I like it, but is it possible to make all melee roman units able to build roads? I don't think it would be a huge buff, but it would just be cool.
Nope. No animations.
G
I like it, but is it possible to make all melee roman units able to build roads? I don't think it would be a huge buff, but it would just be cool.
Here, road builders don't look animated at all, and yet roads get built...Nope. No animations.
G
Is it just me or does Rome have insanely high production somehow? I had a 5 pop city with ~30 production (with progress tree), I did have mining luxuries though. Is that normal?
Is it just me or does Rome have insanely high production somehow? I had a 5 pop city with ~30 production (with progress tree), I did have mining luxuries though. Is that normal?
If you're working on a building, then the Progress 20% and Rome's innate 20% for buildings in capital will stack, making your actual production number be shown 40% higher IIRC if you work on a building, lowering itself once you start to work on units. 30 is probably 140% of the actual value. Or so I assume is the case.
Is it 20%? Current numbers say 15% on the civ description, but the description could be wrong.
I'd honestly say a riverless start is just as bad, that means any city you settle on a river will have to plow through a full cost watermill :/I think Rome should get a coastal start. I know history/etc has no bearing on starts and only gameplay does, but this is why that's important. Not starting on coast means Augustus cannot build Lighthouse/Harbour which (slightly) lessens the value of his UA.
Yeah, 35% total, my bad. 135% then, but close enough.
I'd honestly say a riverless start is just as bad, that means any city you settle on a river will have to plow through a full cost watermill :/
Actually just did 6 games as Rome and every one of them ended up without a river-start, kinda why I'm slightly biasedYeah, but I think Rome has a river bias. I've restarted a game 10 times, every start my Rome was either by river and only once without a river was by a lake. Out of those, only 2 or 3 were next to a coast, the rest was in the middle of land. At least if you get near a lake, the well is reduced in cost. If you pop next to non-coastal, you completely lose any bonus from two buildings, not getting any other reductions in return.
I'm going to do something I rarely do, and give you direct advice. You should probably stop building that pathfinder.Seems it's time to show my average Rome start again.
View attachment 474617
Seems it's time to show my average Rome start again.
View attachment 474617
Seems it's time to show my average Rome start again.
View attachment 474617
Mhmm. That's Rome's hidden UA that should have been put in the tooltip.I just played a game as Rome. Am I supposed to be able to capture unique buildings? I ended up with some of Harold Bluetooth's UB and it snowballed hard.
CorrectI suppose they can't capture things like armories, walls, etc. Perhaps that extends to Zulu UB, Bablyonian UB, etc.