Carabodes
Timid Viking Warlady
Love it, congrats!
Nice job with Qin - and at the same time showing the others that you're not to be messed with.
Looking forward to the summery
Not only can it work, I was surprised to see how well it worked, good income and slider high almost all trough the game. Its definitely a good alternative to the other kinds of economies, especially with a lot of coastal cities.A Trade ecnomy can work!!!!
With those neighbours, I was expecting much more warfare towards you, but your good balancing of diplomatic relations and keeping a good eye on the power graph let you live a relatively peaceful life, almost all wars were fought amongst the AIs (which I loved ).Diplomacy pays off, even with agressive AIs Agressive AIs were very happy to battle each other to our profit, to be honest in this situation it made the game easier. It killed there own trade economy, to our benefit. A stronge Navy and decent powergraph numbers kept most off our backs. Once went to FR Charles was much less of a threat, Darius proved to be generally peaceful even with agressive AI, Shaka an Stalin were so tech behind they were non-issues. Qin proved to be the classic backstabber but we were prepared.
Although unconventional, combining the loss of the GL with the construction of airports turned out to be a very good move, it kept the income steadily flowing even if it did delay the construction of Wall Street. It would have been nice to know if it was better than building Wall Street earlier on, maybe your unconventional tech-path is the way to go on a more regular basis?TEchpath was rather unconverntional for me. We dragged out the GL for a very long time, but by the time we got corporation there was a slight but no disasterous rop in trade route commerce.
Oh, yes, Ive missed that many a time!BTS needs a destroyer Privateer.
The hammer boost from Mining Inc. was just what the doctors ordered. It was a joy to see you hammer output going up up upGetting the GE for the Mining Corp was the pivotal turning event of the game. I was getting an extra 12-17 hammers (before building effects) per city with minimal cost. The General Cereals corp has less of an effect but gained us a much larger profit. Corps absolutely rule.
Oh, yes, please do, Ill be looking forward to it.I'll try another RPC game in a few weeks.
Congrats, feel guilty about recommending the ToA now after you getting 3 prophets.
Enjoy the Guinness!
You never did go international with your corps, though, I wonder what that would have done to your revenue.
One free critical tech is worth the hammers. LOndon would have been building military units anyway which were pretty insignificantThank you so much for the good game, Ive really enjoyed it immensely.
You dont mention the Internet, so Ill put in some remarks:
The beeline to the Net was primarily done to be able to snatch some techs. But Darius being so way ahead of the others (and the only one that really was your competitor tech-wise) made the profit from the Net negligible apart from getting Fission for free (although you did make some money off DR).
In hindsight I would say that wasting hammers on the Internet is only worth it if several AIs are on the more or less same technology level or if the AI has Computers and you want to snatch the Net, thus preventing the AI from getting free techs.
It was my suggestion in the first place, and I think Ive learned yet another lesson on the road towards No excessive wonder-building!
Not only can it work, I was surprised to see how well it worked, good income and slider high almost all trough the game. Its definitely a good alternative to the other kinds of economies, especially with a lot of coastal cities.
With those neighbours, I was expecting much more warfare towards you, but your good balancing of diplomatic relations and keeping a good eye on the power graph let you live a relatively peaceful life, almost all wars were fought amongst the AIs (which I loved ).
Although unconventional, combining the loss of the GL with the construction of airports turned out to be a very good move, it kept the income steadily flowing even if it did delay the construction of Wall Street. It would have been nice to know if it was better than building Wall Street earlier on, maybe your unconventional tech-path is the way to go on a more regular basis?
Oh, yes, Ive missed that many a time!
The hammer boost from Mining Inc. was just what the doctors ordered. It was a joy to see you hammer output going up up up
You never did go international with your corps, though, I wonder what that would have done to your revenue.
Oh, yes, please do, Ill be looking forward to it.
Perhaps the ToA needs to be built in a city that will not generate Great People. That might take some shuffling around but should be possible.
I think it's crazy to give hammers to the opposition. Revenue at that stage in the game can't be converted into victory nearly as well as hammers can.
Great game madscientist. Really enjoyed it.
Well the thing with the ToA is you want it in a high pop coastal city with a harbour and a castle.
I think it's crazy to give hammers to the opposition. Revenue at that stage in the game can't be converted into victory nearly as well as hammers can.
Guess I'll have to give it another go myself, and see if I can make better than last time I tried. (But before I do, I'll go and read up on "The power of Sushi"-article.)
And I never patched because of OOS-problems in IP-direct connect, so I'll never see the benefit of money from corps, then. So I'll just continue with my State property, which I've always loved anyway.It all changed with the patch. Now your gold/turn can go up when you found a new branch. State property can still be good though with +10% prod.
And I never patched because of OOS-problems in IP-direct connect, so I'll never see the benefit of money from corps, then. So I'll just continue with my State property, which I've always loved anyway.
It's me that should be thanking you. I know all those screenies indeed are timeconsuming, makes them all the more appreciated. Beeing able to follow your game up close even though I haven't patched was great, and I've learned a lot.Thanks for the input. Good to have feedback as the posting of screenshots are time consuming.
Did you mean I can't trade for surplus resources because that would kill me financially, or did you mean I'm not allowed to trade for surplus resources?The Corps are still very powerful even without the patch. You just have to make sure they are built in the Wall Street city and you limit the number of resources you get for them (You cannottrade for surplus like I did in this game).
Then I'll have to make my MP/IP-connect friend patch too, or else the OOS-problems would skyrocket! (And stubborn as we are, we don't want to even try disabling random events, they're too much fun, even the disastrous ones - when they hit the other party! )There are laos some unofficial patches that address some of the corp issues that you may want to try.
Did you mean I can't trade for surplus resources because that would kill me financially, or did you mean I'm not allowed to trade for surplus resources?
: