Ok, so I played my turns now.
- In the southeast the Amurites and Balseraphs continued to ineffectivey besiege Deluoc. All their attacks were beaten off without losses. Valin killed Bambur. And he's also a bounty hunter now so we get a small amount of money every time he wins. Warfare finished researching after that so his next promotion can be Blitz like you guys wanted. Towards the end of my reign the enemy finally decided to move towards Ventry but it's too late for them as we finally started to assemble a second army there.
- In the southwest the Svartalfar raiding party turned out to be a far greater threat than anticipated thanks to their commando trait. I wasn't able to intercept them before they reached our road network, after which they were able to attack our weak points, killed a few units, pillaged our mine and I am pretty sure they would have taken a city if I hadn't distracted them with an unprotected worker. At the last moment they were eaten by some of our Bears which I rushed south as reinforcements, so... crisis averted for now.
Just watch out for more raids coming from the southwest. We do have some workers right now rebuilding the copper mine and they will need to be protected if more enemies show up in that area.
- Donal Lugh was built in the capitol and immediately used his recruit ability, and the result was... this

I guess we will have to go on a hunt then...
- Research: After Warfare I quickly researched Masonry too (so now we can build walls if needed). After that I decided to go for Poisons. It's a bit expensive (29 turns) so I'm not sure how feasible it is. You can cancel it if you want. But the reason I choose it is so that we can build asassins. I think that we have a good chance of getting the Areon's choosen unit and this would really help us both now and in the long run. And we do have some hunters that we can upgrade into asassins anyway...
And that's it from me for the moment.