Rome First Look (Trajan) Video

I don't know if this was addressed, but watching the video, when they are talking about new cities within trading distance of Rome start with a new road, they showed Delhi. Does that inclusion mean that other Civs who found a city near enough to Rome automatically get a road between them?

I don't think so. I think that clip was to show off that because a trade route from rome to delhi passed through a trading post in another one of rome's cities, it was getting them +1 gold more than normal.
 
I don't think it's a good idea to play as Rome first. Sending Trade Routes to build roads is going to feel like such a drag after getting them automatically.

With that in mind, I do hope that AI's controlling other civs will make it a point to establish roads between their internal cities.
 
This video release was quite unexciting--like Greece, Rome has straightforward bonuses.

And a leader representation that doesn't match the real life counterpart, which is a problem, since Civ's atmosphere depends to some degree on recognizable leaders. Had I seen this leader but not known his name I would have guessed Julius Caesar. I like Trajan's clothing and his long nose was kept, but nothing else about him is recognizable, and he actually reminds me more of Julius Caesar (the version from Asterix comics). Also, what is up with that dull dark background?! Not a patch of sky and you can't see any visual representation of Rome's glory. It looks more like a picture of Rome's dirtier quarters. :|

Color me disappointed in Greece and Rome both. Here's hoping Sumeria, Russia and Arabia will be more exciting.

I think the background is meant to represent the Roman Forum. However, my biggest gripe with the background is that the temple looks like a row of columns instead of a actual Roman temple, you can see through the columns and see the trees behind. I never heard of Romans simply building a row of columns with a roof. :lol:
 
If legionary is resourceless unit, Rome will have a major advantage as the only other resourceless units of the same era are the spearman which legionary will defeat without effort and the archer which can be countered by picking the testudo promotion. The resource needing units are also weaker then the legionary so if legionary is a resourcelss unit it will be really trick to stop it.

And that is not even counting in the massive advantage of it being a military engineer.

This looks like a very strong civ with lots of meaningful choices, I love it.
The beauty of being baseline then it comes to district and resources are that no path is encouraged above the others although rome massive expansion may lead to certain paths.
 
Rome is ridiculously strong. The free Monuments, and apparently one on turn 0, is better than free Libraries. Racing through the civics tree is amazing. You unlock and use governments faster, but also the speed at which you're doing so means you get to switch cards more often, which allows for crazy optimization.

Worried about playing them... spoiling to the extreme.

It's interesting to see the "Classical" civs be so strong in the ancient era. As funky as Kongo, Spain, or India may be with their faith, they pale in comparison. As any high level BNW player can attest: since playing the AI means catching up to the AI starting bonus, nothing beats insta-bonuses like free stuff or extra policies that you can immediately stack.
 
I'd like to see Rome intimidating for once (when playing against). It was a total pushover in every single game in V, at least for me.
 
I can't wait to see how people use the forts now that they can be placed instantly, it will make for some really interesting combat.
 
The problem with Rome is you will maybe feel like you need to build settler after settler because the only thing you get as Rome is bonuses to founding cities and building a large empire which mean if you roll a poor location for a large empire you may be in a tough situation.

It may also be a psychological tough civ to play as it do not seem to be a civilization you can relax with, you need to play actively and aggressively.
 
Aren't roads built by traders automatically upgraded when the prerequisite techs are researched? It's safe to assume the Legions build the same roads that match the current tech level rather than some special mechanic.

That would be a safe assumption, but it's an assumption, and not historically accurate, for whatever that's worth. I was asking if they had specified the type of road anywhere.

You realize it's still a difference of just +5 since Rome's opponent has all those other options, too? All things being equal, legions are 5 stronger than swordsmen. Usually when you compare two things, you compare equal things. It's called an apples to apples comparison. Otherwise the comparison doesn't hold much value.

Thank you. You've proved my point. If both Rome and the other Civ emphasize their military equally, Rome still has a +5 advantage plus the extra Build assets of the Legion. If the other Civ does not place as much emphasis on their military, then the Roman Apple has major advantages over them stretching past the Classical Era.

If your Civ is concerned about a militant Rome, all other things being equal, you have to be concerned about Legions that are both stronger than your equivalent units (Swordsmen) and with advantages on both attack (road building to at least the edge of your territory) and defense (instant Fort-building). Only by putting more emphasis (more units, more Military Cards) into your military than Rome does can you tip the balance. In other words, you need more Apples than they do.
 
Rome should in most cases reach Governments before the other civs and if it pick Oligarchy which give +4 combat to melee units. its legionaries should have atleast 9 strength advantage over the best units other civs can throw at you during that time.
 
5 strength do make a substantial difference in combat as you can see in the Rome first look video.

Legionary do not get the largest strength boost but the legionary is also a military engineer which may be even a bigger advantage then the extra 5 strength.

America's combat bonus is limited to a single continent and that do not take account for all bonuses rome get.
 
whoouuu:eek::eek:

they are strong, very strong, i hope not to strong!

Have I seen and understand that correctly. new cities get a free road to the capital:eek::eek:if the maintenance is free its unbeatable advantage :king:

Trajan looks also good. The LH could easily be used for another Roman leader in a scenario or so (no problem to use him as Caesar...).:)

I will take Rome for my first game, that is sure, they sound easy;)
 
I don't think it's a good idea to play as Rome first. Sending Trade Routes to build roads is going to feel like such a drag after getting them automatically.

Yeah this is a problem I have with many civs, but Rome seems to be real stand out in this category. Others are Germany (free MP slot, almost no district limit), Greece (free WC slot) and Brazil (extreme adjacency). These civs are going to be very hard to play after.
 
So mocking is civil??Because what they did is rude.The game is public and everyone has the right to express his/her opinion.My own opinion is personal and was mocked because I expressed it.This thread is about Rome and Trajan and not about what opinions people should have...

So you're allowed to criticize things but no one else can criticize you. Sounds reasonable.
 
This is veering off a bit here....


Anyway, who would be a good civ to counter Rome's early expansionist tendencies? If I have Rome as a neighbor I'm going to want to knock down their snowball as early as possible.

Scythia? Aztecs?
 
This is veering off a bit here....


Anyway, who would be a good civ to counter Rome's early expansionist tendencies? If I have Rome as a neighbor I'm going to want to knock down their snowball as early as possible.

Scythia? Aztecs?

Anyone with good UUs, Varu, chariot archer, hoplites, maybe samurai and those kongolese dudesi?
 
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