Before requesting a forum, we want to show Thunderfall(And eyrei ) that this can work. We need some ground rules to start us off, we don't want anything complicated like in DG2, just some clean old fashioned fun. What I mean by nothing complicated is no currency, banks, etc or a heavy ruleset. Chat Office: #rpgcentral on irc.irc-chat.net !bclg @SilverWolf(Bot) *Black_Hole(Wanna-Be Op ) Links:(To Other Important Threads) Story Registry Members/Supporters: Black_Hole BCLG100 Zarn Strider CivGeneral Immortal Provulution Stuck_as_a_Mac truckingpete blackheart Ankka Superpelon Real Pave snipelfritz Giio Basic Rules: * In order to participate in the Demogame RPG at all you must first become a member of the Demogame. * Inorder to partcipate in the Demogame RPG you must register your character within the Character Registration thread. * You can only have one character, but you can kill one character off and create a new one. You can however only do this twice a term. * You may not kill other players character unless they've agreed on it. * You must follow all of the CivFanatic Forums rules. * No Supernatural creatues and/or superpowers. * No econimical things: Currency, banks, etc. Story-Telling: If you want to create your own story there are several guidelines you must follow: * You must follow the Demogame Map (IE: Your story can not exist in a place we have not explored yet in the DG.) * You must follow the tech limits from the Demogame. (Only tech's we have completed researching and the tech which we are researching at that point) * You are alowed to create NPC's for your story. When playing your character in a story please: * Respect the person that is creating the story. * Do not drag NPC's of your own making into the story. * Try not to make it too spammy (loads of posts saying 'yes', would not be a good idea) * Stories that follow demogame events or decisions are greatly encouraged (This is more of a general rule) The Following Are Purely Optional [/B=i] The Skills System Purely Optional Basically you start off with 5 points, you can allocate these 5 points to any of the skills you want, so far we have these: Armed- primarily defensive (defending while armed) Unarmed- primarily defensive (defending while unarmed) Shield- (primarily defensive (defending with a shield) Horsemanship (general term given to the next 3) Speed (for races on the flat) Steeplechase (for cross country racing) Wielding a weapon on horse (couldnt think a of a better word for it) (for fighting on a horse) weaponry (general term for the one's given below) sword (attacking with a sword) bow (attacking with a bow) unarmed (attacking while unarmed) (future weapons e.g. marksmanship) so to begin with i may have the stats Shield: 2 Speed :1 Sword :2 I then at the end of every term which i have been active in recieve 2 bonus points which i can add to any skill i want. (There is also the possibility of recieving a bonus point for being best story teller) Additional Merit/Flaw Advanced Ruleset Merit/Flaws are an optional part used to give your character spice. * You can not have more than 3 Merits * For each Merit your character has he must have a flaw Merits are not always good, as Flaws are not always bad. A person with the Merit Huge Size presents a bigger target to archers where as a person with the flaw short presents a smaller target. Current Merit/Flaws: Merits: Photographic Memory Code of Honor Common Sense Concentration Calm Heart Self-Confident Animal Magnetism Ambidextrous Natural Linguist Daredevil Perfect Balance Jack-Of-All-Trades True Love Danger Sense True Faith Huge Size Charisma Flaws: Compulsion Nightmares Overconfident Phobia Speech Impediment Low-self Image Deranged Hatred Amnesia Confused Weak-Willed Absent-Minded Hard of Hearing Bad Sight Uneducated Insane Past Life Twisted Upbringing Mute Short Self Centered Gullible Simpleton Post Here if You are Interested in the RPG!