- Joined
- Apr 4, 2010
- Messages
- 8,873
Felt like doing one of these again. Don’t know what this is? I’ve quoted the rules below:
Because I’m lazy your first roll will determine where your location so you could theoretically start anywhere! Also death won’t immediately be a disqualifying factor I will probably do afterlife shenanigans.
I will update whenever I feel like it but no more than once every 24 hours.
This is a simple game based off the original Roll to Dodge by Seon.
The rules are simple:
1. Post an action.
2. Your result will be determined by the roll of a die.
Any action that triggers a third-party attack on the player immediately grants a free defence roll.
'Ludicrous Edition' increases the variability of results with a 20-sided die that in addition to establishing the immediate success of an action, also determines random items found, health/power/money gained/lost, etc. The basic breakdown is as follows:
1 : Unbelievably total failure. Action WILL backfire.
2-4 : Failure, with penalty
5-7 : Marginal failure with possible penalty
8-10 : Failure, no penalty
11-13 : Straightforward success
14-16 : Success, with possible bonus
17-19 : Success, with circumstantial bonus
20 : MAXIMUM POWER. Guaranteed success, with added bonus.
Under binary conditions, 1-10 fails, 11-20 succeeds.
Note that attempting an action requiring an intermediate action (i.e. starting a car with no keys) automatically fails. Also note that the same action cannot be taken twice in a row. Take heed that your GM is unstable, and may tweak the playing field independent of player actions.
Because I’m lazy your first roll will determine where your location so you could theoretically start anywhere! Also death won’t immediately be a disqualifying factor I will probably do afterlife shenanigans.
I will update whenever I feel like it but no more than once every 24 hours.