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RPG Ground Rules Discussion

Discussion in 'Civ3 - Demo Game V: RPG' started by Black_Hole, Aug 12, 2004.

  1. Provolution

    Provolution Sage of Quatronia

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    This Game will take place starting 2000 BC, and will go on to the very end of the Demogame, until 2000 AD. In this game you basically run a clan, with the heart of a clans leader, and we need some basic number generator that will compute in game events into tangible clan developments, happenings and so on.

    So basically, we will follow the clan through all 50, 40 and 25 year increments as development per generation of the clan, as each generation at that time was hardly more than 50 yeas. This means we will run the Clan Game until the invention of Samurai (Chivalry) as a generational clan game.

    Location
    Each clan can choose to either settle down in a city, or a landmark tile, which
    could be developed into a city, a land improvement, or a piece of structure (fortress (Airport)

    Public Polls
    The outcomes of public polls, one specified public poll between each turnchat that can be used as a RPG element poll, to be polled on for the clangame members. This could be a science poll, a city localization poll and so on.

    Unit adoption
    As they game progresses, each player is allowed to adopt a unit, and the player that picks the unit first, must keep that unit, also within upgrades.
    Please remember your unit, as it will impact your clan.

    Clan structure
    Each clan has an inner council of five members, with max 6 attributes in total.
    In addition to the council, there are family members, sons and daughters that can be married away, sent to wars and used for different means to strengthen the power of the clan.

    Wars and peace
    War situations may turn the fortunes of a clan from good to bad, bad to good, a tile may be plundered, a city conquered, a tile lost, a unit severely reduced/disbanded and so on. These things will impact the clan.

    Lifestyle
    Economic slider and city jobs in nearest city will impact lifestyle of the clan, marriage opportunities, noble titles and so on.

    City improvements
    This will impact clan professions, based on where the clan is located

    Clan members in Government, offices and other places
    This will impact the standing of the clan for that period (no political parties, each individual is a clan)

    Clan traits
    As the Japanese Cvilization is religious and militaristic, the clan has also two chosen traits, which is not merits or flaws, just a focus area.

    Clan special unit
    Each term, the clan can choose to be a unit of footmen, maritime, cavalry, aviators, entrepeneurs or citypeople (one pop controlled in a city, adopt a pop, and consult with domestic/governor to change the work).

    Finally, we will have a set of merits and flaws of the clan (Strong leaders versus inbred for example), where the sum of all these must be level at 3 points. we will have a clan code to be polled and voted so we agree.

    The game will change ruleset to follow more personal careers by the following milestones.

    Monarchy
    Astronomy
    Steam Power
    Replacable Parts
    Space Flight

    The goal of the clan is to survive, gain prestige among the other clans, and be part of the Japanese ascendancy to power, and contribute to that.

    Attributes could be

    Stewardship
    Diplomacy
    Martial
    Religion
    Fertility
    Status

    This is just a synopsis and may be revamped. Hopefully this can make the game more immersive, not undermining the main DG5.
     
  2. snipelfritz

    snipelfritz Crazy about the Demogame

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    Location:
    The Demogame Forums!!!
    Hey, I'd be willing to join this.

    A little RPing to go with Civ could be fun.
     
  3. Black_Hole

    Black_Hole Chieftain

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    member list updated
    post the link to this thread in your sig! get support!
     
  4. BCLG100

    BCLG100 Music Master

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    Lahndan
    Basic Rules:

    * In order to participate in the Demogame RPG at all you must first become a member of the Demogame.

    * Inorder to partcipate in the Demogame RPG you must register your character within the Character Registration thread.

    * You can only have one character, but you can kill one character off and create a new one. You can however only do this twice a term.

    * You may not kill other players character unless they've agreed on it.

    * You must follow all of the CivFanatic Forums rules.

    * No Supernatural creatues and/or superpowers.

    * No econimical things: Currency, banks, etc.

    Story-Telling:

    If you want to create your own story there are several guidelines you must follow:

    * You must follow the Demogame Map (IE: Your story can not exist in a place we have not explored yet in the DG.)

    * You must follow the tech limits from the Demogame. (Only tech's we have completed researching and the tech which we are researching at that point)

    * You are alowed to create NPC's for your story.

    When playing your character in a story please:

    * Respect the person that is creating the story.

    * Do not drag NPC's of your own making into the story.

    * Try not to make it too spammy (loads of posts saying 'yes', would not be a good idea)

    * Stories that follow demogame events or decisions are greatly encouraged (This is more of a general rule)

    The Following Are Purely Optional

    The Skills System

    Purely Optional

    Basically you start off with 5 points, you can allocate these 5 points to any of the skills you want, so far we have these:

    Armed- primarily defensive (defending while armed)
    Unarmed- primarily defensive (defending while unarmed)
    Shield- (primarily defensive (defending with a shield)

    Horsemanship (general term given to the next 3)

    Speed (for races on the flat)
    Steeplechase (for cross country racing)
    Wielding a weapon on horse (couldnt think a of a better word for it) (for fighting on a horse)

    weaponry (general term for the one's given below)
    sword (attacking with a sword)
    bow (attacking with a bow)
    unarmed (attacking while unarmed)
    (future weapons e.g. marksmanship)

    so to begin with i may have the stats
    Shield: 2
    Speed :1
    Sword :2

    I then at the end of every term which i have been active in recieve 2 bonus points which i can add to any skill i want. (There is also the possibility of recieving a bonus point for being best story teller)


    Additional Merit/Flaw Advanced Ruleset
    Merit/Flaws are an optional part used to give your character spice.

    * You can not have more than 3 Merits

    * For each Merit your character has he must have a flaw

    Merits are not always good, as Flaws are always bad. A person with the Merit Huge Size presents a bigger target to archers where as a person with the flaw short presents a smaller target.

    Current Merit/Flaws:

    Merits:
    Photographic Memory
    Code of Honor
    Common Sense
    Concentration
    Calm Heart
    Self-Confident
    Animal Magnetism
    Ambidextrous
    Natural Linguist
    Daredevil
    Perfect Balance
    Jack-Of-All-Trades
    True Love
    Danger Sense
    True Faith
    Huge Size

    Flaws:
    Compulsion
    Nightmares
    Overconfident
    Phobia
    Speech Impediment
    Low-self Image
    Deranged
    Hatred
    Amnesia
    Confused
    Weak-Willed
    Absent-Minded
    Hard of Hearing
    Bad Sight
    Uneducated
    Insane Past Life
    Twisted Upbringing
    Mute
    Short

    This was purely a copy and paste about the merit system from strider's post, however we agreed that 5 was far too many and that it was going to be 3?

    Okay thats all the laws/rules we have so far bar perfections idea as it hasnt really been discussed.
     
  5. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

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    still say we should be allowed more than 1 character.
    if i have time today, ill dig through dg2 to see what we did there.
    if not that, at least let us use the NPCs

    SaaM
     
  6. Black_Hole

    Black_Hole Chieftain

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    you can use npcs, but they can only be in others story with 'others' permission
     
  7. Strider

    Strider In Retrospect

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    BCLG, add a note before the Advanced Rulesets that says this:

    "After reading the Basic Ruleset you can create a character and continue play. The following is additional rules that allows you to make your character more unique."

    Stuck: We've already decided that it would be to confusing if someone drags there NPCs into anothers story constantly. It was ruins the experience for other players.
     
  8. Black_Hole

    Black_Hole Chieftain

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    done, anything else that should be added?
     
  9. Strider

    Strider In Retrospect

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    Not anything I can think of right now, unless anyone has anymore idea's for the advanced rulesets.

    Of course, maybe we should make them more of an "Advanced Character Creation" and not part of the rules themselves.
     
  10. blackheart

    blackheart unenlightened

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    I thought I had already join... But I guess I will join again.
     
  11. Black_Hole

    Black_Hole Chieftain

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    my deepest apologies blackheart, i didnt catch it, you have been added
     
  12. Giio

    Giio Enchating Wizard of Rythm

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    I would like to join.
    however the skills system confuses me how did BCLG100 figure out the points for his character, like the shield:2 Speed:1 and Sword:2. Would it be considered that he upgraded is sheilding and sword weilding capacity to level 2?
     
  13. BCLG100

    BCLG100 Music Master

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    yup, pretty much, it was just an example, i could of used any stats. i could of had level 5 sword and nothing else.
     
  14. Black_Hole

    Black_Hole Chieftain

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    thanks whoever stickied this :D

    giio, you are added
     
  15. Strider

    Strider In Retrospect

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    Well, we seem to be doing fairly good right now. All we have to wait is for TF to give us a yay nor nay on the forum. Untill we get an answer, no one post anymore RPG threads. If we do get the forum, then one of the mods would have to move the threads and I don't want to cause to much trouble for them. Also, I don't want to make it hard to see actual game discussions.
     
  16. Black_Hole

    Black_Hole Chieftain

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    i still think we should wait a few days b4 asking TF
     
  17. Strider

    Strider In Retrospect

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    I don't plan on asking him untill another couple of days. Of course he might come check up on us without me reminding him.

    I still don't think it's a good idea to do much right now.
     
  18. Black_Hole

    Black_Hole Chieftain

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    but if we dont do much, he will think we wont be active, whats 2 or 3 more threads for the mods to move?
     
  19. BCLG100

    BCLG100 Music Master

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    Yes i have to say that anyone that wants to start an RPG thread should, however it would be a benefeit if in advance they could find people to actively take part, otherwise it will just be an empty thread so yes post away, not so much that it is spam though.
     
  20. Civanator

    Civanator Chieftain

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    Dunno why I'm not on the list, so put me on please :D
     

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