Healz
General
Okay, had just wondered how things were going...
Hello!
This is my first time actually posting anything on the civ forums here, but I figured it was necessary to point out "a few issues" in this new BETA. I think there needs to be several changes in this BETA version, so that the next addon will not be as bad as this BETA. Overall, I believe that the Road to War MOD is a very good idea, but there are several gaps in the historical accuracy in the Mod. I am in the middle of playing a multiplayer game using this mod, and I have found many flaws in the design of balance and historical accuracy. For example, my friend is playing as the United States and he has conquered almost all of the Americas because of the extremely little resistance- and with only the starting air power and 4-5 American early infantry. I really think that the other countries in the western hemisphere would have some resistance to offer, and a decent sized army to show for it. I, on the other hand am playing as Germany, yet all of the surrounding countries have larger armies than almost all of the countries in the ENTIRE western hemisphere. Seriously, I believe that the younger, western nations would have something to defend their countries, not just some miniscule border patrol/police force.
I know that it takes a large amount of time and effort to create unique units for every civilization, along with any other type of software design, but there needs to be some changes in the strength ratings of unique units to make a more balanced and historically accurate game. I noticed that Commonwealth and American units have, for the most part, the same strength. If you all have not noticed, there are MANY differences in both types of infantry. The weapons used by both factions are completely different, one using the standard British Lee-Enfield, and the other using the M1 Garand. Not to mention the amount of supplies that each typical soldier would have at his disposal. The American soldiers would have a lot more supply, and therefore more firepower. Without the flow of American supply to Britain, the British would not have much to show for on the battlefield. British and American planes should also be tweaked, both accomplished much, but they were not the same. Also, British and American tanks NEED to be tweaked. The Crusader could not even compare to the m4 Sherman. And why does the Chinese Sherman have 8 more strength than the M4??? THEY ARE THE SAME TANK! There were no modifications to the tanks sent to the Chinese, they were the same tanks sent to Western Europe for the American Army! Not even a veteran sherman with a 76mm gun upgrade could beat a M26 Pershing, which beats the Sherman in armor, firepower, and it had a low profile!
Speaking of tanks, why do the Soviets outbest any other armor? I realize that the T-34 had sloped armor and could beat many older German models, but still, the Soviet tanks had less firepower than their German counterparts. The Tiger's strength needs to be increased, because it could take out a Pershing on a head-to-head engagement. Still, the Pershing was better than the KV-1, which beats any other tank. Just because it had sloped armor, which the Pershing had as well. The KV-1 had a 76mm gun, but not as good armor, so a Sherman with a 76mm could beat it head to head, because both have sloped frontal armor. Both American tanks, the Sherman and the Pershing need to be increased, or the strength of the Soviet tanks decreased to provide better accuracy. And when does anyone hear about the might of the Italian armor??? Last time I checked, the German tanks were the best in quality, weight, firepower, and for some of the later models, armor thickness. The Italian tank's strength need to be decreased- they were not German panzers!
Still, I have many more issues that are not listed here, but need to be resolved before the next addon release! If anyone here wants to hear the rest of them, please reply, because I don't feel like typing all of this up in 1 post. This is a great mod Dale, I applaud you for making it, but these new Strength ratings and Geographical and Historical discrepancies need to be addressed! This Mod can be played the way you want to, but you can't change the way the units perform on the battlefield. Historical Accuracy is the key to these types of games. I havent found a WW2 game yet that hasn't had any problems with it, but I hope maybe this new addon might not have less than what I have seen already.
Hello!
I d/l'ed the beta AOP here for the BTS v3.17 and I went to load an old save (think it was from 3.13) and got a "failure.... somthin somethin" (it happened so fast I couldnt read what it said) and the game closed. Then I tried starting a brand new 1936 Hitler scenario and I noticed none of the RTW maps were in the menu.
What I did was, I was having issues getting RTW to start at all after I installed the AOP, so what I did was delete the whole RTW mod folder and I d/l'ed and installed the Full 3.17 Beta. I'm wondering if maybe there were none of the maps included in the new Beta maybe? I dunno. I'm not too tech savvy, but just wanted to let you know about this, maybe its a legit problem.
Danke!
How is the BETA fun? Personally, I would rather play Axis & Allies for PC, even though that is probably the second most inaccurate WW2 game. Is it "fun" to realize that your M4 Sherman is weaker than the Chinese one, yet you are the one who gave them to the Chinese in the first place? Is it fun to see that your enemy units are better than yours, but shouldnt be in the first place? Is it fun to see hordes of units the AI builds charge through your territory and destroy all of your units because they were given a strength boost to make the game "balanced"? Historical Accuracy is the key to what makes a game fun. I didnt have many problems with the first version of RtW (the one that came with BtS) because it was fairly accurate and therefore, fun to play. Units were, for the most part balanced, and unique units were unique to the way they were in history! Once the second addon came in, I was very upset at the fact that Panzer IVs were considered better than Tigers because they cost less, moved farther and had the same strength as the Tiger. Still, the strength of the American B-17s and B-29s have not been close to what they really were, and that, frankly is disappointing and certainly not fun. Destroying the Maginot Line was also very hard in the fact that air units and artillery could only damage up to 50% of it. I'm glad that was fixed, but please, what a waste of air power that would be badly needed elsewhere. And destroying that thing by force of units would just be a waste of production and time. Also, Japanese units are, in my opinion underpowered a bit, because the Chinese have better ones. Japan was winning the war in China because they were more advanced, and had a better equipped army and air force. China was a crumbling nation split between Nationalists and Communists, not to mention European spheres of influence. The only good units they could get a hold of were gifts from other nations, mostly the Soviet Union and the United States. I don't see why a Chinese heavy tank (M4), let alone any other tank they get should have more strength, just because it is labeled "Heavy Tank." I understand that you need to appeal to a larger variety of gamers, but still, I think you should be able to pick a faction and play as though you were following the course of history, within certain limits of course. I mean, the game is meant for open play, all civ games are, but still, countries like Austria or Mexico are not meant to conquer the world. I really think you need to fix some of these strength issues Dale, because it doesnt make the game fun for gamers who aim for accuracy and realism. No game is ever realistic, but this new BETA is the farthest from realistic than the other versions of RtW.
Oh and by the way, yes the western nation's armies are, I agree, historically accurate, but still, there is nothing stopping any one country in the western hemisphere from taking over the Americas. The only possible threat would be Britain, but they only control the Falkland Islands. I know this is a flaw of civ, but could you think of any way to make the AI smarter in terms of diplomacy? In my global assault hitler-hirohito game, my friend has conquered both of the Americas but no one can stop him. And the "best" part is, is that I'm playing as Germany, so everyone hates me more than they hate America, although, they have been going on a conquering spree, and all I have taken is maybe 6 cities at most. And that gained me, what? Maybe 10 more squares of cultural influence? Again Dale, I know that this isn't your fault, its the way Civ4 works, but is there any way for you to fix this?
Dale can't "fix " the AI. Its the way it is and we have to live with that. As has been said many times the units strengths are based more on what is needed to achieve a balance in game play rather than what is realistic. Every side is potentially playable in the scenarios which I personally think is a brave thing from Dale. Trying to achieve a balance whereby the Chinese can survive war but the posesions of the Empires etc fall in the Pacific can't be hard. Before getting too stuck into Dale try setting it up the way you'd like and testing for balance with every side not just your own favourites. All game design is a compromise and when constrained by the limits of an AI such as Civ 4 has the developer is seriously stuck between the provebial rock and the hardplace.
Dan
MAKING IT HISTORICALLY ACCURATE WOULD BALANCE IT. I mean come on the russians have the production power to produce whatever they want in a very short amount of time. Couple that with the fact that their stuff is what it is now, and they now have hordes of good units, when they really should have hordes of bad units that the germans try to counter with just good units. The russian tanks weren't that good and thusly the germans now lose their one advantage, the fact that they have the best tanks. Yes the russians had sloped armor, but the only works in defense. I have just used the russians as an example i could go on and on.
Yes the civ4 engine does allow this, you just have to know what to do, and i'm sure Dale knows what he is doing. And that's the whole thing, YOU want an ENJOYABLE game. Besides the fact that this is only what YOU want, making it historically accurate would make it less enjoyable yes, but make it more challenging. So basically what you have just said is that you want an easy game that you can win rather then one that is hard and would make you think.Unfortually the Civ 4 engine doesn't allow the mod to be historically accurate without completely screwing up gameplay, it would be lovely if it did, but at present it doesn't seem to be possible and i would rather have an enjoyable game with slightly odd strengths in historical terms than get ran over by a AI with super good production and very strong units. If you are finding the russians being too powerful may i suggest (if you know python enough) that you turn bitter winter off.![]()
Yes the civ4 engine does allow this, you just have to know what to do, and i'm sure Dale knows what he is doing.
And that's the whole thing, YOU want an ENJOYABLE game. Besides the fact that this is only what YOU want, making it historically accurate would make it less enjoyable yes, but make it more challenging. So basically what you have just said is that you want an easy game that you can win rather then one that is hard and would make you think.