We don't need another market UB. Perhaps make the Forum a Courthouse UB that can be built anywhere? Also, we don't have artwork for it.
So no love for the conquest themed UB eh?
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So no love for the conquest themed UB eh?
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I'd be sad to see the courthouse UB go to someone other than Venice, but I guess there we don't have artwork OR an actual historical building to go on. I rooted my suggestions in gameplay because I know nothing about Venice historically. Anyway, if the forum was a courthouse replacement that could be built anywhere, would it still function as a courthouse in captured cities? Hampering the military abilities for Rome of all civs would be rather odd.
Well the Forum is a market, and I don't really see a problem with a second market UA, I mean you were totally fine with 2 monument UAs up until nowWe don't need another market UB. Perhaps make the Forum a Courthouse UB that can be built anywhere? Also, we don't have artwork for it.
In your defense, your idea was really nice but I just don't feel the synergy with the existing UA. You could add something conquesty to the forum I guess just to make up for itSo no love for the conquest themed UB eh?
I wouldn't have a problem with some kind of courthouse for venice really, but I'm not sure what it would represent, like you said.I'd be sad to see the courthouse UB go to someone other than Venice, but I guess there we don't have artwork OR an actual historical building to go on. I rooted my suggestions in gameplay because I know nothing about Venice historically. Anyway, if the forum was a courthouse replacement that could be built anywhere, would it still function as a courthouse in captured cities? Hampering the military abilities for Rome of all civs would be rather odd.
My idea about getting a bonus for building buildings(liberty opener style) was just a suggestion. If you have an idea for a aggressive UA that isn't all about conquering then please do shareYeah it would. I'd like to avoid adding UBs for buildings that already have them. I'm also not sold on the (relatively passive) nature of the UA being tossed around. Rome's AI should be a bit more aggressive even if it doesn't necessarily become about conquest.
So you want a culture themed building but something that isn't boring by just adding more culture?
What if the forum replaced the amphitheater and also included a slot for great art and great music? You would then have a unique building that has a slot for all 3. Sure they couldn't save music back then but the forum was used for all sorts of culture events, so having a concert wouldn't be out of reach. Just a thought.
I'm also not sold on the (relatively passive) nature of the UA being tossed around. Rome's AI should be a bit more aggressive even if it doesn't necessarily become about conquest.
We don't need another market UB. Perhaps make the Forum a Courthouse UB that can be built anywhere? Also, we don't have artwork for it.
So no love for the conquest themed UB eh?
Whos got the unique Amphitheater? Yeah I don't see why there cant be 2 unique markets. There are 54 civs in the game, somethings are just going to over lap. I could also see the courthouse kinda working, maybe have it reduce disorder and boredom?
The problem with roads as a UA, even part of a UA, is that everyone builds roads anyways. It doesn't change your game style at all. It also scales very poorly based on map size. I try to avoid UAs that don't scale well with map sizes.
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Maybe connecting other Civs and CS by road? It's not something that's usually done.
Apart from Rome, it would be nice if connecting roads to CS or even other Civs did something.
No, but since korea makes specialists better, maybe you'll work those pesky merchant specialists that you usually ignore? Maybe you build that weird diplo-building that gives a mediocre specialist just because you're Korea? Maybe you go freedom to make keeping all those specialists cheaper on your happiness?Korea, are you not planning on using your specialist slots or not making great person improvements?
The UA forces you to choose coastal locations over better inland-locations or pay for it.Carthage, oh were you not planning on building cities on the coast?
These two are more of a delayed reward, sure you could start with them both, but that wouldn't really be balanced.England, dont feel like using spies in this game?
Poland, not planning on getting tech to advance to the next era?
Trading is an active choice, trading away your last copy of things to get more money is also an active choice. I wouldn't say this UA is the most well-thought-out one but it isn't passive.Dutch, not planning on trading with other Civs?
With Inca the main effect is hill-walking. The roadpart however gives you the active choice of building longer roads on top of hills to save on maintenance at the cost of convenience......The Incas, oh are you not planning on building roads to connect your cities?
Really annoying that they didn't have a picture of it. but good work anywaysIn Unique Building Collection there is a Forum UB with Art. I really liked it, and their version of the UA gives you a free one in every city you conquer.
To reiterate my earlier point, the builder AI is on shaky ground. Teaching it to do any additional behaviors is beyond my interest at the moment. You have no idea how hard it was to get the AI to properly build forts.