Role Play Challenge: The Barbaric Mayans

What's the demographics screen like? That'll give you a good view of your standing in the world.

By the way mad, do you think you could go to the options and click the 'advanced city screen' box? Puts more useful information onscreen (turns until growth/build completion, which city is best in science/gold/production)

This is in the BUGS mod??? Perhaps I'll explore a little more on the BUGS options as see what I can get visible!

Demographics requires espionage against the AIs, right???
 
Actually I think the advanced city titles is a default option, no mod needed.

Yes, in bts you need EP against the AIs to see their scores.
 
This is in the BUGS mod??? Perhaps I'll explore a little more on the BUGS options as see what I can get visible!

Demographics requires espionage against the AIs, right???

No, it's built in the original civ, but it adds onto the bug mod rather well. From the start screen, go Advanced --> Options --> Graphics and then check "Detailed City Info". Here's an example of what it does, from Neal's game. Note that even without the BUG mod he can see how many turns it'll take Paris to grow and finish production, Berlin as well. Also the hammer icon shows Paris his best production city and the gold for Berlin. There's a beaker somewhere out there as well... all in all very convenient!

Also yes the chart requires espoinage, but not the actual demographics screen. You know, the one with a list of various categories (GNP, crop yield, soldiers, etc), I just doublechecked and this does not require contact with the other civs. (unless it changed in 3.17)
 
Not the best, but I wanted the DYE and also planned the Moari statues here as production seams rather high!

First of all, your games are really great, for both educational and entertainment purposes.

I just wanted to say, they are called "Moai Statues". It may be to much to ask, but I hate to see it called wrong names.

Other then that, keep going, it's really entertaining.

Buena Caza!
 
First of all, your games are really great, for both educational and entertainment purposes.

I just wanted to say, they are called "Moai Statues". It may be to much to ask, but I hate to see it called wrong names.

Other then that, keep going, it's really entertaining.

Buena Caza!

Mad is quite famous for his spelling. :lol:
 
Mad is quite famous for his spelling. :lol:

No kidding. Don't take anything personally regarding his spelling. This is the same guy who lead the "Cataracts" as Justinian. Sounds like a powerful fighting force to me :lol:!
 
No kidding. Don't take anything personally regarding his spelling. This is the same guy who lead the "Cataracts" as Justinian. Sounds like a powerful fighting force to me :lol:!

It's almost like tradition by this point. He advertises it with his subtitle. ;)

Although I see pretty much everyone misspell the Maoiuei statues, you can't really hold that against him.
 
This game depends on luck, i restarted the game and got hunting from goody hut, but the capital got rap... killed by barbarians. :/
 
This game depends on luck, i restarted the game and got hunting from goody hut, but the capital got rap... killed by barbarians. :/

Not sure luck has much to do with it, at least surviving the early part.

I teched BW/hunting first for the reosurceless UU. Third was archery. Capital is on a hill, so getting enouygh defense before the hordes arrived was prime importance. I used the early worked to chop out more defenders. At that point I attempted to settle city #2 and that was ontop of a hill (much to the fanbas's disapproval)

All in all, an isolated large continent with raging barbs means ALOT of early military.
 
Great Wall would have trivialized this... good job so far Mad! What's the plan to get your tech up to the AI level?
 
Great Wall would have trivialized this... good job so far Mad! What's the plan to get your tech up to the AI level?

I am expecting to be in a big tech hole once the AI shows, who I will greed with swarms of Holkans.

:spear:
 
The Barbaric Mayans!: Part III

Pacal begins the building of his empire, one city at a time. He orders his people to settle new cities while his military is directed to capture the barbarian cities. Things are going well and he is pleased, even attempting (if foolishly) to settle the southern continent. Until he meets, civilization!

OK, a very slow growth/building segment. A little barb conquering but they essentially stayed content running arround in the sourthen hemishere. Something about the flipped seasons.

To start, our techpth: CoL/metal casting/machinery/polytheism/PH/monarchy/compass/fuedalism/guilds and start Engineering. The reason for guilds are some extra gold producing cities and to get a military unit with a little more umph although we do need HBR before we can build knights.

We start by popping one more hut in the south with our super Holkan.

PacalC0000.jpg


He aint that super. Well, who cares about south America right now.

We got a little help in tech as we popped our lone GP

PacalC0001.jpg


Which we used for an Academy in the captial.

We start moving to expand our empire, making the beginnings of a strong CE game. The Barb city, although poorly placed makes a good start

PacalC0002.jpg


PacalC0003.jpg


Complete with a few established cottages!

We then started filling in cities, using our former military force as fogbusters

PacalC0004.jpg


PacalC0005.jpg


Nicely settling that eastern region. I built/whipped as many courthouses as I could manage to cover costs, and built cottages in almost all cities.

I then took FranktheTank's advice and settled a Panama city.

PacalC0006.jpg


It was great, it was fantastic, it was

PacalC0008.jpg


Shortlived! My fault as I expected a lone crossbow to standup a bit.

But a great idea nevertheless

PacalC0009.jpg


This time I brought more than sufficient longbows/crossbows to hold the city, and do some imporvements!

After what seemed an eternity, we finally met one of the AIs

PacalC0010.jpg


Pleased to meet you Sal, what are those fancy concepts you have there. Civics? Sounds great, gotta try me some! Here, let me trade you some techs.

PacalC0011.jpg


Hmmmmmmm.........................

Well, I revolted to some civics, I figured I need to start bringing the Mayans some civilization if I want a little more than :spear: to repel colonists.

We saved here after the anarchy

PacalC0013.jpg


HR is a no brainer although the UB certainly did it's job. Vassalage for some buffed military (raze my citiy Barbs, let me at them!!!!!!!). And Caste to run some merchants as I expect the next segment shalt have some AGGRESSIVE south American settling.

A few more cities to settle on the Northern Continent but I think I will leave some open lands. Just to "invite" some foolish Europeans to try and colonize!!! 5000 years of shooting Barbarians has left me eager for something else!.

Our cities

PacalC0015.jpg


we did get a quest/event looking to get a sport's league. Considering our useful UB, I probably will be spamming Ball Courts in our remaining cities.

OK, seams like things are in order (we won't discuss the tech situation).

Techpath is up for discussion though. I think we want the following

Engineering
HBR
Civili Service
Optics

All the middle Age warring techs to claim those South American Barb cities, which should be nice and mature now. The Forbidden Palace wonder is a must down there (by the way, we built NO national wonders yet!). By the time Europe comes cruising by we should have some decently promoted Mideival units, plus be teching towards education/liberalism.

Seriously, recovering techs I am not that concerned about as I expect a full CE game from superior land from a financial leader to blow past the AIs. We shall see though.
 
I would think once your land matures, you should be able to close any gap on the AIs. After all people do win isolated starts, and your isolated start probably has three times as much land as any of those. Out of curiosity what % of the land do you currently control?
 
Come to think of it, what percentage of land is your continent? A domination victory is definitely in the cards.
 
I then took FranktheTank's advice and settled a Panama city.

That's all good and well Mad, but you kinda missed his point; it should have been placed to the north, where it would touch both oceans. As it is now, you will have to build a fort to act as channel instead.
 
Couldn't he just build a fort up north more? The grasslands tile south of the mountain. (Although it will be vulnerable to volcano random event)
 
I wanted to work some useful tiles with the city (dye/cow) and I am building a fort in the northern Hemisphere to coonect the oceans. I realize now I could have killed two birds with one stone, but oh well.
 
Wonder if you could beg for a tech or some cash... I think if you gave Sal some cash he might go to pleased.... Do begging techs count against WFYABTA?
 
its bad practice to trade with the first AI you meet, he may be the worlds worst enemy.
 
its bad practice to trade with the first AI you meet, he may be the worlds worst enemy.

True, but I think Mad was joking, he obviously won't be doing any trades for a while. :p

Looking around, he's... 15 techs behind, but most of them aren't exactly vital. Still the barbs set him back. I'm certain that a good ol' fashioned cottage spam can fix this problem with time, but catching up an entire era in tech will be interesting. Here's hoping for lots of nice tech brokering.

Sal's advantage:
- Meditation
- Monotheism
- Theology
- Divine Right
- Aesthetics
- Literature
- Drama
- Music
- Philosophy
- Alphabet
- Civil Service
- Paper
- Engineering
- Optics
- Horseback Riding
 
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