Route movement and great people

Maniac

Apolyton Sage
Joined
Nov 27, 2004
Messages
5,603
Location
Gent, Belgium
Hi could someone please explain to me what a couple things in XML mean?

First CIV4RouteInfos.xml

What does iMovement and iFlatMovement do? Road movement is 1/2, so I don't really understand what the 30 stands for. Same with railroads where it's 20 and 6. :confused:

Also I've searched XML for what effects the number of great people points necessary to get a GP. The only thing I could find was in GlobalDefines.xml

I guess GREAT_PEOPLE_THRESHOLD is the initial threshold for your very first GP. For your second GP you need 100 more points, which I guess you get by adding together the 50s of GREAT_PEOPLE_THRESHOLD_INCREASE & -_TEAM.

However I wonder, can it be edited in XML somewhere when the increase in GP points for your next GP rises to more than 100? Personally I'd actually like to limit the GP points you need to a maximum of 2000, to prevent that at some point GP are no longer worth bothering with. Is this possible?



[Civ4RouteInfos xmlns="x-schema:CIV4MiscSchema.xml"]
[RouteInfos]
[fZBias]3[/fZBias]
[RouteInfo]
[Type]ROUTE_ROAD[/Type]
[Description]TXT_KEY_ROUTE_ROAD[/Description]
[iValue]1[/iValue]
[iMovement]30[/iMovement]
[iFlatMovement]30[/iFlatMovement]
[BonusType]NONE[/BonusType]
[Yields/]
[TechMovementChanges]
[TechMovementChange]
[PrereqTech]TECH_ENGINEERING[/PrereqTech]
[iMovementChange]-10[/iMovementChange]
[/TechMovementChange]
[/TechMovementChanges]
[Button]Art/Interface/Buttons/Builds/BuildRoad.dds[/Button]
[/RouteInfo]
[RouteInfo]
[Type]ROUTE_RAILROAD[/Type]
[Description]TXT_KEY_ROUTE_RAILROAD[/Description]
[iValue]2[/iValue]
[iMovement]20[/iMovement]
[iFlatMovement]6[/iFlatMovement]
[BonusType]BONUS_COAL[/BonusType]
[Yields/]
[TechMovementChanges/]
[Button]Art/Interface/Buttons/Builds/BuildRailroad.dds[/Button]
[/RouteInfo]
[/RouteInfos]
[/Civ4RouteInfos]
 
Yeah Lord Olleus is right.

As for setting a GP threshold limit, I think only the SDK can accomplish that.

Sorry.
 
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