MoreEpicThanYou
The most Epic.
Hello everyone! Anyway, I had a great idea... this is Roll To Dodge, but with a twist: The setting is in an arena, and you must try to kill everyone else in any way possible. And I mean any way possible...
The rules are simple:
1. Post an action.
2. Your result will be determined by the roll of a die.
Any action that triggers a third-party attack on the player immediately grants a free defence roll.
'Ludicrous Edition' increases the variability of results with a 20-sided die (actually a short Python script) that in addition to establishing the immediate success of an action, also determines random items found, health/power/money gained/lost, etc. The basic breakdown is as follows:
1 : Unbelievably total failure. Action WILL backfire.
2-4 : Failure, with penalty
5-7 : Marginal failure with possible penalty
8-10 : Failure, no penalty
11-13 : Straightforward success
14-16 : Success, with possible bonus
17-19 : Success, with circumstantial bonus
20 : MAXIMUM POWER. Guaranteed success, with added bonus.
Under binary conditions, 1-10 fails, 11-20 succeeds.
Example: I summon a Deathsword of Doom!
1: The sword chops your arm off.
11: You get the sword.
20: You suddenly find you have the skills of a master swordsman, along with the sword itself.
Also, unlike regular RTD, it takes place in turns, so battles can take place. You may only post an action once per turn.
User list:
You can start in whatever part of the arena (a square mile of grassland) you want. Go!
The rules are simple:
1. Post an action.
2. Your result will be determined by the roll of a die.
Any action that triggers a third-party attack on the player immediately grants a free defence roll.
'Ludicrous Edition' increases the variability of results with a 20-sided die (actually a short Python script) that in addition to establishing the immediate success of an action, also determines random items found, health/power/money gained/lost, etc. The basic breakdown is as follows:
1 : Unbelievably total failure. Action WILL backfire.
2-4 : Failure, with penalty
5-7 : Marginal failure with possible penalty
8-10 : Failure, no penalty
11-13 : Straightforward success
14-16 : Success, with possible bonus
17-19 : Success, with circumstantial bonus
20 : MAXIMUM POWER. Guaranteed success, with added bonus.
Under binary conditions, 1-10 fails, 11-20 succeeds.
Example: I summon a Deathsword of Doom!
1: The sword chops your arm off.
11: You get the sword.
20: You suddenly find you have the skills of a master swordsman, along with the sword itself.
Also, unlike regular RTD, it takes place in turns, so battles can take place. You may only post an action once per turn.
User list:
You can start in whatever part of the arena (a square mile of grassland) you want. Go!