ROTQM10: Raging Over the Quarreling Mountains

I'll play and post tomorrow to kickstart this. I take partial blame asbive been off-site for a few days

I actually thought u were all apolyton now but i want to do another rngod game when this one starts winding down. Shall I slot u in for a spot?

I beg for a spot! :)
 
·Imhotep·;11021342 said:
I beg for a spot! :)
You've got it, of course.

any turns oz?
 
Well I played some turns until Banking came in and revolted to Merc. Put most of our specialists as merchants for some cash.

Research is on Military Science but no beakers. Music might be all right as we could build culture in new cities instead of having to whip libraries and we could head for Military Tradition.

Joao is down to 1 city I think (should be gone next turn), which is good as we are coping some WW. I kept one of his cities as it had access to Deer, which we didn't have.

I razed 3 Viking cities as they had nothing of interest.

The Inca are pretty big, so we might have to open a front there. I moved some cannon to the old Mongol territory to start opening up a front there.

All seems to be going well in any case. Maybe building more cannons would be good but we have a few.
 

Attachments

Got it
 
Hope to finish tomorrow - this is a ugly set. We expanded to quickly...
 
1746 AD
Even with all our new cities we are about even with Huayna. He is still our biggest competition.

We haven't started heroic epic yet. St. Pete has 2 MI and decent production. I am going to start HE in St. Pete.

I wake up the sleeping workers in Lisbon, and start them chopping. We need to get the library up to start work on nation epic.

I queue up a bunch of missionaries. We need Taoism in our new cities. At the bare minimum we need to pump out culture faster.

We can research drama in 1 turn. We need more happy buildings, so I start research on that.
(IT) Ouch - a barb axe shows up by Polynesian, and we only have an injured axe in it.

I hate this BS - drama didn't complete. It showed one turn for me.



1748 AD
We burn Aveiro to the ground. Portugal is DEAD.

We have a large Greek stack show up by our healing offensive stack next to Haithabu. The stack is wiped out, but healing will take a while.

Our forward cities really need more than one unit. There are too many barbs floating around.
(IT) The next tech is nationalism. It is happiness from barracks, draft, and much cheaper civic.

It is sad when you are happy to be pillaged. We get another turn to fix the problems in Polynesian. At the minimum another healing turn.



1750 AD
(IT) We *lost* Polynesian to the barbs. I wasn't left enough to hold it with. One obsolete unit with barbs is too little.

Our spy network is too weak. I get blindsided by a Huayna stack showing up by Nidaros.


1752 AD
It is very painful, but I emergency 4 pop whip a musket in Nidaros.
Gag - there is a second stack coming our way toward Nidaros. Our offensive stack by Haithabu is forced withdraw toward Nidaros.
I am now in panic mode moving everything I can toward Nidaros to avoid a cascading loss of cities. There are too many knights in those stacks.
(IT) Nidaros falls to Huayna.
Huayna's second stack is smoking some industrial strength weed. The whole stack moves toward Haithabu to kill the one cannon I couldn't move.


1754 AD
We recover Nidaros and Polynesian.


1756 AD
I shove everything I can into Nidaros and hope it will hold. Huayna's stack was one turn ahead of me.
(IT) We keep Nidaros, but it is a bloodbath for us. We are now in regroup and rebuild mode.


1758 AD
I kill everything around Nidaros, and start packing troops into the city to heal and regroup.


1760 AD
(IT) WOW - Huayna got 424 of 654 votes. He needs 490 to win. Blast, I wish I realized we got a Buddhist city with taking Nidaros.


1762 AD
We easily beat a Mongol stack by Old Sarai.


1766 AD
(IT) Huayna has completed Sanakore. He is ahead of us in the tech race.


1772 AD
We auto-raze the new city Huayna placed near Nidaros.



Summary:
National epic is complete in Lisbon. We have our GP factory finally.

Nidaros is building Buddhist monastery and needs to start pumping out Buddhist missionaries to get us more votes in the AP.

FP is due shortly in Coimbra. With all the problems we've been having at Nidaros, I wanted it behind the lines.

I have NO clue where to build Iron Works. None of our cities really stand out.

If you are wondering why a Taoist monastery in Old Sarai, it is because I want a nearby city to spread our state religion into newly conquered cities.

9 turns until Smolensk expands it borders. Hook up that incense. We need more happy sources.

I got a decent spy network out now, but we really should build more.


pholkhero
ozbenno
LKendter >> just played
rolo >> up now
pigswill >> on deck
mystyfly
 
I see this as the first part of the new offensive now that we are regrouped and healed. Red lines first and get a front established at yellow line. I don't like Huayna controlling a double holy city. Then blue to cleanup the rear and get rid of the Vikings



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The second part would be moving from Old Sari to new Sari, and then we can swing south and eliminate Mongolia. We need to knock WW down, and any city brings us closer to domination. Still not sure if domination or conquest will be easier in this one.



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Good work LK!!!

Moving the front to Seoul and New Sarai would be good. Seoul in particular would be a great front line. Allows us to knock off the Mongols as well.

I think Domination might be easier but it could be Conquest. Think we need to get Curassiers and Cossacks going.

Where is the Great Wall? Would be good to not have to worry about barbs.
 
I haven't look for the Great Wall, but I suspect the Inca have it. They seems to have grabbed most wonders this game. I think that is part of why there are such a monster.


We still need to think about the city for Globe. I got some theaters built, but not enough to build GT. Maybe this can be the use for Nidaros? We would have to get a different city on Buddhist missionary duty first. Maybe a high production city that can alternate military and missionaries?


If we want to domination we need to get theaters into the newest conquests. Those will get border expansions 2 and 3 quickly.
 
great turns, guys. good job turning the fight around LK ~ you're plans look good to me, too, so I think we should go ahead with that for now. when i'm able to look at the save I'll have something a little more specific to say, but for now...alles gut.

pholkhero
ozbenno
LKendter >> just played
rolo >> up now
pigswill >> on deck
mystyfly
 
Once we start capturing Buddhist cities HC will start losing Buddhist votes coz we ain't going to vote for him so AP shouldn't be a problem.
 
:bump: :bump:
 
Ok, time to start ...

First thing to do in this set was to clean up some annoying Biz and Mongol stacks:
Spoiler :
civ4screenshot1489.jpg

Same old, same old ... they could atleast bring a spear or a pike from time to time :D

I then captured two cities ... the barb city north ( with the invaluable help of the Incans )
Spoiler :
civ4screenshot1490.jpg

The rest of the Incan mini stack would come backto haunt us , though ...

And the then Viking cap:
Spoiler :
civ4screenshot1492.jpg

Why this one and not Haitabu ? For a couple of reasons: it is in a hill, with rivers in two sides ( making it easier to defend ) and the fact that there was a Greek stack wandering near haitabu in the beginning of the set.

BTW, that stack make quite a trip :devil:
Spoiler :
civ4screenshot1494.jpg

Actually it started the set near Haitabu, then moved south to where it is shown in the pic above and then if would suicide in Jelling ( up to the left in the pic above ). Somehow I put the AI literally walking in circles :D

Before that we got a GG
Spoiler :
civ4screenshot1493.jpg

I left it exactly there :/ I mean , we could use another medic GG, or another settled GG ... and I simply couldn't decide which one was better :p

Getting back to our war in the north, the capture of jelling made it the preferable target to most civs ( all the civs besides the mongols redirected their attacks north: the Incans and the greeks have borders nearby and I strongly suspect that the Bizantines are north of the incans ( I have actually seen some borders there later, but it is hard to say if it is the main Biz core or a captured barb city ). This ensued:
Spoiler :
civ4screenshot1497.jpg

This is one turn after the remnants of the Incan stack that was near the barb city in the beginning of the set suicided there ( the lone treb SE is what is left ). You can see 3 legit stacks coming against Jelling ( one Incan, one Byz and the already mentioned greek one below the score panel ) and some scatered units there. They would eventually kill some of our units in Jelling ( BTW who made a shock drill II cannon ? it ended being the top defender against a lot of melee units .... and obviously was KIA ), but the situation is normalized in the end of the set.

I ended the set 1 turn after natio ( sorry, but I forgot to start the Taj ASAP, but I was pretty focused in the north stacks :/ ... I also have not revolted yet to natio ) and obviously put the research on paper , in the trail to rifles.

I let to the next player 2 stacks prepared to move out... first the one for Mongolia:
Spoiler :
civ4screenshot1498ib.jpg

As you can , see this is more than enough for taking New Sarai .. it might not be enough for more than that ,especially if the Incans start to reroute to there

The second, to end the vikings:
Spoiler :
civ4screenshot1499.jpg

Our two spies decided to die before this turn, so i have no pics of the Viking garrisons, but they are quite light ( their current cap had 4 defenders and has no hills or rivers )

This added to the main stack that is licking it's wounds in Jelling ;)

There are 2 things that need to be discussed, though. The first is where to build Taj. I would default to the cap, but the team might think otherwise. The second is how and whento revolt to natio. Currently the revolt would eat 2 turns and I didn't wanted to make the decision of sacrificing 2 turns without consulting the team first ... i think the chances of getting a GA in the next two sets are decent ( between the Taj and GPs ), so I wonder if we could not wait ...

 
Sounds like the Inca continue to be a PITA.

Did we revolt to Nationalism? We need the city happy and cheaper civic. Drafting in emergencies can't hurt either.

pholkhero
ozbenno
LKendter
rolo >> just played
pigswill >> up now
mystyfly >> on deck
 
In fact, one of the points I wanted to discuss was exactly if we adopt Natio now and eat the anarchy or if we wait for a GA ...

The situation in the north was never out of control, but it forced us to stop the attacks. This transformed this set in mainly a buildup one. IMHO the next player will have surely more gains: I definitely expect to see the Vikings dead and the "other" Sarai ( never remember if it is the new or the old :p ) captured in next set.
 
Got it.

Beating up on Vikings sounds good. Moving western fronter to the other Sarai sounds good as well.

If we're looking at dom then it may be worth colonising the barbarian north east, cheap land and stops barbs spawning which means we can concentrate on the west.

Nationalism instead of bureau sounds fine to me. Two turns of anarchy isn't a big deal, we're not really storming ahead on tech anyway.
 
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