HA! Made it! 11:35 PM, woooooooo!
It's been a while since I made a good turnset... so let's do it!
Turn 0: All looks moderately well. We'll need just one more city to box China in, we've got Copper hooked up... good for us. Per the recommendation of certain players, I switch to Writing and away we go!
Turn 1: Not much, really. I set our Worker to build a road to City Site 3, as we'll want the Cows up and running quickly there.
Turn 2: Our Scout gets attacked by a lion! Meh, he'll live. Gets Woodsman II out of it as well.
Turn 5: Gondar expands! Now claiming Rice. Good, good.
Turn 6: Capital finishes a Settler, and I send him to the Plains Hill Cow city in the south while I set Aksum to build another worker. Can never have enough workers.
Turn 8:
I found Lalibela on the previously mentioned spot. China's... pretty much boxed now. They'll probably try to found another city on our border, but Creative Ethiops will of course say no to that. I'm a bit concerned about the city's ability to hold up, but it'll serve boxing purposes for now. It starts on a Warrior. As a side note, is there a reason we've been avoiding Archery and haven't hooked up our Copper? There must be.
Turn 9:
CALLED IT! Qin founds Shanghai in the shown location. Rather useless now, HUH!?
Turn 10:
Move my Warrior and meet the Inca. Huayna founded Buddhism, fun. He's also the score leader. Might be fun to trade with maybe. Aksum finishes its worker, so I just set it on a Warrior for now. Feel free to change that, we could also get a 5-turn Barracks if that'd help more. Gondar finished a Warrior, so I started another Warrior and sent the first one to fogbust north of Gondar. Lalibela's building a warrior to fogbust the area east of Lalibela. As you can see from the following map of China, Qin indeed has no copper, and would really be a SOFT target, even with Protective. Not shown is that the Japanese have Gems, and so could become dangerous quickly.