The Barbaric Mayans!: Part III
Pacal begins the building of his empire, one city at a time. He orders his people to settle new cities while his military is directed to capture the barbarian cities. Things are going well and he is pleased, even attempting (if foolishly) to settle the southern continent. Until he meets, civilization!
OK, a very slow growth/building segment. A little barb conquering but they essentially stayed content running arround in the sourthen hemishere. Something about the flipped seasons.
To start, our techpth: CoL/metal casting/machinery/polytheism/PH/monarchy/compass/fuedalism/guilds and start Engineering. The reason for guilds are some extra gold producing cities and to get a military unit with a little more umph although we do need HBR before we can build knights.
We start by popping one more hut in the south with our super Holkan.
He aint that super. Well, who cares about south America right now.
We got a little help in tech as we popped our lone GP
Which we used for an Academy in the captial.
We start moving to expand our empire, making the beginnings of a strong CE game. The Barb city, although poorly placed makes a good start
Complete with a few established cottages!
We then started filling in cities, using our former military force as fogbusters
Nicely settling that eastern region. I built/whipped as many courthouses as I could manage to cover costs, and built cottages in almost all cities.
I then took FranktheTank's advice and settled a Panama city.
It was great, it was fantastic, it was
Shortlived! My fault as I expected a lone crossbow to standup a bit.
But a great idea nevertheless
This time I brought more than sufficient longbows/crossbows to hold the city, and do some imporvements!
After what seemed an eternity, we finally met one of the AIs
Pleased to meet you Sal, what are those fancy concepts you have there. Civics? Sounds great, gotta try me some! Here, let me trade you some techs.
Hmmmmmmm.........................
Well, I revolted to some civics, I figured I need to start bringing the Mayans some civilization if I want a little more than

to repel colonists.
We saved here after the anarchy
HR is a no brainer although the UB certainly did it's job. Vassalage for some buffed military (raze my citiy Barbs, let me at them!!!!!!!). And Caste to run some merchants as I expect the next segment shalt have some AGGRESSIVE south American settling.
A few more cities to settle on the Northern Continent but I think I will leave some open lands. Just to "invite" some foolish Europeans to try and colonize!!! 5000 years of shooting Barbarians has left me eager for something else!.
Our cities
we did get a quest/event looking to get a sport's league. Considering our useful UB, I probably will be spamming Ball Courts in our remaining cities.
OK, seams like things are in order (we won't discuss the tech situation).
Techpath is up for discussion though. I think we want the following
Engineering
HBR
Civili Service
Optics
All the middle Age warring techs to claim those South American Barb cities, which should be nice and mature now. The Forbidden Palace wonder is a must down there (by the way, we built NO national wonders yet!). By the time Europe comes cruising by we should have some decently promoted Mideival units, plus be teching towards education/liberalism.
Seriously, recovering techs I am not that concerned about as I expect a full CE game from superior land from a financial leader to blow past the AIs. We shall see though.