Rome First Look (Trajan) Video

So, can Legions build roads with their charge? And, if so, how exactly do they determine where they start and end?
 
So, can Legions build roads with their charge? And, if so, how exactly do they determine where they start and end?

It wasn't discussed, but I saw an icon that looked like it could be a "route to" (gear with an arrow inside it) like civ5 workers had. It was greyed-out though, so perhaps you have to start in a city and select another city to build a road? Edit2: Nevermind, seems every unit has that icon, so I don't know..

Edit: also, Legions can apparently harvest resources/chop with their charge as well.
 
It wasn't discussed, but I saw an icon that looked like it could be a "route to" (gear with an arrow inside it) like civ5 workers had. It was greyed-out though, so perhaps you have to start in a city and select another city to build a road? Edit2: Nevermind, seems every unit has that icon, so I don't know..

Edit: also, Legions can apparently harvest resources/chop with their charge as well.

I wonder why how roads are built seem to remain a mystery with less than a month to go until release. They can't STILL be working it out. They should be getting close to going gold now.
 
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Must be built adjacent to the City Center. Must be built adjacent to the City Center.
 
haha I've been nagging about getting Rome for weeks, and they announce it when I dont have internet, oh well.



I'm loving every part of Rome in civ6, specially it being geared to very wide expansion and getting very good infraestructure fast. The bonuses to new cities is massive.

I imagined the bath would keep the aqueduct graphic despite being a unique district, and it's actually better that way.
 
Must be built adjacent to the City Center. Must be built adjacent to the City Center.

I think maybe they want to make sure you know you can only build it adjacent to a city center.:crazyeye:

In all seriousness, I certainly hope they will do a pass on all the tooltips, civilopedia, etc. before release to check for spelling and other errors. Civ 5 still has tooltips that are completely unclear and not consistent (eg, "growth" vs "excess food" vs "food").
 
I wonder why how roads are built seem to remain a mystery with less than a month to go until release. They can't STILL be working it out. They should be getting close to going gold now.

I know this is just an assumption but given that the Legion only gets one charge, I have to believe that chopping and building roads does not use charges and is unlimited just as it was in Civ5. The one charge is only used to build one fort. That's just my theory but I think it makes the most sense.
 
I noticed a few Roman delegate names in the video today. Lucrezia and Adolfo don't seem like ancient Roman names....Lucrezia is supposed to be spelled Lucretia. They both sound like later Italian names...maybe no Italian civ is planned? :confused:
 
I wonder if you can plop down a fort within an enemy city's radius?

Confirmed in the livestream today, you can not build a fort in another civ's territory. Ed says he wants to put a fort in a tile near a greek city but by the time the legion gets there, the city's territory has expanded and he says he cant build the fort where he was planning because of the greek city border having grown to that tile.

I doubt the Legion doesn't need iron. I'm sure it does which also means Rome will want to build lots of encampments to have enough iron resources for a large army. They said it for most of the UUs if they don't need resources.
If China's Great Wall has the same stats as the fort (presumably it does since it was said to work as a fort), the GW seems to be the best thing in the game.

It was confirmed in the livestream today, Legion does NOT need iron. They went on to say most UU, especially the early ones, will not need resources but they also specifically said Legion does not need iron.
 
What a bad combat animation, ow. The gladius was mostly for stabbing, not swinging at the top of enemy heads like a baseball bat…
 
It was confirmed in the livestream today, Legion does NOT need iron. They went on to say most UU, especially the early ones, will not need resources but they also specifically said Legion does not need iron.

That is awesome, It always annoyed me to no end playing Rome and having no easy acces to Iron, and loosing the time window to use the legions.

What a bad combat animation, ow. The gladius was mostly for stabbing, not swinging at the top of enemy heads like a baseball bat…

Probably done more for readibilty, but I get what you mean, it does look silly.

Why would you possibly think an Italian civ is planned? There hasn't been one in any previous Civ game and the developers have said precisely nothing that could even be generously interpreted as hinting towards an Italian civ.

Not to mention that in an attempt to represent the all the diversity of civilizations in time, geography and culture, an Italian civ would struggle to make the top 100.

The strongest theory to this end is that no Italian city state has been spotted on civ 6 (when civ5 was filled with them), if they were planning an Italian civ it would make sense not to use any of the cities, after all CS require a bit more work now, unlike civ5.

We already got Venice in civ5, I don't see why Italy (encompassing the renaissance and Risorgimento) would be such an impossibility for Ed Beach on 6.
 
This is well premature, so forgive me, but Rome seems OPAF. Will definitely be one of the first Civs I try
 
This is well premature, so forgive me, but Rome seems OPAF. Will definitely be one of the first Civs I try
As I said before... Rome is NOT over powered. They are just THAT good!

[emoji14]

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Not to mention that in an attempt to represent the all the diversity of civilizations in time, geography and culture, an Italian civ would struggle to make the top 100.

Looking at the other confirmed civs, if anything that's an argument for its inclusion this time around.
 
This is well premature, so forgive me, but Rome seems OPAF. Will definitely be one of the first Civs I try

Assuming V or BE rules, it would be the strongest civ possible.

But for VI, Rome's strength will be contingent on how intrusive barbs are left at release. For instance, if expanding in multiple directions requires raising an army to handle barbs, then Rome is functionally only as powerful as any other civ who raises an army first and uses it to first crush barbs, then steal AI cities. Or: imagine having the trading routes you send through your free roads and posts consistently plundered in the absence of escort - there, essentially, goes one UA.

Obviously a free monument and free roads are better than nothing, but if barb pressure is high enough, then Scythia and its free horses are a potentially faster route to expansion, leaving civs with scale-by-pop/district, turtle-to-industrial bonuses more appealing than Rome's scale-by-city model.

I haven't watched the streams, but anything in them with barbs will be tweaked by release and patch anyway. We won't know if REX with Rome, or otherwise, beats a turtle or conquer strat, until we know.
 
But for VI, Rome's strength will be contingent on how intrusive barbs are left at release. For instance, if expanding in multiple directions requires raising an army to handle barbs, then Rome is functionally only as powerful as any other civ who raises an army first and uses it to first crush barbs, then steal AI cities. Or: imagine having the trading routes you send through your free roads and posts consistently plundered in the absence of escort - there, essentially, goes one UA.

Rome overstretching its empire and being run over by rampant barbarians? Never!
 
Legions seem to be extremely strong and the biggest reason is that they dont require resources like swordsmen. Rome can actually be pretty militaristic but it doesnt have to be. Free roads make it easy for you to move your troops and free culture from monuments makes it easier to get military policies. Also your internal trade routes give you money unlike other players so you can be at war with your neighbors and rely on your internal trade routes for gold.
 
Finally they've made Rome dominant! Just like it was in real history.

It will make those thrashing Roman influence on the history of Earth's Civilization shut up a bit.
Too bad there're no Praetorians, no Gladiator games.

Still, the first game I'll play on CIV VI is as Rome (followed by Scythia, a culture I've admired for years).
 
Rome is going to be a nasty neighbor if they give them a high Expansion flavor xD.

Get your army ready if they're nearby

Given the timing of Rome's UU; (it's going to be difficult to get offensive units to take out Rome before they can build Legions), the best things if Rome is a neighbor will be:

1. Do whatever it is that Rome's historical agenda wants you to do.

2. Avoid forward settling towards Rome

3. Build Walls in cities nearest to Rome so you have bombard; and later on an encampment in them.
 
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