Role Play Challenge, TNG: Kamehameha I King of Hawaii, This Side of Paradise

@Juvenal: Not as good as the 30m kamehameha attacks by Gohan and Cell.

And they missed.
 
what can we build on tiles that can't be farmed?
 
what can we build on tiles that can't be farmed?

Nothing. At biology, you can place farms on them.

Oh yeah, I ran an 1800's game where rather than keep conquesting I mailed in an AP win.

Spoiler :


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Opened work boat, teched AH then wheel/mysticism ----> IW to hook up gems. Back tracked on pottery, then monarchy, then math/feud/construction.

Catapult war vs JC, he wouldn't cap due to bad mechanics.

From there I just terraformed the land to farms/windmills (slowly, only bothered with a couple workers since need for them was lower under the restrictions), and went out to banking/astro then constitution ----> bio. Hannibal, at pleased, wouldn't declare, and he was the only other threat I had.

Once I got infantry first I proceeded to paste the hell out of JC, hannibal, and colony boudica. Hannibal had the AP, so I spread hinduism to 4 cities (1 for each AI that didn't have it yet) and told my vassals to give me enough votes to win.

As for how I produced infantry: I didn't bother with factories/whatever, instead I built kremlin with our stone (the only wonder I bothered with) and whipped them out.

AI is slow on arch. so I wasn't really up for a lot of effort in this one.

 
Kamehameha I, This Side of Paradise: The Crowded Home Island

Kamehameha I, current tribal leader and soon to be King of the oceans looks upon the promising island paradise that his people have discovered.

"Civilization my people, we must have Civilization. So settle and enjoy all the benefits that this land has to offer!"

So the settlers planted pineapples on the rivered floodplains.

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"Good, not see what lies beyond that jungle to the north"

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Julius Caesar of the Native Americans. Kamehameha thinks that one over for a bit. IMperialistic Dog soldiers with a UB that gives 3 XP to archers. OK, sort of like a protective leader.

However the warrior finds that the Native Romans are pretty damned close

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In fact all those gems and bananas seam like a settler rush away from both leaders. This Island is definitely too crowded already and Kamehameha sees where his research must go

Mining/BW/IW

So while the Hawaiins carve out decorative fishing boats to harvest the sea, Kamehameha I looks around for any copper in the area.

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Hence why Kamehameha I started on Iron Working.

And while we cannot chop forrests the Hawaiians have initiated the institute of slavery to speed along the first settler.

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Looking to built Hilo on the lake near the Bananas in order to squeeze a second city in between, we sent the settler north. Only to be bitterly disappointed.

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So we settled Hilo on the southern shore of the lake with all three gems and sacrificing the off-shore fish. All jungles can be chopped for farms and mines so this may be out top science city. For now it's a dam against any further NAtive Roman settling south.

And speaking of Rome

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Meet Hannibal of Rome. A charismatic leader with Pratorians. Did I mention I was researching Iron Working.

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And let's see if Hawaii has some

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Ugh! A really bad location although hopefully away from Julius. We do not know where Hannibal the Roman lies.

Kamehameha I takes a little time to think things over, but it is pretty obvious that Sailing must be the next technology.

But numerous questions come to mind

1) Do we divert to Masonry and make a run at the Great Lighthouse? Also Pyramids with the stone looks tempting.

2) AFter sailing I am not sure whether we go after archery for defense or animal husbandry/wheel for chariots.

3) Regardless of land I think we should settle on top of the iron.

Also we actually need to get a worker out fairly soon.

Seams like tough neighbors.
 

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But numerous questions come to mind

1) Do we divert to Masonry and make a run at the Great Lighthouse? Also Pyramids with the stone looks tempting.

Getting those extra tradroutes early would help, mids would take a while and only having warriors for defense.

2) AFter sailing I am not sure whether we go after archery for defense or animal husbandry/wheel for chariots.

AH hoping you get horses, I say archery

3) Regardless of land I think we should settle on top of the iron

True with that, at least scout that island, may have a better site next to the iron.
 
Wow, Sitting bull has learned some blocking strategies. What a place for his capital :) I guess that means he has to go!!!! Now!!! Oh wait, no copper and no iron :( So yeah settle the island asap and get rid of that blocking capital.

Just wondering though, why neglect the fish for gem city? Too much overlap. It would still get two gems and then you could get another city with spices, banana and gem. Especially with little land to settle wouldn't that have been better?
 
1) Building wonders w/o hill mines or chopping isn't a picnic. Do you really think you can get them?

2) Remind us what you're actually defending against? Even deity AI won't hit before 1500 BC usually. Going archery vs barbs on this map is a terrible idea.

3) Scout and see.

Also, I'm a little disappointed that you traded fish (permanently) for gems here. With the cap's border pop you could have worked that fish without any infra investment in city 2.

IMO JC is a tough neighbor since he's 5 unitprob less than monty and will plot @ pleased. Hannibal won't do that though, so if you can butter him up even a little you only have 1 problem to deal with at least for now.
 
I thought a long time about the location of Hilo. Here is my thinking

1) We already have a fish resources, so that extra health is not needed.
2) Three gems with a 3 food lake (Post Lighthouse) and 2 farmable grasslands is a very strong commerce city that will grow slow, but decently.
3) The Jungles will make maintianing a high population early on difficult due to the RPC rules, plus the lake gives the health bonus of fresh water.

I have a very bust real-life schedule this week, do not look for an update until maybe Saturday or Sunday.
 
1) We already have a fish resources, so that extra health is not needed.

You can make the exact same argument about the gem resource and commerce :rolleyes:. What we are really comparing here is tile yield. An ocean fish is a 6F 1C tile post-lighthouse (which you're assuming just so this city isn't a total joke in terms of development rate, but which will take you longer to build w/o the fish). A gem mine is basically around the power of a late-game town. Would you axe a late-game food resource (the 2nd best in the game in terms of yield) for a town? No.

Slavery isn't banned in this RPC. A fish is a productive tile, and versatile. You can use it for specs, whipping, and growth. An extra gem tile at the expense of food surplus doesn't make sense. Also note that the jungle is irrelevant to this discussion ----> the gems are completely useless unless it is cleared, and if it is cleared only the fresh water/not matters. You already have 4 unique health resources virtually guaranteed, and one of them is a grain. If you can trade for more or build a harbor, you're already near pop 10+ before health matters. Your early :) cap is certainly going to squeeze you before health can do so, even with the gems.

3) The Jungles will make maintianing a high population early on difficult due to the RPC rules, plus the lake gives the health bonus of fresh water.

This makes the least sense of all. RPC rules *require* clearing of jungles, and this RPC is quite obviously centrally focused on health. If it's hurting that badly, whip aqueduct, attempt HG with stone (a somewhat possible wonder even under the rules), or research compass and build harbors, which are generally solid economic buildings when foreign trade is available anyway.

Kicking pop into specs to avoid growth should be fine to stay away from unhealth in that kind of city if you run out of things to whip.
 
TMIT, you may be right on that city after all, but we shall see. My head was not in CIV this week so perhaps I will regret that decision, but I will play it out. Still 3 gems with a fresh water and all minimum 2 food (except for the lone hill) is not going to kill the game.

That city was not the ideal location but it may produce enough commerce to keep the economy goinf well in the early part. If it turns into a weaker city mid-game, so be it.
 
I think the argument was that the Gem city might as well be 1N (or 1N1NW to get Bananas) with little to no change, leaving room for a city that could use the now perma-useless Fish :)
 
I think the argument was that the Gem city might as well be 1N (or 1N1NW to get Bananas) with little to no change, leaving room for a city that could use the now perma-useless Fish :)

1N1NW: This was my plan but the turn before JC got the site. I N would have been OK but I envisioned a fast farm there.
 
I know proximaty of JC is making you feel crunched for land but on Arch maps you may have access to alot more than you expect. More scouting and use yields to look for land you can access with border pops. Also dont cut corners when circling islands.
 
Yeah, make sure to explore every corner. My last 2 arch games, I didn't hit every corner, and in both games, discovered an entirely new landmass that only I could reach pre-astro.
 
GLH is a slam-dunk, if you can get it... But with your RPC rules, it might be tough to manage. I wouldn't be too terribly scared of JC of NA- The synergy between PRO and his UB is normally what makes SB a terror and a half in the ancient era. Just bring a little more than you'd normally think to bring. IMP, with it's REX bonus and eventual GG's, along with ORG's ability to pay for the empire, is more an argument to attack now than to hold back. Once more into the breach!

...Phew? Think I could have squeezed any more abbreviations into there? :)
 
Attacking JC archers is slightly easier than attacking PRO archers once he gets the UB in, but the AI doesn't do that right away. Unfortunately, a fast rush is impossible with these rules, so he'll have time.

On the flip side, dogs are terrible city attackers and there are no prats, so you should be able to survive any nonsense for some time.
 
Kamehameha I, This side of Paradise: Claiming of the Nearby Isles.

Kamehameha pondered his choices on where to expand next while hearing the idle chatter in his ears about the poor placement of Hilo. To survive and prosper the Hawaian empire must expand past this island, and working the waves is critical. Sailing is the next technology.

No sooner did he finish sailing and research Animal Husbandry did the religion of multiple gods spread to his lands.

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An excellent chance to get favor with the Native Romans and Kamehameha I converts to Hinduism.

After learning how to harvest pigs for a proper Hawaian Luia on the beaches, Kamehameha learns that horses actually habitat the island.

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How they stayed hidden for thousands of years is unknown but Kamehameha makes a mental note to build another city there eventually.

Netx on the research list was

Wheel/writing/masonry/pottery/mysticism/hunting/archery

All the basics, including good old archers as the Native nor Cartheginian Romans are trusted.

While research is done, Kamehameha explores the iron island a bit only to find a rather odd layout

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The land to the west has Hannibal, so sealing off that boudary is essential. After much thought, it was decided to settle one city on the larger island and another on the smaller which would claim the iron

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Hana and Haleakala are born!

The Hawains now are working three gems mines in Hilo and quickly learn the Hawain alphabet.

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Apparently the rest of the world is rather slow at research right now. Nothing to trade for. Next technolgy to research was Metal Casting.

Also Kamehameha realized no one had the Great Lighthouse yet so he took a chance. Unfortunately

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we missed out on it although the Hawain treasury benefitted.

We finally got the option to make a trade with alphabet

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We finished metal casting (the colossus has already been built) and then Currency when we settled the last city of the segment

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Lanai to claim the horses.

Wanting to think over the tech situation a bit

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Do we go for Code of Laws and peacefully expand, or whould we do something more daring like Machinry for early crossbows and horseback riding to move against Julius to the north.

The lands

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Looks like maybe 1 or 2 more cities, both would be heavily jungled and need to be chopped.

well it's been a while since I posted in this game and feel a little rusty here. I'll start it up tomorrow.
 

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