My first intention was Ruff's saves, I really like the bet you do on Liberalism, and it have payed...
But I need to make a usefull vote, so it's between Mutineer and me...
Mutineer's strategy seems to be powerfull, but with my save it is still possible to use this strategy (in 6 turns...). And honestly, I cannot betrayed the trust half of the crew as put in me
So, I vote for me , long live me... huhhuh...
About the fact, I didn't trade for feudalism and horseback riding. For me it wasn't a necessity, we haven't any horses, and we don't need longbows, as musketman comes in really soon.
Bobrath and Pholk, when are you guys going to be able to post? It has been a week. We should limit the playing time to only three days. I'm guilty of waiting too long too. Knowing that you don't need to report for a week makes it hard to remember you are even up and soon you are losing interest.
I will be playing and posting tonight. With RL responsibilities and other Civ things going on, the main reason i signed onto this SG was for the long duration we have with the turns. Sometimes I play that first weekend, sometimes I need to wait until the last minute, but I enojoy having the luxury of the "Week per Turnset" rotation we have set-up here. To be honest, I wouldn't've joined if it were a quicker turn around. That being said, at this point, i wouldn't be opposed to a quicker schedule, though.
I think part of the 'slow-ness' of this SG is that, not counting the discussion of the various saves, there's not much else discussion going on. However, it is not needed all that much w/the Concurrent format; we each just play what we think is the best moves for where we think the game is going. To discuss best strat's beforehand would be to deprive the concurrent format of its purpose, so we may just be stuck with this 'slowness.'
I rushed the Taj Mahal with a GE that was lying around. The Golden Age helped tremendously.
After gunpowder I went for Military Tradition for the Cavs. After mil trad I went Printing Press to improve our rotting economy. All these new cities have basically killed it. I signed peace with Hatty for her World Map, 1gpt, Fuedalism and Divine Right.
I got gold and HBR from capac in a deal.
I started building up a stack next to Karakorum to either fininish off Egypt or move on to somebody else. I stopped building units though becuase our economy was so horrible.
I killed an Egyptian galley that had a settler on it.
Also I played too many turns (24). Hard to keep track when you are playing 20. Sorry about this. So when you are judging the saves just remember that I got 4 extra turns to do things while they did not.
Primary theme of my turns was massive application of . If a city could bear the whip, it got it. We've got a ton of food surplus cities and I used them as much as I could. Hard part was balancing WW with the whipping. Actually got a bit more aggresive with the whip to help offset some unhappy (odd as that sounds).
I completed 2 wonders - Spiral Minaret in Delhi (keep the Great Prop points up!) & Taj Mahal in Karakorum (2 turns left in our GA at handoff).
I prosecuted the war with Hatty and was able to capture Byblos, Abydos, Elephantine, and Heliopolis (Temple of Solomon intact). I raised El-Amarna as it only served to crowd up on Helio.
Hatty relocated her capital to Alexandria which means Byblos is under much more cultural pressure unfortunatly. She has one city left on her original contienent. Hatty has at least one (maybe two) galleys out with settlers in them. So as soon as we finish Astronomy research lets get frigats and galleons out there to take the seas away from her.
Our navy took a beating (down to 2 galleys and 1 caravel), but the majority of transport is done. Forces on the continent should be sufficient. Hatty has nothing I want in exchange for peace. She did finish Angkor Wat around my 19th turn, so we can look to capture that instead.
Tech Wise, I researched or traded for:
Gunpowder
Feudalism
HorseBackRiding
Divine Right
Chemistry
Guilds
HC has Banking and Bismark has Astronomy. Not sure what they have beyond that.
Astronomy is due in 6 turns. Running 50% research (20% culture) @ -6gpt w/ 420 in the bank. Note those numbers are affected by our Golden Age.
I did end up gifting Gunpowder to Bismark (when he asked for it). Interested in keeping him our bestest buddy. Denied other requests (no demands made to us).
No Great People popped for me. (Edit - apparently I never noticed the GE sleeping... so we still have him in my save)
Other interesting pics:
The current culture map
Our newest founded city and one of Hatty's desperation settlers:
Giza will be a pain to take down, I'm in the process of reducing its ability to build any more units.
Pi-Ramses is her last gasp defense on her mainland:
The boring yet informational if you can bear to read it autolog:
Spoiler:
Turn 200 (1400 AD) User comment: Some where I can Delhi finishes: Maceman Madras finishes: Theatre Bangalore finishes: Buddhist Temple Karakorum finishes: Theatre Thebes finishes: Theatre
Turn 201 (1410 AD) Delhi begins: Crossbowman Madras begins: Aqueduct Bangalore begins: Harbor Karakorum begins: The Taj Mahal Thebes begins: Work Boat Maceman promoted: Combat I Maceman promoted: Cover Maceman promoted: City Raider I Maceman promoted: City Raider II Bangalore's borders expand Karachi finishes: Buddhist Temple Thebes's borders expand
Turn 206 (1460 AD) Research begun: Chemistry Delhi begins: The Spiral Minaret Turfan begins: Longbowman Byblos begins: Theatre War Elephant loses to: Egyptian Crossbowman (2.58/6) War Elephant promoted: Combat I War Elephant promoted: Combat II War Elephant defeats (8.00/8): Egyptian Archer Maceman loses to: Egyptian Archer (0.48/3) Maceman promoted: City Raider I Maceman promoted: City Raider II Maceman defeats (6.64/8): Egyptian Crossbowman Lahore's borders expand Karachi's borders expand
Turn 208 (1480 AD) Turfan begins: Buddhist Temple Lahore begins: Longbowman Thebes begins: Courthouse Abydos begins: Lighthouse Crossbowman promoted: City Garrison I Crossbowman promoted: City Garrison II Catapult loses to: Egyptian Pikeman (0.24/6) Maceman defeats (6.96/8): Egyptian Archer Maceman defeats (5.76/8): Egyptian Archer Maceman defeats (5.76/8): Egyptian Archer Swordsman defeats (1.50/6): Egyptian Archer Karachi finishes: Longbowman
Turn 209 (1490 AD) Karachi begins: Lighthouse Longbowman promoted: City Garrison I Longbowman promoted: City Garrison II Maceman defeats (3.36/8): Egyptian Longbowman Maceman defeats (1.92/8): Egyptian Pikeman Buddhism has spread: Heliopolis (Egyptian Empire) Judaism has spread: Heliopolis Buddhism has spread: Heliopolis Captured Heliopolis (Hatshepsut) Longbowman promoted: City Garrison I Longbowman promoted: City Garrison II Delhi's borders expand Byblos's borders expand Maceman loses to: Egyptian Crossbowman (5.04/6)
Turn 210 (1500 AD) Maceman loses to: Egyptian Crossbowman (2.76/6) Swordsman III (Maceman) promoted: City Raider III Swordsman VI (Swordsman) promoted: City Raider III Bombay finishes: Buddhist Temple Hieraconpolis's borders expand
Turn 211 (1505 AD) Bombay begins: Theatre Swordsman IV (Swordsman) promoted: City Raider III Madras finishes: Aqueduct Turfan finishes: Buddhist Temple Bangalore finishes: Longbowman Thebes finishes: Courthouse Memphis finishes: Library
Turn 212 (1510 AD) Madras begins: Buddhist Temple Turfan begins: Settler Bangalore begins: Work Boat Thebes begins: Library Memphis begins: Granary Longbowman promoted: City Garrison I
Turn 213 (1515 AD) Elephantine begins: Courthouse Golden Age begins Karakorum finishes: The Taj Mahal Lahore finishes: Longbowman Karachi finishes: Lighthouse
Turn 214 (1520 AD) Karakorum begins: Buddhist Missionary Lahore begins: Barracks Karachi begins: Globe Theatre Longbowman promoted: City Garrison I Galley loses to: Egyptian Galley (0.80/2) Karakorum begins: Buddhist Temple Hieraconpolis finishes: Courthouse
Turn 215 (1525 AD) Hieraconpolis begins: Lighthouse Bombay finishes: Theatre Madras's borders expand Madras finishes: Buddhist Temple Karakorum finishes: Buddhist Temple Kolhapur finishes: Barracks Elephantine's borders expand Buddhism has spread: Dusseldorf (German Empire)
Turn 216 (1530 AD) Bombay begins: University Madras begins: Barracks Karakorum begins: University Kolhapur begins: Forbidden Palace Heliopolis begins: Theatre Turfan finishes: Settler Thebes finishes: Library Memphis's borders expand Caravel loses to: Egyptian Caravel (1.20/3)
Turn 217 (1535 AD) Turfan begins: University Thebes begins: Barracks Research begun: Astronomy Delhi finishes: The Spiral Minaret Turfan's borders expand Bangalore finishes: Work Boat Thebes's borders expand Galley loses to: Egyptian Caravel (0.12/3)
Turn 218 (1540 AD) Delhi begins: Theatre Bangalore begins: Barracks Hyderabad founded Hyderabad begins: Lighthouse Maceman defeats (0.40/8): Egyptian Longbowman Swordsman defeats (4.32/6): Egyptian Spearman Judaism has spread: El-Amarna (Egyptian Empire) Buddhism has spread: El-Amarna (Egyptian Empire) Judaism has spread: El-Amarna Buddhism has spread: El-Amarna Captured El-Amarna (Hatshepsut) Razed El-Amarna Judaism has spread: El-Amarna Buddhism has spread: El-Amarna El-Amarna lost Jaipur finishes: Courthouse Thebes finishes: Barracks Memphis finishes: Granary Byblos finishes: Lighthouse Heliopolis's borders expand Heliopolis finishes: Theatre
Ruff
T00/1400: I trust in Radio and do no MM. Im thinking we should just aim for a Assembly and then Mass Media for a Dom-assisted Diplo win w/Germany as our allies, as Huayna has the most population besides us. However, wed need to gobble up a couple more civs first.
T01/1410: Sending some workers over to New India (old Egypt). A cat bombards Byblos and the 2-mace, elephant-army take the city!
I found Cai Lun (maybe GPs should be left unfortified/sentried or highlighted in some way). Move him into Kara for a wonder. Hmmm I guess Taj is the best way to go for now.
T02/1420: I have our armies moving onto Pi-Ramesses and weve got a measley cat-mace pair on Elephantine Island (curiously sans elephants). Taj built and GA starts.
T03/1430: Bombardment of Elephantine begins and our army arrives at the gates of Pi-R.
T04/1440: Gunpowder comes due and I want to head to Assembly Line (11 techs away) so lets do Chemistry first for now. I revolt to Serfdom and OR.
T05/1450: a lose a mace near Elep. to a WC after I beat an xbow and another WC. Up north, I lose a sword to an xbow. I send the cat in on my turn. I defeats an archer! Nice! Up north, my other sword loses.
1460: One unit short to take Pi-R! Doh!!
1470: 10 million folks!! Way to go, Indians. Procreate!! I take the city now, but the army will need to rest. Oddly enough, Hatty moved an archer out of the city on the inter-turn.
1500: The GA has ended and my armies are beginning the attack on Heliopolis. These plains would be deadly if Hatty had any offensive units that is.
T11/1505: Chemistry (Grens and Frigates[!!] ) > Mil Trad in 8
T13/1515: Our maces take Heliopolis as our lone cat bombards the city to 0! The plan is to raze El-Amarna, reinforce the small landing party that is now bound for Alexandria Island, the NEW capital, while a smaller force is landed again on Elepantine to finish THAT off. Research is now at 40% and about to go lower. I think we can afford to only keep Alexandria, and then slowly colonize the rest of the lands here on New India and the smaller islands in between. Giza can wait until after a peace treaty.
1535 ~ I raze El-A.
1550: Forces are poised to take Elephantine next turn and Alex. either next turn or 1560. That should be it for the war. Once we take these two cities, we relegate Egypt to here lowly ice colonies that we could pluck after 10 turns and do better for Diplo/Dom! Mil Trad due in 3.
I built various infra projects throughout the realm, centering on courthouses, harbors, and libraries.
Its Voting Time!
pholkhero - votes for pholkhero
bobs' Wrath - votes for bob
Mutineer - votes for pholkhero
chriseay - votes for bob
knupp715 - votes for knupp715
Ruff_Hi - votes for bobs' Wrath
radiopill - votes for pholkhero
Hmm - hard to get a read on where Hero is up to with the Egyption mainland - looks like you cleaned off the mainland and have a few islands to go. No idea re score, science, economy, etc.
Knupp - 24 rounds - oh dear. Looks like you have 1 city left on the main land (or have just taken it) but your score is almost the same as Bob's.
I'm voting for Bob's - that remaining city on the main land will be gone soon.
Hmm - hard to get a read on where Hero is up to with the Egyption mainland - looks like you cleaned off the mainland and have a few islands to go. No idea re score, science, economy, etc.
yeah, i was up till 1 playing the game and didn't have a chance to grab some screens this morning. The mainland IS clear, and Alexandria and Elephantine will go in the next couple of turns.
Sci: i traded/researched: guns, horse, divine, fuedal, chemistry, (and mil trad is due in 3), I can post up screens tonight, though, FYI.
I have very big biff agains Bob save for giving away gunpowder to Bismark.
Bismark is our main competitor and he own best wander and our next target. There are absolutly no reason to help him to catch up in military texnology.
Will wait for more information befor decide between rest of saves.
I need people's votes. Need to select a save and allocate teams. Long week end in the US so people will have plenty of time and write reports BUT WE NEED TO SELECT THE SAVE!
hmm..i like the progress i made and the musket & the beginnings of a gren army. Perhaps my tech choices were off, but we can use the military tech adv to conquer another civ or two quickly to get close enough to diplo-dom (like the dinosaur). Knupp did well, but i don't like El-Amerna being kept, however, he got a city or two more than i did. I also didn't use the whip at all, so that is available to the next player if they'd like.
i hate to do it and "Pull a Radio" i will vote for myself.
Pholkhero: votes for Pholkhero
[the above is for your cut&paste pleasure]
also, here's my save if anyone wants to look around.
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