Dr. Livingston: Meet the Montezumas!
Dr. Livingston wakes up with a splitting headache. "What the hell happened?" he asks. Then it all came back to him, "The damned Witch Doctor", I can see his face now
"Damn, he cursed me! For doubting his abilities. Exile to the land od Idiots" Dr. Livingston remains sitting holding his head in his hands, and remembers the ltas words of the Witch Doctor 'You can return by one of three way: kill all the idiots, flle from the idiots into the sky, or become King Idiot.' And Dr. Livingston started to faint as he heard the with doctors laughing in his ears.
Now he waks up to THIS. And just who are the Idiots. "I am sure I will find out" he mutters. A scout approaches "orders sir?" and then a tribe of families appear "Sir, where are we to go". Oh boy!
Livingston looks around and sees alot of deer, "Well, we can hunt, this is as good a spot as we can get and the hill offers some defense from the "idiot'"
So we start by building a worker, sending the scout exploring, and start researching Animal Husbandry.
Things start looking up very early as we have a nice 3 food/1 hammer tile to work
While our scout gets 55 gold, Xp (woodsman II and still exploring at the save), AND
At this point Livingston meets one of the Natives
"so that's what an idot is" he mutters under his breathe. Pleased to meet you Monty, 50,000 slaves, my that's some productivity you got there!
Livingston quickly became dismayed as he met more and more of these Montys. Apparently the entire land is infected with some member of this bizare Aztec clan, all the way down to the hidous skull around their neck.
A little more exploring whows one of these Aztecs are real close
And to the north we find another Monty
After Animal Husbandry we take a look at the land
Damned no horses! Alot of deer and silver, but that's pretty much it. We decide to send out scout a little further south.
EUREKA! Easy to get with the first settler.
By the way, our build order was quite different than usual, as was the tech path
Tech went: Animal Husbandry/Archery and saved!
Build went: Worker/Barracks/archer!
WOW, is Livingston acting like an idiot already? well, when in Rome......
But this is NOT Rome and the good Doc has a plan.
But for now I saved here looking for a discussion on what to research next and what to do. Available techs
Also note the second horse resource incase we lose the first
So let's look at the Aztec clan
We met 8 already!
However, as a family they are rather indifferent to each other
Although 1 has discovered Buddhism at least
And as far as figuring out the favorite civics
Must be a BUG addition here. Last time all the Surys had OR as the favorite civic even though the leaders played differently.
So what to research next????
My thinking
1) We got early AH and the wheel, so chariots a plenty. I say we crush one of the Monty's under our wheels of death.
2) Next tech??? Hell, I am seriously thinking of HBR after Mining (for the silver mine). On Monarch let's just see how much damage a severe HA rush around the world can accomplish
3) We have ample Deer all over. I say we leverage that and hit writing for a strong SE game. I am also thinking of leaving ALOT of forrests alone for either superior defenses or later chopping.
Some unorthodox thinking for a very unorthodox game!