"HOLY WAR" spoke the angel Sabathiel as he drifted back into stasis, towering over the leaders of the Bannor tribe.
The leaders nervously glanced among themselves muttering, wondering who would lead the charge to rid the world of magic.
Sighing, Capria spoke up. "Just as I led you wimps out of hell, I'll lead you again in this Crusade. Although I was hoping to become a farmer."
"Where shall we start my lady?"
"Well the land looks inviting north of here, that is where we shall start."
"We can even learn about farming."
The years following were peaceful as the world warmed. The other tribes of Erebus appeared to be far away.
In the frozen wastes, explorers have reported seeing a beautiful glow in the night sky
There have been many stories about the source of this glow, the passing of spirits from this world to the next, the shimmering of the sleeping sun, the remains of Mulcarn himself. But the truth is that far into the wastes there exists a ring of starlight, the Ring of Carcer. And trapped within is Brigit, the archangel of Bhall whom Bhall was unwilling to kill in her fall. Those seeking evidence that the Queen of Fire is not completely lost to the whispers of Agares cite her preservation of Brigit as their evidence. Others say that if Brigit can be freed she could kill Bhall and claim her dominion for herself. And we would once again have a goddess of holy fire.
But these are only stories, shared on cold snowy nights. For there is none so far who is capable of passing through the Ring of Carcer and freeing the trapped archangel.
Other explorers are reporting unusual reactions to exploring the perilous world of Erebus
Whether that made him more appealing to the local wildlife or not we will never know, as he is gone.
My wishes to learn more about farming have come true as we know the secrets of Agriculture and are learning how to harness the animals around us. Our search for the vile magic users has not resulted in finding anyone but we have mapped most of the lands to the west.
There are still unknown parts to be explored here that will determine if we are boxed in in this direction and have free expansion here or there are pathways to other tribes still to be discovered. If so, a point we can cut them off must be found.
Around the capital it is clearer
We have a mountain range that blocks access from the south. Two cities could be founded at each end to block the approach of the magic users. There may be an alternate path they could follow to the north east, which should be mapped as we can afford the resources to do so.
The future is far from certain but the Bannor shall endure.