Black_Hole
Deity
- Joined
- Jan 4, 2004
- Messages
- 3,424
Before requesting a forum, we want to show Thunderfall(And eyrei ) that this can work. We need some ground rules to start us off, we don't want anything complicated like in DG2, just some clean old fashioned fun. What I mean by nothing complicated is no currency, banks, etc or a heavy ruleset.
Chat Office:
#rpgcentral on irc.irc-chat.net
!bclg
@SilverWolf(Bot)
*Black_Hole(Wanna-Be Op )
Links:(To Other Important Threads)
Story Registry
Members/Supporters:
Black_Hole
BCLG100
Zarn
Strider
CivGeneral
Immortal
Provulution
Stuck_as_a_Mac
truckingpete
blackheart
Ankka
Superpelon
Real Pave
snipelfritz
Giio
Basic Rules:
* In order to participate in the Demogame RPG at all you must first become a member of the Demogame.
* Inorder to partcipate in the Demogame RPG you must register your character within the Character Registration thread.
* You can only have one character, but you can kill one character off and create a new one. You can however only do this twice a term.
* You may not kill other players character unless they've agreed on it.
* You must follow all of the CivFanatic Forums rules.
* No Supernatural creatues and/or superpowers.
* No econimical things: Currency, banks, etc.
Story-Telling:
If you want to create your own story there are several guidelines you must follow:
* You must follow the Demogame Map (IE: Your story can not exist in a place we have not explored yet in the DG.)
* You must follow the tech limits from the Demogame. (Only tech's we have completed researching and the tech which we are researching at that point)
* You are alowed to create NPC's for your story.
When playing your character in a story please:
* Respect the person that is creating the story.
* Do not drag NPC's of your own making into the story.
* Try not to make it too spammy (loads of posts saying 'yes', would not be a good idea)
* Stories that follow demogame events or decisions are greatly encouraged (This is more of a general rule)
The Following Are Purely Optional [/B=i]
The Skills System
Purely Optional
Basically you start off with 5 points, you can allocate these 5 points to any of the skills you want, so far we have these:
Armed- primarily defensive (defending while armed)
Unarmed- primarily defensive (defending while unarmed)
Shield- (primarily defensive (defending with a shield)
Horsemanship (general term given to the next 3)
Speed (for races on the flat)
Steeplechase (for cross country racing)
Wielding a weapon on horse (couldnt think a of a better word for it) (for fighting on a horse)
weaponry (general term for the one's given below)
sword (attacking with a sword)
bow (attacking with a bow)
unarmed (attacking while unarmed)
(future weapons e.g. marksmanship)
so to begin with i may have the stats
Shield: 2
Speed :1
Sword :2
I then at the end of every term which i have been active in recieve 2 bonus points which i can add to any skill i want. (There is also the possibility of recieving a bonus point for being best story teller)
Additional Merit/Flaw Advanced Ruleset
Merit/Flaws are an optional part used to give your character spice.
* You can not have more than 3 Merits
* For each Merit your character has he must have a flaw
Merits are not always good, as Flaws are not always bad. A person with the Merit Huge Size presents a bigger target to archers where as a person with the flaw short presents a smaller target.
Current Merit/Flaws:
Merits:
Photographic Memory
Code of Honor
Common Sense
Concentration
Calm Heart
Self-Confident
Animal Magnetism
Ambidextrous
Natural Linguist
Daredevil
Perfect Balance
Jack-Of-All-Trades
True Love
Danger Sense
True Faith
Huge Size
Charisma
Flaws:
Compulsion
Nightmares
Overconfident
Phobia
Speech Impediment
Low-self Image
Deranged
Hatred
Amnesia
Confused
Weak-Willed
Absent-Minded
Hard of Hearing
Bad Sight
Uneducated
Insane Past Life
Twisted Upbringing
Mute
Short
Self Centered
Gullible
Simpleton
Post Here if You are Interested in the RPG!
Chat Office:
#rpgcentral on irc.irc-chat.net
!bclg
@SilverWolf(Bot)
*Black_Hole(Wanna-Be Op )
Links:(To Other Important Threads)
Story Registry
Members/Supporters:
Black_Hole
BCLG100
Zarn
Strider
CivGeneral
Immortal
Provulution
Stuck_as_a_Mac
truckingpete
blackheart
Ankka
Superpelon
Real Pave
snipelfritz
Giio
Basic Rules:
* In order to participate in the Demogame RPG at all you must first become a member of the Demogame.
* Inorder to partcipate in the Demogame RPG you must register your character within the Character Registration thread.
* You can only have one character, but you can kill one character off and create a new one. You can however only do this twice a term.
* You may not kill other players character unless they've agreed on it.
* You must follow all of the CivFanatic Forums rules.
* No Supernatural creatues and/or superpowers.
* No econimical things: Currency, banks, etc.
Story-Telling:
If you want to create your own story there are several guidelines you must follow:
* You must follow the Demogame Map (IE: Your story can not exist in a place we have not explored yet in the DG.)
* You must follow the tech limits from the Demogame. (Only tech's we have completed researching and the tech which we are researching at that point)
* You are alowed to create NPC's for your story.
When playing your character in a story please:
* Respect the person that is creating the story.
* Do not drag NPC's of your own making into the story.
* Try not to make it too spammy (loads of posts saying 'yes', would not be a good idea)
* Stories that follow demogame events or decisions are greatly encouraged (This is more of a general rule)
The Following Are Purely Optional [/B=i]
The Skills System
Purely Optional
Basically you start off with 5 points, you can allocate these 5 points to any of the skills you want, so far we have these:
Armed- primarily defensive (defending while armed)
Unarmed- primarily defensive (defending while unarmed)
Shield- (primarily defensive (defending with a shield)
Horsemanship (general term given to the next 3)
Speed (for races on the flat)
Steeplechase (for cross country racing)
Wielding a weapon on horse (couldnt think a of a better word for it) (for fighting on a horse)
weaponry (general term for the one's given below)
sword (attacking with a sword)
bow (attacking with a bow)
unarmed (attacking while unarmed)
(future weapons e.g. marksmanship)
so to begin with i may have the stats
Shield: 2
Speed :1
Sword :2
I then at the end of every term which i have been active in recieve 2 bonus points which i can add to any skill i want. (There is also the possibility of recieving a bonus point for being best story teller)
Additional Merit/Flaw Advanced Ruleset
Merit/Flaws are an optional part used to give your character spice.
* You can not have more than 3 Merits
* For each Merit your character has he must have a flaw
Merits are not always good, as Flaws are not always bad. A person with the Merit Huge Size presents a bigger target to archers where as a person with the flaw short presents a smaller target.
Current Merit/Flaws:
Merits:
Photographic Memory
Code of Honor
Common Sense
Concentration
Calm Heart
Self-Confident
Animal Magnetism
Ambidextrous
Natural Linguist
Daredevil
Perfect Balance
Jack-Of-All-Trades
True Love
Danger Sense
True Faith
Huge Size
Charisma
Flaws:
Compulsion
Nightmares
Overconfident
Phobia
Speech Impediment
Low-self Image
Deranged
Hatred
Amnesia
Confused
Weak-Willed
Absent-Minded
Hard of Hearing
Bad Sight
Uneducated
Insane Past Life
Twisted Upbringing
Mute
Short
Self Centered
Gullible
Simpleton
Post Here if You are Interested in the RPG!