Ok, time to start ...
First thing to do in this set was to clean up some annoying Biz and Mongol stacks:
Same old, same old ... they could atleast bring a spear or a pike from time to time
I then captured two cities ... the barb city north ( with the invaluable help of the Incans )
The rest of the Incan mini stack would come backto haunt us , though ...
And the then Viking cap:
Why this one and not Haitabu ? For a couple of reasons: it is in a hill, with rivers in two sides ( making it easier to defend ) and the fact that there was a Greek stack wandering near haitabu in the beginning of the set.
BTW, that stack make quite a trip
Actually it started the set near Haitabu, then moved south to where it is shown in the pic above and then if would suicide in Jelling ( up to the left in the pic above ). Somehow I put the AI literally walking in circles
Before that we got a GG
I left it exactly there :/ I mean , we
could use another medic GG, or another settled GG ... and I simply couldn't decide which one was better
Getting back to our war in the north, the capture of jelling made it the preferable target to most civs ( all the civs besides the mongols redirected their attacks north: the Incans and the greeks have borders nearby and I strongly suspect that the Bizantines are north of the incans ( I have actually seen some borders there later, but it is hard to say if it is the main Biz core or a captured barb city ). This ensued:
This is one turn after the remnants of the Incan stack that was near the barb city in the beginning of the set suicided there ( the lone treb SE is what is left ). You can see 3 legit stacks coming against Jelling ( one Incan, one Byz and the already mentioned greek one below the score panel ) and some scatered units there. They would eventually kill some of our units in Jelling ( BTW who made a shock drill II cannon ? it ended being the top defender against a lot of melee units .... and obviously was KIA ), but the situation is normalized in the end of the set.
I ended the set 1 turn after natio ( sorry, but I forgot to start the Taj ASAP, but I was pretty focused in the north stacks :/ ... I also have not revolted yet to natio ) and obviously put the research on paper , in the trail to rifles.
I let to the next player 2 stacks prepared to move out... first the one for Mongolia:
As you can , see this is more than enough for taking New Sarai .. it might not be enough for more than that ,especially if the Incans start to reroute to there
The second, to end the vikings:
Our two spies decided to die before this turn, so i have no pics of the Viking garrisons, but they are quite light ( their current cap had 4 defenders and has no hills or rivers )
This added to the main stack that is licking it's wounds in Jelling
There are 2 things that need to be discussed, though. The first is where to build Taj. I would default to the cap, but the team might think otherwise. The second is how and whento revolt to natio. Currently the revolt would eat 2 turns and I didn't wanted to make the decision of sacrificing 2 turns without consulting the team first ... i think the chances of getting a GA in the next two sets are decent ( between the Taj and GPs ), so I wonder if we could not wait ...