Anyway, i wonder if it is not better to only get Archery after alpha ... I seriously doubt that we can finish a single HA before the end of the next set, anyway ... atleast if we get barracks and stables in all cities. And a earlier alpha means earlier research and earlier MC bulb ...
While I see the case for alpha asap, I do think we can start on the first HAs rather soon. For example in the capital we can 2 pop whip the granary in 2 turns for max overflow into stable which shouldn't take more than 5 turns to finish after that. The city already has barracks. So in 7 turns we could start with HAs, while at full speed alpha takes 12 turns. Plus archery 2, so it's 7 turns lost of potential HA buildup.
Correct me if I'm wrong, we CAN chop, right?
Chopping obviously potentially speeds up grans and stables too, so also Lali could start on HAs in 8 or 9 turns. In Addis I'd be a bit more reluctant to chop as beside horse, the forests are the best tiles to work.
So I'd go archery - alpha.
Cities (note with jumbos soon happy cap increases by 1):
Aksum - gran (whip in 2 turns), stable, HAs
Gondar - a bit in doubt here. I guess we should permanently hire 2 scientists here for GS generation. If so, builds are slowish as we shouldn't whip it (much) either. Keep 2 specs, slowbuild gran, rax, stable.
Lali - gran, stable, HAs. *might* 2 pop whip the stable.
Addis - rax, stable, HAs. No whip here.
Chopping: Aksum, Gondar, Lali could have some (2 each) of its riverside flatland forests chopped, Addis maybe 1. Or will we wait for math-bonus for chopping?
And what is that northern warrior doing there on that desert hill? Watching the sea? I'll send it somewhere. I also think the 2 spawnbusters NW can be replaced by 1. Is it worth it to try and sneak the other one past Toku?