RR15 - Mills for D. Quixote

Reposting lymond dot map without spoilers to have a starting point to discuss from.

Sw0mk.jpg
 
I agree with lymond's cow/rice spot for current settler with what we can see now.

Perhaps LK can play part of his set, going 4 turns with following goals
1) move settler towards rice/cow spot
2) move scout around the mountains to the grass hill 1S of the plains cow, to see if we would lose any seafood with the cow/rice. With the limits on improved tiles, 2F2C coast is a lot more attractive in the early game than normal (yay cheap lighthouses). If there is seafood I would consider taking the spot that grabs the rice and the other (plains) cow now, and grass cow/seafood with 3rd city.
3) finish AH and see if any horses visible.

then reevaluate settling options?

Micro suggestion: assuming the warrior finishing next turn escorts the settler, swap the banana and maybe the dry corn to 1F2H tiles, as Aksum will be unhappy at size 5 until 2nd warrior completes.

I don't agree that the corn/ivory is prohibitively far away for 3rd city if still open, but we can decide that later.
 
Just note that unhappy citizens are production, timmy...yeah, we need to manage it, but we will probably want to grow into unhappiness at times for whipping. Also, note that we will likely avoid fishing for some time.
 
2560 BC
I tweak the capitol for max shield overflow for another warrior.


2360 BC
Iron Working is the current tech, but only 18 beakers invested. We can swap techs easily.



Summary:

I played a very short set as I still don't feel like we have a clear game plan. Rice / Cow has been claimed and are working is laying roads to it right now. There was no seafood available.

We need to decide if we are going to choke and rush China. If so, we want horses next. We are *really* boxed this game, and I think we *have* to take out at least one neighbor to win this.



r_rolo1
nocho
lymond
LKendter - just played
IdiotsOpposite - UP
timmy827 - On deck
 
The options for a China choke city that gives us horses.

My vote is plan to rush China. We can't survive with two point-blank neighbors.
 
Looks good. Actually where the horse are down there makes my dotmap look even better (clam city will have ivory and horses to work). Let's whip out 2 settlers quickly - whip one into the other. I would still grab the plains cow first though (settle on PH). City 2 can build a worker when the cow is up

That woody warrior really should be spawnbusting back in the jungle

IW probably is a good call here, but we might want Writing first to get quick libraries. IW would come quickly afterwards, plus we really need to start running scientists for the Machinery bulb plan.
 
Any thoughts on China rush? Claiming all these cities will ensure a fight with China. The question will simply be who hits first.
 
lymonds settler/worker plan sounds good.

+1 for Writing 1st. I'm not sure we want to self-research IW, see below.

What is the machinery bulbing plan?
So in the end I've seen basically 3 medium-long proposals:

- Go to writing and run sci specs while trailing to Machinery. Bulb Machinery with a GS

- Oracle MC . Trail to writing in between, like in the previous plan. Also bulb machinery if we get a GS

- Go to Mids. Run Rep, go to writing. Bulb Machinery with either a GE or a GS

All of this plans have shortcomings ...

Sorry if I missed it but I'm not sure we ever formally decided. Assume the wonder based ones are out without stone/marble but want to confirm. lymond suggested earlier running 2 scientists in 2 cities, wasn't sure if that was just because it's how we are gonna tech or we want 2 GS's.

If we fullfill the techs for the bulb (no fishing, have Math, Alpha, Aesthetics, and IW) we can conceivably bulb both MC and Machinery with GS, although maybe it would be faster to just self-research one rather than waiting for 2nd scientist. With that tech list I'm not sure it makes sense to research IW ourselves, usually one of the easiest to trade for.


Do we want to recall our woodsman warrior to spawnbust the jungle, or send him around Toku in hopes of meeting other civs? I favor latter, the machinery bulbing plan could really use some tech trades.

EDIT: Not convinced we have to rush China if we successfully box him in with cities 3/4. May be easier to choke him with a few chariots, esp if he has no copper.
 
EDIT: Not convinced we have to rush China if we successfully box him in with cities 3/4. May be easier to choke him with a few chariots, esp if he has no copper.
Well copper or iron. Can't tell if he has iron yet.

Maybe part of the next plan should be to scout as much as we can along his borders. There may be hills we haven't spotted yet.

If you doesn't have copper, that increase my desire to rush him. We know he as a least a decent capitol.
 
Got it, I'll read tomorrow. Probably play tomorrow evening.
 
Sorry for the absence, but I'm having issues with my internet connection ( why do all new net providers behave like Shi@t until we nag them to oblivion? ) and I am without reliable acess for now and proably until the end of the week...
 
I'm gonna have to ask for a slight extension on my time - two more days. Sorry, but I had to get my grandmother's computer fixed and then there was emissions testing and tabs...
 
I'm definitely playing today, don't worry. I don't know WHEN today, but definitely today. Only things I have to worry about are a math test and a mandatory work day, which means EVERYONE will be there and there won't even be that much work to do. I love mandatory work days. I'll either get a turnset banged out after I get home from my test, or after work.
 
HA! Made it! 11:35 PM, woooooooo!

It's been a while since I made a good turnset... so let's do it!

Turn 0: All looks moderately well. We'll need just one more city to box China in, we've got Copper hooked up... good for us. Per the recommendation of certain players, I switch to Writing and away we go!

Turn 1: Not much, really. I set our Worker to build a road to City Site 3, as we'll want the Cows up and running quickly there.

Turn 2: Our Scout gets attacked by a lion! Meh, he'll live. Gets Woodsman II out of it as well.

Turn 5: Gondar expands! Now claiming Rice. Good, good.

Turn 6: Capital finishes a Settler, and I send him to the Plains Hill Cow city in the south while I set Aksum to build another worker. Can never have enough workers.

Turn 8:

Civ4ScreenShot0002-23.jpg


I found Lalibela on the previously mentioned spot. China's... pretty much boxed now. They'll probably try to found another city on our border, but Creative Ethiops will of course say no to that. I'm a bit concerned about the city's ability to hold up, but it'll serve boxing purposes for now. It starts on a Warrior. As a side note, is there a reason we've been avoiding Archery and haven't hooked up our Copper? There must be.

Turn 9:

Civ4ScreenShot0003-21.jpg


CALLED IT! Qin founds Shanghai in the shown location. Rather useless now, HUH!?

Turn 10:

Civ4ScreenShot0004-18.jpg


Move my Warrior and meet the Inca. Huayna founded Buddhism, fun. He's also the score leader. Might be fun to trade with maybe. Aksum finishes its worker, so I just set it on a Warrior for now. Feel free to change that, we could also get a 5-turn Barracks if that'd help more. Gondar finished a Warrior, so I started another Warrior and sent the first one to fogbust north of Gondar. Lalibela's building a warrior to fogbust the area east of Lalibela. As you can see from the following map of China, Qin indeed has no copper, and would really be a SOFT target, even with Protective. Not shown is that the Japanese have Gems, and so could become dangerous quickly.
 
Ooooooops!

RR15 BC 2000

There we go. And a roster too, I guess!

r_rolo1 - on deck
nocho
lymond
LKendter
IdiotsOpposite - just played
timmy827 - UP
 
Cool, got it.

Don't think we need more warriors badly, so plan to swap capital to a settler for 2 turns, library when writing done (library in Gondar ASAP also), back to finish settler. (probably will adopt Slavery and 2-whip the lib). Believe it makes sense to settle the clams/ivory/horse city soon, even if it is gimped (due to avoiding Fishing) it gets us 1 happy and won't cost much.

On tech choice after Writing I'm still fuzzy so I'll repeat my question for the team:

'm not sure we want to self-research IW, see below.

What is the machinery bulbing plan? (Self research MC, bulb Machinery? Bulb both of those?)

Sorry if I missed it but I'm not sure we ever formally decided. Assume the wonder based ones are out without stone/marble but want to confirm. lymond suggested earlier running 2 scientists in 2 cities, wasn't sure if that was just because it's how we are gonna tech or we want 2 GS's.

If we fullfill the techs for the bulb (no fishing, have Math, Alpha, Aesthetics, and IW) we can conceivably bulb both MC and Machinery with GS, although maybe it would be faster to just self-research one rather than waiting for 2nd scientist. With that tech list I'm not sure it makes sense to research IW ourselves, usually one of the easiest to trade for.

Actually tech choice maybe doesn't matter right now. It would be viable to turn off research after Writing until at least one library done. OTOH Alpha soon is tempting, build research (I don't think we want more cities after clam/ivory/horse, need very few workers early, if we don't axerush anyone soon we are out of useful things to build.)

Assume we leave Qin alone now that he's boxed?
 
Assume we leave Qin alone now that he's boxed?

This is the decision I still don't feel the team has agreed one. I am in favor or a rush on China to take them out.
 
I am in favor or a rush on China to take them out.

I agree, but i think we can wait for HAs. Qin will go down easy, although I bet you anything he has iron down there.

We should queue up a new settler this turn - use the OF - and then whip him. We don't want to lose that horse/clam spot.

wow...what I complete crap city Qin settled...ha
 
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