Fagan:
You said you see no difference between Civ complete 3.17 RtW version, and AOP3. Do you see Hitler or Hirohito as a choice? Is the German flag the Empire's flag or Swastika?
Cough cough my mistake about this point, there's no problem about that, I have the german light tank with move 4, factories don't bring anymore production bonus. But for cultural changes I don't see clearly the changes.
The crash problem is more a problem but it seems I found a way against this through the file GlobalDefinesAlt.xml.
Is there any doc about the param set here and what are the possible values?
Before to change anything in this file I had two things with any version of Road to war I tried :
- Duplicate diary button at top left : At the right of the diary button another one quite similar but with no icon picture on it and that open nothing.
- Soon after the war start the game crash very often, Could play a game anyway by saving multiple time each turn and doing one turn per one turn and almost a crash at each game turn.
Now the two problems disapeared, here is the new version of GlobalDefinesAlt.xml I'm using:
Code:
<Define>
<DefineName>DCM_BATTLE_EFFECTS</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>
<Define>
<DefineName>NUM_GAME_FEATURES</DefineName>
<iDefineIntVal>8</iDefineIntVal>
</Define>
<Define>
<DefineName>NUM_BATTLE_FEATURES</DefineName>
<iDefineIntVal>5</iDefineIntVal>
</Define>
<Define>
<DefineName>DCM_AIR_BOMBING</DefineName>
<iDefineIntVal>1</iDefineIntVal>
</Define>
<Define>
<DefineName>DCM_CIV_CUSTOMISER</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>
<Define>
<DefineName>DCM_RANGE_BOMBARD</DefineName>
<iDefineIntVal>1</iDefineIntVal>
</Define>
<Define>
<DefineName>DCM_CIV_CHANGER</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>
<Define>
<DefineName>DCM_CIV_CHANGER_MODE</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>
<Define>
<DefineName>DCM_CIV_CHANGER_CHANGES</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>
<Define>
<DefineName>DCM_STACK_ATTACK</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>
<Define>
<DefineName>DCM_OPP_FIRE</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>
<Define>
<DefineName>DCM_ACTIVE_DEFENSE</DefineName>
<iDefineIntVal>1</iDefineIntVal>
</Define>
<Define>
<DefineName>DCM_ARCHER_BOMBARD</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>
<Define>
<DefineName>DCM_FIGHTER_ENGAGE</DefineName>
<iDefineIntVal>1</iDefineIntVal>
</Define>
I don't see what that changed clearly, the only things I clearly noticed are :
- I don't have anymore the fog of war graphics nor the gameplay effects (on food production and unit moving)
- There's no more duplicate diary button at top left.
- When I scroll the map by moving the mouse on border the scrolling is less smooth but works well anyway.
- And the best, the game seems to not crash anymore when in multiple game with multiple version, after war start, the game was crashing very often.
But I wonder if anyway someone could explain me what are each option in this file?