RPC, The Next Generation: Dr. Livingston Discovers Aztec Inbreeding.

Maybe one of the patches pulled the OR as favorite civic? I'm playing this no-mods and I don't see favorite civics at all now. I could kind of identify people anyway if I bothered to stop and care...but...
 
Shadow!

Monarch/Epic save provided in first page.

Up to 640 AD

Spoiler :


It's a huge map so I go with a standard anti-barb move. Probably didn't need it but the great generals aren't a bad bonus.

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Beat er...one of the monty tribe to stone and thus have the ability to put up pyramids

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I was already thinking merc/rep conquest spree at this point, which will lead me down an unorthodox tech path for single player.

I choose HBR as my trade-for-alphabet chip. I then use it to grab iron working and a bunch of other minor early techs. From there, I go mass balls-out rep/build research towards currency. Doing so unlocks abuses like this:

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I made a LOT of trades of minor tech for gold in this game. A lot. It is typical play for any pangaea type map and a lot of players neglect it. Currency is strong people.

I get code of laws now too:

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Ok. What does this screen shot show? I traded for pottery and am done building wealth/research. I have granary, courthouse, barracks, stable, horse archer* (looped) queued up in each city. Each city is set to emphasize hammers and food. Each city has production automation since I don't feel like using micro for whips.

Tech at that time:

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Looking good. Selling tech for gold lets me get a lot of important things early.

Uh oh.

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First of...possibly many vassals.

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And, cap

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1708 AD Conquest

Spoiler :


I didn't want to go here but the red monty got longbows. This guy was very close but I had enough time to get some damage in first.

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Kick the slider down, build libraries, then use build wealth + sell tech to beeline banking. Of course, that means merc/rep, but it also means knights.

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This is the result of abusive tech brokering for gold:

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Not a hard war.

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More vassals

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And finally, I go after dark green monty.

Problem here: He has a vassal. Another problem: he bribes light blue monty and HIS THREE VASSALS into the war. This leaves me at war with six(!) AIs, and some of them have cuirassers to my knights.

But, I have caste/guilds workshops, vassalage/theocracy, heroic epic, and a lot of settled generals. I shred some stacks in my territory, take peace with dark green, then go to work on light blue and his vassals one by one. They split off and cap to me, and eventually the master himself follows suit.

Oh god, why did the AI let me get this? I TRADED for education, and beat it there by a turn! I wasn't even trying for it!

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But it's convenient, because I can hit up state property via deficit research, and that will make me very hard to contend with.

A shot of the dogpile...I stayed put hoping to draw JUST DG's stack in...but I had to fight a bit!

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After winning that one, it was curtains. I had like 8 vassals before anyone got rifles, and I fought rifles with 3 or 4 promotion cavalry. I also traded with vassals for physics and involved some airships to make it easier. Surrounded by my vassals, with 1/4 of my power or less, and completely out produced, the remaining AIs were total walkovers, rifling or not (only 2 of the 4 had it).

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Huge definitely adds some unit spam:

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One final thing: the tech picture.

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That's right. Thanks to vassal tech brokering I finished the game as the #1 guy in tech, too. Despite all the war, we're teching fission by the late 1600's. After fission I only needed 2 more techs for nukes, too :lol:.

 
@TMIT the most amazing thing is that you are done with that game in 4:18!!! With all those amount of units and war!!!
 
Dr. Livingston: Who was that Aztec?

Welcome ladies and gentlemen to the newest gameshow this side of the borders of Insanity "Name that Dead Aztec!" Yes my friends, can you name who that Montezuma truely was? A case of turlewax awaits the winner!

We started by building a settler and researching

Mining/Bronze Working/writing/ most of Horsebackriding.

I thought of pottery, but the hell with it, we have enough silver to mine!

The next city we settled claimed the horses with potentially a silver mine upon border popping

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After seeing that we have absolutely no copper nearby, we decided to research writing and start spamming out a massive chariot army.

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My reason for writing is I figure I should have something to get beakers from as I expect the economy to crash sometime soon.

And here you can see the capital

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Right now very flexible between worker/settler/expansion by working 5 food/1 hammer deer and grassland forrests for military/buildings. Worked well.

And while it took a while to get the horses hooked up we built another settler, establishing

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A NATIVE AMERICAN CITY! Yes folks, Aztec names have been used up!

I decided against keeping our forrests, I chopped alot and used the whip to get our invasion force.

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As we plan to sweep down on yellow/green Monty

However, we quickly find out that old Yellow/Green Monty has access to at least copper

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Axes are not a concern to us with chariot but spears can be our downfall. Fortunately Monty is an idiot and built only 1 spear.

We quickly overwhelm the first Aztec city

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Getting us a nice boost in the treasury. At this point we have writing and proceed to open borders with every Monty in the game. Except of course Monty who we are at war with, speaking of which we approach his second city, the direction that the axe came from

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Sure enough, there is feather brain's copper city!

Bejing and copepr are now ours. 2 cities down using only the very mobile chariots.

I asked around the Aztec family reunion to see if any Monty's are willing to declare war on Monty and there were no takers, except this one

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So we got ourselves one war-monger! Of course we have nothing to offer Monty to attack Monty with so we leave Monty alone and continue the war against Monty.

Now we notice this interesting screenshot

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Is that Monty who built the Great wall? well I know Monty built the Great wall, but I certainly did not expect Monty to be building it, no wait I do, OH dammit, this is what I mean.

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Liek Is aid we have the Great wall! Excellent to keep annoying barbarians out of our forrests and the acumulate alot of great generals.

Soon we locate the last Aztec city.

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well, not the last Aztec city but the last city for yellow/green Monty. Monty is dead, long live Monty, and Monty, and Monty, etc.......

OK contestants, name who that dead Monty was???

And at 6 turns away from HBR we saved, as we got a Great General and want to think over what to do with him

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A good start as we eliminated one Monty with only chariots. The next Blue Monty to our south is the Buddhist founder and

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THAT is a lone city occupied by a lone axe. And we just happen to have a well propmmoted stack of chariots laying around. :trouble:

Our cities

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Time to whip out libraries fast and get a few scientists out. with any luck I can pop a Great Scientists before the Great Spy from teh great wall pops. I learned from the Sury RPC that trying to spy on Monty's that we do know who is who is "Difficult".

Demographics show the good and the bad

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we are tops in production and militayr and almost dead last in GNP.

And finally, another view of the Aztec clan.

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OK, I think we hit southern Monty fast before the economy crashes and we should research pottery for cottaging. I think we should then target aphabet for trading with Monty Inc and then Currency.

Any questions?
 
Lol at all the Monty. This is just Monty Pythons Flying Cricus. Arbora maps are pretty hard and a SE economy is almost a must to be honest. Keep it coming.
 
Lol at all the Monty. This is just Monty Pythons Flying Cricus. Arbora maps are pretty hard and a SE economy is almost a must to be honest. Keep it coming.

??? Stupid terminology aside, there is a LOT of green flatland. What's wrong with cottages on those? This isn't boreal or something.
 
Seriously, how do you know which Monty is the one you want to be attacked when you ask another Monty to join the war ? The list keeps the same order than the Foreign Relations screen, or something ? How are you sure you won't ask someone to declare war on the wrong Monty ?

And what when a Monty will ask you to stop trading with Monty ? Or join war versus Monty ? :crazyeye:
 
Seriously, how do you know which Monty is the one you want to be attacked when you ask another Monty to join the war ? The list keeps the same order than the Foreign Relations screen, or something ? How are you sure you won't ask someone to declare war on the wrong Monty ?

And what when a Monty will ask you to stop trading with Monty ? Or join war versus Monty ? :crazyeye:

You don't know. There are ways to compensate such as bribe costs for being at war with target already vs not.

But on a map like this, war allies are for sissies. Or masters of vassals ;).
 
Yeah I dunno why you wouldn't cottage over the capital at the very least. With Bureaucracy it would be very strong as a research center.
 
So we got ourselves one war-monger! Of course we have nothing to offer Monty to attack Monty with so we leave Monty alone and continue the war against Monty.

Complete madness.
 
Your capital appears to have been working two forested hills for quite some time. Why didn't you chop these first (before the riverside grassland) and mine them for extra production? The plains hill would even get a bonus commerce.
 
Your capital appears to have been working two forested hills for quite some time. Why didn't you chop these first (before the riverside grassland) and mine them for extra production? The plains hill would even get a bonus commerce.

Because I could keep working then and get the faster straight chop for riverside tiles. The idea was to get alot of charious real fast.
 
So Mad, how does this crazy game compare to Sury's? and speaking of which, why are you doing this to yourself again? how masochistic are you?
 
So Mad, how does this crazy game compare to Sury's? and speaking of which, why are you doing this to yourself again? how masochistic are you?

The good news is that the map is somewhat logical rather than the fantasy map of the Sury game. When I travel north I hit ice eventually rather than traveling in a circle to where I started.

The Bad news is that there are 17 Montys (well only 16 now).

Frankly I like the idea of becoming the King of the Idiots in this game, but we shall see!
 
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