- Joined
- Mar 11, 2008
- Messages
- 27,095
10 turns played. No issues other than freakin' Monty beating me to the Internet by 1 turn. I did not expect that. Here is a summary. Not many pics.
1) We own all religions and shrines. I took a few Chinese cities. He has 2 left on the mainland with our troops knocking on the door. Everything is slow going. I lose multiple spies per turn in his cities but was still able to revolt and then pound with air strikes. I've amass some ships and troops near Khmer to start hitting Qin's island holdings. Of course, we have plenty of troops to pick up off mainland China. Qin has Mechs but we have Modern Armor, which rock quite nicely.
2) Monty broke away from Qin a few turns in and I immediately took peace just to avoid harassment. Monty has built Apollo so that is a concern, and built a part, but he has many techs to go and he won't get free ones anymore from Qin - other than the fact that he has the Internet. (Actually, we may want to consider tech choice such that we don't have 2 civs with the same tech that Monty does not have. After Robotics, we really don't need anything else anyway)
Monty Peace:
3) Izzy went down easily, of course, a coupla turns in. I razed those cities which BK quickly resettled.
4) Lizzy is a tad bit more trouble. We really did not have the troops initially to launch an assault other than the wounded troops from the Spanish war. I've been slow flying troops in. I took 1 English city on the coast. I decided to keep this one as well so that we have more landing pads, but we definitely want to raze everything from this point in SA. The raze city event is a PITA though that's for sure. BK will resettle but we will take him soon.
5) We keep popping GEs and GPs. At this point we might as well just settle them or burn a GE on West Point. We could settle the rest in Mecca which still sorely needs hammers.
6) One of Qin's shrine cities had TGD, so all the eurasian cities are powered up nicely now.
7) I don't fully understand the mechanic behind gifting cities, i.e., when you can. I'd like to gift Chinese cities to GK or Sury but something needs to happen first. I was not able to gift Nanjing to GK initially but now he owns it. Hopefully we can gift the southern chinese cities to Sury. I guess we could raze one of the coastal cities, but it might be nice to keep one for a port, although we can just use existing Khmer cities.
8) Note that Coventry (around Zimbabwe) revolted to Mansa once. I threw some troops in there so it should not revolt again. I would not mind just gifting him the city, but it won't give me the option currently, which I find just odd.
9) Flipped Mansa twice into OR. Lost a few spies. We need more down there. Honestly, we don't need to bother flipping him again until the last few turns of the game.
10) We have a navy in Ireland, Portugal, and Paris and I've started the process of building up an invasion force there to start hitting Eastern North America. Probably should just quickly wipe out France and Rag. We are at a point now in which we can quickly amass an army over there. Other than very new cities, there's little infra to build in established cities.
11) We can build up a little force in South Africa to take Madagascar from BK once we take him, and then use it to start picking off islands.
12) Qin is all over the place. China will still take some time to remove from the game and we need to focus on Monty fairly soon.
13) Once we remove China from the mainland, we may have enough troops over there to split and hit Wang or Toku. We will need some more ships though.
14) I took out quite a bit of Qin's navy but he still has a lot of ships around.
15) Note that Sury took one of Qin's cities in what I think is Malaysia. We can rebase some air units there and fly in troops to help take those islands.
China:
1) We own all religions and shrines. I took a few Chinese cities. He has 2 left on the mainland with our troops knocking on the door. Everything is slow going. I lose multiple spies per turn in his cities but was still able to revolt and then pound with air strikes. I've amass some ships and troops near Khmer to start hitting Qin's island holdings. Of course, we have plenty of troops to pick up off mainland China. Qin has Mechs but we have Modern Armor, which rock quite nicely.
2) Monty broke away from Qin a few turns in and I immediately took peace just to avoid harassment. Monty has built Apollo so that is a concern, and built a part, but he has many techs to go and he won't get free ones anymore from Qin - other than the fact that he has the Internet. (Actually, we may want to consider tech choice such that we don't have 2 civs with the same tech that Monty does not have. After Robotics, we really don't need anything else anyway)
Monty Peace:
Spoiler :

3) Izzy went down easily, of course, a coupla turns in. I razed those cities which BK quickly resettled.
Spoiler :

4) Lizzy is a tad bit more trouble. We really did not have the troops initially to launch an assault other than the wounded troops from the Spanish war. I've been slow flying troops in. I took 1 English city on the coast. I decided to keep this one as well so that we have more landing pads, but we definitely want to raze everything from this point in SA. The raze city event is a PITA though that's for sure. BK will resettle but we will take him soon.
5) We keep popping GEs and GPs. At this point we might as well just settle them or burn a GE on West Point. We could settle the rest in Mecca which still sorely needs hammers.
6) One of Qin's shrine cities had TGD, so all the eurasian cities are powered up nicely now.
7) I don't fully understand the mechanic behind gifting cities, i.e., when you can. I'd like to gift Chinese cities to GK or Sury but something needs to happen first. I was not able to gift Nanjing to GK initially but now he owns it. Hopefully we can gift the southern chinese cities to Sury. I guess we could raze one of the coastal cities, but it might be nice to keep one for a port, although we can just use existing Khmer cities.
8) Note that Coventry (around Zimbabwe) revolted to Mansa once. I threw some troops in there so it should not revolt again. I would not mind just gifting him the city, but it won't give me the option currently, which I find just odd.
9) Flipped Mansa twice into OR. Lost a few spies. We need more down there. Honestly, we don't need to bother flipping him again until the last few turns of the game.
10) We have a navy in Ireland, Portugal, and Paris and I've started the process of building up an invasion force there to start hitting Eastern North America. Probably should just quickly wipe out France and Rag. We are at a point now in which we can quickly amass an army over there. Other than very new cities, there's little infra to build in established cities.
11) We can build up a little force in South Africa to take Madagascar from BK once we take him, and then use it to start picking off islands.
12) Qin is all over the place. China will still take some time to remove from the game and we need to focus on Monty fairly soon.
13) Once we remove China from the mainland, we may have enough troops over there to split and hit Wang or Toku. We will need some more ships though.
14) I took out quite a bit of Qin's navy but he still has a lot of ships around.
15) Note that Sury took one of Qin's cities in what I think is Malaysia. We can rebase some air units there and fly in troops to help take those islands.
China:
Spoiler :
