RR-01 World Conquest

750(0)-switch Oil Springs to library
switch Niagara Falls to catapult

IBT-Sumerians are leaving
Salamanca starves
Arbela, Antioch immo->immo

730(1)-Sumerian moved to proposed city site, so it'll wait a turn

IBT-Persepolis settler->worker
Pasargadae immo->immo

710(2)-lower lux to 10%, raise science to 90%

IBT-Persepolis worker->immo
:smoke: Salamanca riots
:confused: Allegheny riots although its only citizen is content

690(3)-raise lux to 20% for Arbela
found Sardis by cows, start on cat

IBT-Rome asks us to leave, I tell him we will
Iroquois wants peace, yeah right
Niagara cat->cat
Arbela, Antioch immo->immo
Tyre rax->court

670(4)-immo kills spear, archer kills unfortified spear to capture worker, destroy Mauch Chunk, fledging Iroquois

IBT-Pasargadae immo->immo
build a courtyard

650(5)-found Samaria on ruins of Mauch Chunk
Looks like it could be a fishing village, start on harbor
found Hamadan on fbouthil's other suggested spot, start on cat
set science to 50%

IBT-galley survives barb attack
Persepolis immo->worker
get Forbidden Palace message
Gordium galley->worker
Viking city of Trondheim finishes Temple of Artemis

630(6)-set science to 60%

IBT-Persepolis worker->immo
Allegheny rax->immo
Arbela, Antioch immo->immo
Oil library->court
Rome finishes Great Lighthouse
Byzantines start Great Wall

610(7)-set science to 70%
galley spots island but goes to sea to find it

IBT-galley survives three barb attacks and promotes to elite
Pasargadae immo->immo
:smoke: Arbela riots, must have moved a MP
Bactra harbor->cat

590(8)-raise lux to 20%
galley kills another barb galley, sees another and barb camp
galley saw some sea, so it'll try a suicide attempt

IBT-Sumeria destroys barb camp, barb kills galley
learn currency, start on polytheism at 80% (7 turns)
Sidon rax->immo

570(9)-Sumeria knows polytheism
sell currency to Sumeria for polytheism, 111g
we know monotheism and Sumeria knows engineering
start on monarchy (14 turns)

IBT-Persepolis immo->worker
Antioch immo->immo
Oil expands
Gordium worker->worker
suicide galley sinks

550(10)-zzz

Notes: the attack on the Byzantines can start soon
Constantinople looks like the only size 7 city
Byzantines have unseen iron, no horses
We could buy engineering from Sumeria for monotheism and about 400g (I didn't haggle much)
I haven't thought about where to build the FP yet

Here is the save.

Roster:
Bede - up
t3h_m013 (the mole) - on deck
rrau
Hajime
fbouthil
TimBentley - just played
 
how much gold would we have left if we bought engineering, trebuchets would be nice for byzantines?
a couple of question, first dd you say you destryed the iroquois?? and what is rax??
 
Good turns.

Do we want to sell/gift Byzantines into MA before dow and trade for their tech if it's feudalism, or not take the risk of facing MI and just DoW on them?

What is our tech path going to be? Feudalism then beeline for MT skipping chivalry or do we want to get Feudalism => Chivalry then go the Religious or Education route?

I vote for beeline for MT, and let someone build TGL for us

@ TimBentley - I've also noticed times where the citizens are content/happy and riot anyway, which is a pain because then when you check F1 you think they won't, so MM the city as usual and they riot. The first time this happened I MM'd the city 2 or 3 times before I noticed that they were rioting while happy and had to MM that city differently.

[edit] @t3h_m013: rax is short for barracks
 
Got it.

Prepare for Byzantine War. Spend the gold to buy trebuchets. Heal immortals. Fill in empty spaces on map. Find another continent. Post further plan once I've seen the map.
 
hooary for trebuchets :D, rax = barracks? how odd
few more abreviations im not sure of
TGL = the great library?
MA?
MT = momotheism?
 
Spent about 100g to open embassies with everybody.
Constantinople has the Colussus, is defended by two
spears and is building the Great Wall. Ur is building
the Great Library. Rome is building a settler.
Think the best thing is send most of the Immortals
and a couple of cats straight at Constantinople. We
can declare and invest the city on the same turn and
taking the capitol we abate the resistance everywhere.
else. Settlers should go into the plains NW of Hamadan, providing easy access to Ur when the time comes.

I'd rather not deal with Mace wielders, and since Fuedalism is a government tech it is another of the really expensive ones and the AI won't give it up no way no how, so I think gifting the Byz into the MA and shooting for fuedalism is a non-starter.

I concur that beelining to Military Tradition is probably best. Immo's are A4D2. The only thing gained from Knights is one movment point. If we want to play the skirmish game we can do it with cats, trebs and horsemen just as well.

@themole:
TGL- Great Library
MA - Middle Ages
MI - Medieval Infantry
 
Spent about 100g to open embassies with everybody. Constantinople has the Colussus, is defended by two spears and is building the Great Wall. Ur is building the Great Library. Rome is building a settler.

Think the best thing is send most of the Immortals and a couple of cats straight at Constantinople. We can declare and invest the city on the same turn and taking the capitol we abate the resistance everywhere else.

1-530
Start piling troops into Oil City. It will take a couple of turns before everybody arrives in place.

Mongols start the Great Library.

2-510
Assembling troops at Oil Springs.

3-490
Still assembling.

Golden Age ends.

Aztecs build Statue of Zeus.

4-470
Forces are ready at Oil Springs. Move them into the forest north of Constantinople.

Sumerian borders have expanded to close off the space in the western plains. Settler from Persepolis heads for the center.

5-450
Clean out the Byzantine treasury for Currency, then declare war and invest Constantinople.

6-430
Three stones slingings and two immortal attacks and Constantiople is ours, no losses, one immortal promoted to elite, successful elite attack fails to generate a leader.

7-410
Pasargadae starts a riot.

Aim the immortal forces at Adrianople and start anopther force out of Niagara Falls

8-390
Advancing on Adrianople

9-370
Byzantine swordsman appears

Byz sword attacks stack of immortals heading west from Niagra Falls and dies.

Sling stones at warrior guarding the approach to Adrianople, kill him with an immortal, continue the march on Adrianople leaving a couple of immortals behind to cover the cats.

10-350
Seize hill SE of Adrianople and move cats into position. Found Ergili on the riverbend west of Niagra Falls and set to tax for now until the workers can irrigate the cows at Salamanca.

There is a settler heading west out of Niagra Falls and a spear coming south from Salamanca. The setler should push forward to the coast and the spear is aimed at the Byzantine iron hill SW.

The healed elites from the battle at Constantinople are heading to the seige of Adrianople. If you want to wait a turn or two to attack the city there is a chance for an MGL. An army of Immortals would be just the thing to finish the Byzantines. Can you say "hot knife through butter"?

There are wprkers and slaves clearing the swamp at the eastern edge. should be just in time for the next settler out of Persepolis.

Keep the stack together, don't chase Byzantine strays. Take Adrianople, fortigy the wounded, reinforce the stack with the immortals at Ergili, and move the whole circus west to the coast. The little tundra towns can wait.

RR01_350BC.jpg
 
Nice start on the Byzantines. Where exactly are you thinking of sending the settler? The coast spot north of the Byzantine iron?

Roster:

t3h_m013 - up
rrau - on deck
hajime
fbouthil
TimBentley
Bede - just played
 
I was just heading him west. Since everything is dark out there I wasn't really sure.
 
Bede said:
Keep the stack together, don't chase Byzantine strays. Take Adrianople, fortigy the wounded, reinforce the stack with the immortals at Ergili, and move the whole circus west to the coast. The little tundra towns can wait.
Why? We have about 20 immo between Ergili and Constantinople and probably need only 3 to conquer any given bizantine city. I suggest we split the attack force in at least two to accelerate that conquest. BTW, the stack is across the river from Adrianople. If we wait 1t for elites, go SE of Adrianople.

And the toundra towns cannot wait. If we do, we risk fighting Sumerians pikemen on hills.

Bizantines seems to space their cities 5 tiles from each other so I am guessing there are no cities between Ceasarea, Nicaea and Adrianople leaving enough space for 3 cities, so keep sending the settlers that way. I like the spot rrau suggested as it would take the iron without having to pillage it.

Why are we building horsemen? IMHO, trebuchet would help more against Sumerians on hills.

We still need galleys for exploration. I am guessing there is another island somewhere N in between Viroconium and Neapolis.

BTW, MT = Military Tradition.
 
fbouthil said:
Bizantines seems to space their cities 5 tiles from each other so I am guessing there are no cities between Ceasarea, Nicaea and Adrianople leaving enough space for 3 cities, so keep sending the settlers that way. I like the spot rrau suggested as it would take the iron without having to pillage it.
Heraclea is in there.

Should we revolt quickly after learning monarchy? Our current forces should be enough to finish the Byzantines.

The price of buying engineering for monotheism has not changed, so Sumeria clearly is researching feudalism (no surprise there). There is a good chance they will learn it before we attack them.
 
The horsemen were intended for the march to the east, lots of open ground and room to skirmish the troops in the open with cats, horses and the immortals. I agree they won't be much use against Sumeria.

Good catch on the river.

On keeping the stack together, we are going to have two or three wounded as slice through the Byzantine towns, even though they are small, so there will be drop outs and the need for garrisons, or at least covering troops. Also the cats are <50% effective on average so you need at least three to at least put a small dent in the defenses. I do tend to follow the old dicta: "Fustest with the mostest" and "The gods are on the side of the big battalions". Lastly, the combat system in the game rewards concentration and mass.

I see the tundra towns as mopping up operations, to be picked off as we swing the bulk of the forces north and east towards Sumeria.. Eight immortals should be enough to finish them off, with cat support. New forces should gather at Niagra Falls for the push against Sumeria.

As for the revolt to monarchy, I always plan on a tleast six turns, so our best opportunity will probably come at the end of the Sumerian campaign as we turn our attention east. There will be at least ten turns of breathing room then.
 
got it. will play it this after noon.
i suggest that we take adrianople with the entire stack and sue it to heal the wounded and then split into 2 still large stack, 1 ceasera and 1 to nicaea and the other town. that should be ample with cat support. From looking at the borders i think dont think there is a town in the fog.

I will place a city every 3 tiles, should i post a screenshot to discuss positioning? or just go for it?
 
preturn: sidon finished horseman -> library

330 BC: move imortals SW to avoid attacking across the river and to meet up with elites. swordsman attacks the spear heading towards byzantine iron and wins.
Persopolis builds settler, starts immo.
Bactra finishes catupult and starts another.
Tyre finished courthouse and start library

310BC pults for 3 for 4 on adrianople, leaves 2/3 spear on top with 1/3 spear underneath.
veteren immo kills the first spear, elite immo kills the 2nd spear and we take adrianople, complete with "rax" and 3 workers.
changed my mind about the stack and leave it till next turn when it will raze and replace the towns
along the coast starting in the east, and then take varna last.

290BC Stack moves of south. not muchelse

270BC 2 byz swords appear from the west, i will use them as elite fodder. Arbela finish immo and starts settler. scie down to 50%, monarchy still in 2 turns, - 13gpt. pillage the iron, im not liking the swordsmen.

250BC the 2 swords attack the immo on the iron hill, he kills both and get promoted to elite. allegheny (sp) and pasagardae finish immos, and start more.
sardis finish's library and starts catupult. chop wood to rush library in adrianoples.

230BC we research monarchy and start engineering. done in 21 turns on massive deficit. a large stack of immos have built up in adrianople even though the main stack has moved off so i send 6 immo (2 elites)south to speed up conquest. byzantines start TGL... haha

210BC byz sword comes out of fog and kills an elite immo :O all cities continue building military that they were building before, pults in raxless cities and immos in cities with rax. kill the swordsman and an archer. pults go 3/4 on smyrma showing 2 spears, one 2/3 and one 1/3. on first immo attack an archer is shown but 2 immo later smryma is razed. a settler will build on the ruins.

190BC a regular archer kills one of our immo:O I change antioch to an awueduct. foudn Dariush Kabir and start a courthouse for the next person to change to whatever. stack marches on nicaea. sumeria start great wall :S

170BC pults go 4 for 4 on nicaea... we take the city even though its size 1? and get a promotion to elite.

150BC stack heads off towards ceaserea.find a bysantine colony on the very southern tip of the mongolian peninsula. send a settler to build a city due W of the gold hill, not sure if thats best, leave it up to next player.



willbe east t finish off the byzantines now, ive left some immo up north so it wont be hard to mass the troops for the sumerian campaign (sp)
 
After looking at the save, I plan to restart our settler factory as a 5/7.

Also I think we should make peace with Byzantines after getting their 2 cities on the western half of the continent - we can get their last city while taking care of the Mongols. If we get it now, I think we would have a pretty good chance of losing it while at war with the mongols. (plus would have to get a couple boats in position to ferry troops) We should have at least 20 turns while we're taking care of Sumer and the Mongols so we don't ruin our rep.

I assume we're still planning on revolting to monarchy while the troops are marching to the Mongols after fighting the Sumerians?

thoughts/criticism/comments/questions/ideas/brilliant insights welcome
 
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