DWilson
Where am I? What turn is it?
So, can Legions build roads with their charge? And, if so, how exactly do they determine where they start and end?
So, can Legions build roads with their charge? And, if so, how exactly do they determine where they start and end?
It wasn't discussed, but I saw an icon that looked like it could be a "route to" (gear with an arrow inside it) like civ5 workers had. It was greyed-out though, so perhaps you have to start in a city and select another city to build a road?Edit2: Nevermind, seems every unit has that icon, so I don't know..
Edit: also, Legions can apparently harvest resources/chop with their charge as well.
Must be built adjacent to the City Center. Must be built adjacent to the City Center.
Must be built adjacent to the City Center. Must be built adjacent to the City Center.
I wonder why how roads are built seem to remain a mystery with less than a month to go until release. They can't STILL be working it out. They should be getting close to going gold now.
I wonder if you can plop down a fort within an enemy city's radius?
I doubt the Legion doesn't need iron. I'm sure it does which also means Rome will want to build lots of encampments to have enough iron resources for a large army. They said it for most of the UUs if they don't need resources.
If China's Great Wall has the same stats as the fort (presumably it does since it was said to work as a fort), the GW seems to be the best thing in the game.
It was confirmed in the livestream today, Legion does NOT need iron. They went on to say most UU, especially the early ones, will not need resources but they also specifically said Legion does not need iron.
What a bad combat animation, ow. The gladius was mostly for stabbing, not swinging at the top of enemy heads like a baseball bat
Why would you possibly think an Italian civ is planned? There hasn't been one in any previous Civ game and the developers have said precisely nothing that could even be generously interpreted as hinting towards an Italian civ.
Not to mention that in an attempt to represent the all the diversity of civilizations in time, geography and culture, an Italian civ would struggle to make the top 100.
As I said before... Rome is NOT over powered. They are just THAT good!This is well premature, so forgive me, but Rome seems OPAF. Will definitely be one of the first Civs I try
Not to mention that in an attempt to represent the all the diversity of civilizations in time, geography and culture, an Italian civ would struggle to make the top 100.
This is well premature, so forgive me, but Rome seems OPAF. Will definitely be one of the first Civs I try
But for VI, Rome's strength will be contingent on how intrusive barbs are left at release. For instance, if expanding in multiple directions requires raising an army to handle barbs, then Rome is functionally only as powerful as any other civ who raises an army first and uses it to first crush barbs, then steal AI cities. Or: imagine having the trading routes you send through your free roads and posts consistently plundered in the absence of escort - there, essentially, goes one UA.
Rome is going to be a nasty neighbor if they give them a high Expansion flavor xD.
Get your army ready if they're nearby