levees for your, oh so few, river cities) -> Railroad -> Combustion (-> Physics in case you don't have it) -> Flight (yeah, fighters, traderoute) -> Electricity (watermills +2
, build some?) -> Radio (bombers, build Christo Redendor if you want to avoid the anarchies) -> Biology -> Refrigeration -> Medicine -> Assemblyline -> Industrialism -> Plastics -> Computers -> Rocketry -> Satelites -> ???
Where exactly to put the Biology-beeline I'm not sure, I just know we need them, green faces are not fun. If we delay this untill after computers, your cities will suffer.
If you don't have Physics, maybe you should go for that straight after Corps., in hope of getting the GS?
About Ironworks: My friend looked it up in the Civilopedia last time we played, and there it states that the 50% boost from iron and/or coal only applies for cities with direct access to the resource (has to be in the citys BFC). I don't know if that's really the case, but to be on the safe side, check it and act accordingly, we want as many hammers as we can get.
Wish I had a screenie of your domestic advisor, just to compare hammer output of your cities.
Maybe Hastings could benefit from having its 2 closest farms redone to watermills. That combined with levee would give more hammers (as well as the extra 2
that comes along with Electricity).
About Moai statues: You could of course give them to London as you suggest, but that city has relatively few watertiles, so the difference wouldn't be that great. Rheims have, from what I can see, the most watertiles and thus would benefit the most, building the Moai there might just make that city a decent third production city.
You also want a place for Oxford and Wall Street (too many national wonders, too few cities to put them in - sometimes I hate the 2 per city limit).
Your game makes me wish I had 3.13 installed, just so I could go in and check every little detail.
Enough rambling from me, I need a fresh cup of coffee before I start greatly enhancing my errors