Ok, so I started playing my turns.
As decided, I focused on the svartalfalr.
Unfortunately I wasn't off to a good start. The svartalfar sent a very powerfull army towards Spilan, much stronger than we could hope to stop. And to add insult to injury, the fist skirmishes went very badly. Our most experienced hunter (the "Bear Killer") lost attacked an enemy illusionist with 96% odds and lost!



After all these years playing I should have gotten used to the AI's cheating at the RNG but it is still as annoying as ever.
Alas Poor Bear Killer. You shall be avenged!
The only upside is that after we destroyed the enemy vanguard (at the cost of our heroic hunter), the rest of the Svartalfar army turned around in the foolish attempt to reinforce Pavu'nar. But it was too late for them. Our forces stormed the city, put the garisson to the sword and razed it to the ground! And in the ruins, we found the axe of Orthus, which I will give to Valin Phanuel so he can go on a skullsplitting rampage until he hits level 15.
Also, I made sure that Donal Lugh killed a drown (undead) so now his recruit ability should have reset. If needed he can be sent back to one of the core cities to recruit.
The downside to this is that the svartalvar army turned back towards Spilan. I decided that the city was untenable so I evacuated it (we only lost one Hawk that was unable to rebase to anywhere else) and take a defensive position in the hills north of the city, where we were safe from tsunamis, and wait for the main army (with the heroes) to come from the south and take the enemy from behind.
In other news, the Mercurians spawned just as two armies from the Balseraphs and the Amurites reached the city.
The result is that on turn 423, two huge battles happened:
- In the west, the Svartalfar after taking Spilan assaulted our defensive position to the north of the city. Our troops were defending a hill behind a river, so the battle was an one-sided slaughter. The entire attacking force was wiped out with no losses of our own.
- In the East, I positioned all our available troops on a hill next to the Mercurian capital and challenged the advancing Amurites to battle, before they could bypass our forces and go for our core cities. The enemy attacked here also, and the battle was even more bloody that the one at Spilan, but this time we took some losses too. Most annoyingly we lost our first asassin that had just reached the frontlines. Now we will have to build some more. Fortunately, most of our army survived. We won the day, kept the hill, and the survivors of the Amurite assault were finished off by the Mercurians.
I played until I retook Spillan (Valin did all the work here) and then saved the game. That's it for now.
EDIT: I realised that maybe I should have included some more screenshots. So I went back to an autosave and took these screenshots to illustrate the situation before the two battles described above.
First, here are the armies facing off as Spilan:
And here is the situation before the battle of Deluoc:
I don't think there is any point in taking screenshots after the battle, since both enemy armies were completely annihilated.
By the way: Amurite swordsmen continue to be challenging opponents because they have iron. Maybe we should withdraw all of our own axemen back to our core and then ask Basium for his iron to upgrade our troops with it.