Ruff02 - Concurrent Succession Game

ruff_hi said:
@Radiopill - we will need your vote! Also, any lurkers can also vote!

I know and it's a tough decision... :hammer2:

My first intention was Ruff's saves, I really like the bet you do on Liberalism, and it have payed...
But I need to make a usefull vote, so it's between Mutineer and me...

Mutineer's strategy seems to be powerfull, but with my save it is still possible to use this strategy (in 6 turns...). And honestly, I cannot betrayed the trust half of the crew as put in me :king: ;)

So, I vote for me :mischief: , long live me... huhhuh...:lol:

About the fact, I didn't trade for feudalism and horseback riding. For me it wasn't a necessity, we haven't any horses, and we don't need longbows, as musketman comes in really soon.
 
Ok, Group 2 - off you go ...

Group 2
bobrath
pholkhero
knupp715
 
Bobrath and Pholk, when are you guys going to be able to post? It has been a week. We should limit the playing time to only three days. I'm guilty of waiting too long too. Knowing that you don't need to report for a week makes it hard to remember you are even up and soon you are losing interest.
 
I will be playing and posting tonight. With RL responsibilities and other Civ things going on, the main reason i signed onto this SG was for the long duration we have with the turns. Sometimes I play that first weekend, sometimes I need to wait until the last minute, but I enojoy having the luxury of the "Week per Turnset" rotation we have set-up here. To be honest, I wouldn't've joined if it were a quicker turn around. That being said, at this point, i wouldn't be opposed to a quicker schedule, though.

I think part of the 'slow-ness' of this SG is that, not counting the discussion of the various saves, there's not much else discussion going on. However, it is not needed all that much w/the Concurrent format; we each just play what we think is the best moves for where we think the game is going. To discuss best strat's beforehand would be to deprive the concurrent format of its purpose, so we may just be stuck with this 'slowness.'
 
Sorry for the delay on mine. No good excuse except lazieness. Will get it posted up tonight.
 
bobrath said:
Sorry for the delay on mine. No good excuse except lazieness. Will get it posted up tonight.

:lol: Same here. With such a long time between each report it's hard to remember to play. Anyways, posting now.
 
bobrath said:
Sorry for the delay on mine. No good excuse except lazieness. Will get it posted up tonight.
but there is no delay ~ Wed is always post day ~
 
Cities Captured/Razed:








Cities Built:



I rushed the Taj Mahal with a GE that was lying around. The Golden Age helped tremendously.



After gunpowder I went for Military Tradition for the Cavs. After mil trad I went Printing Press to improve our rotting economy. All these new cities have basically killed it. I signed peace with Hatty for her World Map, 1gpt, Fuedalism and Divine Right.

I got gold and HBR from capac in a deal.

I started building up a stack next to Karakorum to either fininish off Egypt or move on to somebody else. I stopped building units though becuase our economy was so horrible.

I killed an Egyptian galley that had a settler on it. :D

Also I played too many turns (24). Hard to keep track when you are playing 20. Sorry about this. So when you are judging the saves just remember that I got 4 extra turns to do things while they did not.
 
Not my best writeup... but here we go:

Primary theme of my turns was massive application of :whipped:. If a city could bear the whip, it got it. We've got a ton of food surplus cities and I used them as much as I could. Hard part was balancing WW with the whipping. Actually got a bit more aggresive with the whip to help offset some unhappy (odd as that sounds).

I completed 2 wonders - Spiral Minaret in Delhi (keep the Great Prop points up!) & Taj Mahal in Karakorum (2 turns left in our GA at handoff).

I prosecuted the war with Hatty and was able to capture Byblos, Abydos, Elephantine, and Heliopolis (Temple of Solomon intact). I raised El-Amarna as it only served to crowd up on Helio.
civ4screenshot00005ma.jpg

Hatty relocated her capital to Alexandria which means Byblos is under much more cultural pressure unfortunatly. She has one city left on her original contienent. Hatty has at least one (maybe two) galleys out with settlers in them. So as soon as we finish Astronomy research lets get frigats and galleons out there to take the seas away from her.

Our navy took a beating (down to 2 galleys and 1 caravel), but the majority of transport is done. Forces on the continent should be sufficient. Hatty has nothing I want in exchange for peace. She did finish Angkor Wat around my 19th turn, so we can look to capture that instead.

Tech Wise, I researched or traded for:
Gunpowder
Feudalism
HorseBackRiding
Divine Right
Chemistry
Guilds

HC has Banking and Bismark has Astronomy. Not sure what they have beyond that.

Astronomy is due in 6 turns. Running 50% research (20% culture) @ -6gpt w/ 420 in the bank. Note those numbers are affected by our Golden Age.
civ4screenshot00110an.jpg



I did end up gifting Gunpowder to Bismark (when he asked for it). Interested in keeping him our bestest buddy. Denied other requests (no demands made to us).

No Great People popped for me. (Edit - apparently I never noticed the GE sleeping... so we still have him in my save)

Other interesting pics:
The current culture map
civ4screenshot00079pb.jpg


Our newest founded city and one of Hatty's desperation settlers:
civ4screenshot00081xb.jpg


Giza will be a pain to take down, I'm in the process of reducing its ability to build any more units.
civ4screenshot00094xc.jpg


Pi-Ramses is her last gasp defense on her mainland:
civ4screenshot00101hg.jpg


The boring yet informational if you can bear to read it autolog:
Spoiler :

Turn 200 (1400 AD)
User comment: Some :whipped: where I can
Delhi finishes: Maceman
Madras finishes: Theatre
Bangalore finishes: Buddhist Temple
Karakorum finishes: Theatre
Thebes finishes: Theatre

Turn 201 (1410 AD)
Delhi begins: Crossbowman
Madras begins: Aqueduct
Bangalore begins: Harbor
Karakorum begins: The Taj Mahal
Thebes begins: Work Boat
Maceman promoted: Combat I
Maceman promoted: Cover
Maceman promoted: City Raider I
Maceman promoted: City Raider II
Bangalore's borders expand
Karachi finishes: Buddhist Temple
Thebes's borders expand

Turn 202 (1420 AD)
Karachi begins: Theatre
Memphis begins: Theatre
War Elephant defeats (3.92/8): Egyptian Horse Archer
Maceman defeats (5.76/8): Egyptian Archer
Maceman defeats (4.64/8): Egyptian Axeman
Buddhism has spread: Byblos (Egyptian Empire)
Judaism has spread: Byblos
Buddhism has spread: Byblos
Captured Byblos (Hatshepsut)
Delhi finishes: Crossbowman
Bombay finishes: Market
Kolhapur finishes: Granary
Memphis finishes: Theatre
Caravel loses to: Egyptian Caravel (0.60/3)

Turn 203 (1430 AD)
Delhi begins: Longbowman
Bombay begins: Buddhist Temple
Kolhapur begins: Lighthouse
Memphis begins: Library
Thebes finishes: Work Boat
Memphis's borders expand

Turn 204 (1440 AD)
Thebes begins: Granary
Maceman promoted: City Raider I
Maceman promoted: City Raider II
War Elephant promoted: Formation
Bangalore finishes: Harbor
Karachi finishes: Theatre
Kolhapur finishes: Lighthouse

Turn 205 (1450 AD)
Bangalore begins: Longbowman
Karachi begins: Longbowman
Kolhapur begins: Barracks
War Elephant promoted: Flanking I
War Elephant promoted: Flanking II
Swordsman defeats (2.16/6): Egyptian Archer
Swordsman defeats (1.20/6): Egyptian Archer
Captured Abydos (Hatshepsut)
Delhi finishes: Longbowman
Turfan finishes: Aqueduct

Turn 206 (1460 AD)
Research begun: Chemistry
Delhi begins: The Spiral Minaret
Turfan begins: Longbowman
Byblos begins: Theatre
War Elephant loses to: Egyptian Crossbowman (2.58/6)
War Elephant promoted: Combat I
War Elephant promoted: Combat II
War Elephant defeats (8.00/8): Egyptian Archer
Maceman loses to: Egyptian Archer (0.48/3)
Maceman promoted: City Raider I
Maceman promoted: City Raider II
Maceman defeats (6.64/8): Egyptian Crossbowman
Lahore's borders expand
Karachi's borders expand

Turn 207 (1470 AD)
War Elephant defeats (5.92/8): Egyptian Horse Archer
War Elephant defeats (6.08/8): Egyptian Horse Archer
Byblos begins: Lighthouse
War Elephant defeats (6.88/8): Egyptian Archer
Maceman defeats (4.24/8): Egyptian Horse Archer
Maceman defeats (5.60/8): Egyptian War Chariot
Buddhism has spread: Elephantine (Egyptian Empire)
Buddhism has spread: Elephantine
Captured Elephantine (Hatshepsut)
Turfan finishes: Longbowman
Lahore finishes: Market
Thebes finishes: Granary

Turn 208 (1480 AD)
Turfan begins: Buddhist Temple
Lahore begins: Longbowman
Thebes begins: Courthouse
Abydos begins: Lighthouse
Crossbowman promoted: City Garrison I
Crossbowman promoted: City Garrison II
Catapult loses to: Egyptian Pikeman (0.24/6)
Maceman defeats (6.96/8): Egyptian Archer
Maceman defeats (5.76/8): Egyptian Archer
Maceman defeats (5.76/8): Egyptian Archer
Swordsman defeats (1.50/6): Egyptian Archer
Karachi finishes: Longbowman

Turn 209 (1490 AD)
Karachi begins: Lighthouse
Longbowman promoted: City Garrison I
Longbowman promoted: City Garrison II
Maceman defeats (3.36/8): Egyptian Longbowman
Maceman defeats (1.92/8): Egyptian Pikeman
Buddhism has spread: Heliopolis (Egyptian Empire)
Judaism has spread: Heliopolis
Buddhism has spread: Heliopolis
Captured Heliopolis (Hatshepsut)
Longbowman promoted: City Garrison I
Longbowman promoted: City Garrison II
Delhi's borders expand
Byblos's borders expand
Maceman loses to: Egyptian Crossbowman (5.04/6)

Turn 210 (1500 AD)
Maceman loses to: Egyptian Crossbowman (2.76/6)
Swordsman III (Maceman) promoted: City Raider III
Swordsman VI (Swordsman) promoted: City Raider III
Bombay finishes: Buddhist Temple
Hieraconpolis's borders expand

Turn 211 (1505 AD)
Bombay begins: Theatre
Swordsman IV (Swordsman) promoted: City Raider III
Madras finishes: Aqueduct
Turfan finishes: Buddhist Temple
Bangalore finishes: Longbowman
Thebes finishes: Courthouse
Memphis finishes: Library

Turn 212 (1510 AD)
Madras begins: Buddhist Temple
Turfan begins: Settler
Bangalore begins: Work Boat
Thebes begins: Library
Memphis begins: Granary
Longbowman promoted: City Garrison I

Turn 213 (1515 AD)
Elephantine begins: Courthouse
Golden Age begins
Karakorum finishes: The Taj Mahal
Lahore finishes: Longbowman
Karachi finishes: Lighthouse

Turn 214 (1520 AD)
Karakorum begins: Buddhist Missionary
Lahore begins: Barracks
Karachi begins: Globe Theatre
Longbowman promoted: City Garrison I
Galley loses to: Egyptian Galley (0.80/2)
Karakorum begins: Buddhist Temple
Hieraconpolis finishes: Courthouse

Turn 215 (1525 AD)
Hieraconpolis begins: Lighthouse
Bombay finishes: Theatre
Madras's borders expand
Madras finishes: Buddhist Temple
Karakorum finishes: Buddhist Temple
Kolhapur finishes: Barracks
Elephantine's borders expand
Buddhism has spread: Dusseldorf (German Empire)

Turn 216 (1530 AD)
Bombay begins: University
Madras begins: Barracks
Karakorum begins: University
Kolhapur begins: Forbidden Palace
Heliopolis begins: Theatre
Turfan finishes: Settler
Thebes finishes: Library
Memphis's borders expand
Caravel loses to: Egyptian Caravel (1.20/3)

Turn 217 (1535 AD)
Turfan begins: University
Thebes begins: Barracks
Research begun: Astronomy
Delhi finishes: The Spiral Minaret
Turfan's borders expand
Bangalore finishes: Work Boat
Thebes's borders expand
Galley loses to: Egyptian Caravel (0.12/3)

Turn 218 (1540 AD)
Delhi begins: Theatre
Bangalore begins: Barracks
Hyderabad founded
Hyderabad begins: Lighthouse
Maceman defeats (0.40/8): Egyptian Longbowman
Swordsman defeats (4.32/6): Egyptian Spearman
Judaism has spread: El-Amarna (Egyptian Empire)
Buddhism has spread: El-Amarna (Egyptian Empire)
Judaism has spread: El-Amarna
Buddhism has spread: El-Amarna
Captured El-Amarna (Hatshepsut)
Razed El-Amarna
Judaism has spread: El-Amarna
Buddhism has spread: El-Amarna
El-Amarna lost
Jaipur finishes: Courthouse
Thebes finishes: Barracks
Memphis finishes: Granary
Byblos finishes: Lighthouse
Heliopolis's borders expand
Heliopolis finishes: Theatre

Turn 219 (1545 AD)
Jaipur begins: Lighthouse
Thebes begins: Buddhist Missionary
Memphis begins: Jewish Temple
Heliopolis begins: Versailles
Maceman promoted: City Raider III
Delhi finishes: Theatre
Calcutta finishes: Forge
Lahore finishes: Barracks

Turn 220 (1550 AD)
Delhi begins: Caravel
Calcutta begins: Harbor
Lahore begins: Harbor
Swordsman promoted: Cover
 
Ruff
T00/1400: I trust in Radio and do no MM. I’m thinking we should just aim for a Assembly and then Mass Media for a Dom-assisted Diplo win w/Germany as our allies, as Huayna has the most population besides us. However, we’d need to gobble up a couple more civs first.

T01/1410: Sending some workers over to New India (old Egypt). A cat bombards Byblos and the 2-mace, elephant-army take the city!

I found Cai Lun (maybe GPs should be left unfortified/sentried or highlighted in some way). Move him into Kara for a wonder. Hmmm…I guess Taj is the best way to go for now.

T02/1420: I have our armies moving onto Pi-Ramesses and we’ve got a measley cat-mace pair on Elephantine Island (curiously sans elephants). Taj built and GA starts.

T03/1430: Bombardment of Elephantine begins and our army arrives at the gates of Pi-R.

T04/1440: Gunpowder comes due and I want to head to Assembly Line (11 techs away) so let’s do Chemistry first for now. I revolt to Serfdom and OR.

T05/1450: a lose a mace near Elep. to a WC after I beat an xbow and another WC. Up north, I lose a sword to an xbow. I send the cat in on my turn. I defeats an archer! Nice! Up north, my other sword loses.

1460: One unit short to take Pi-R! D’oh!!

1470: 10 million folks!! Way to go, Indians. Procreate!! I take the city now, but the army will need to rest. Oddly enough, Hatty moved an archer out of the city on the inter-turn.

1500: The GA has ended and my armies are beginning the attack on Heliopolis. These plains would be deadly if Hatty had any offensive units that is.

T11/1505: Chemistry (Grens and Frigates[!!] ) > Mil Trad in 8

T13/1515: Our maces take Heliopolis as our lone cat bombards the city to 0! The plan is to raze El-Amarna, reinforce the small landing party that is now bound for Alexandria Island, the NEW capital, while a smaller force is landed again on Elepantine to finish THAT off. Research is now at 40% and about to go lower. I think we can afford to only keep Alexandria, and then slowly colonize the rest of the lands here on New India and the smaller islands in between. Giza can wait until after a peace treaty.

1535 ~ I raze El-A.

1550: Forces are poised to take Elephantine next turn and Alex. either next turn or 1560. That should be it for the war. Once we take these two cities, we relegate Egypt to here lowly ice colonies that we could pluck after 10 turns and do better for Diplo/Dom! Mil Trad due in 3.
I built various infra projects throughout the realm, centering on courthouses, harbors, and libraries.
 
Its Voting Time!
pholkhero - votes for pholkhero
bobs' Wrath - votes for bob
Mutineer - votes for pholkhero
chriseay - votes for bob
knupp715 - votes for knupp715
Ruff_Hi - votes for bobs' Wrath
radiopill - votes for pholkhero

Candidates
bobs' Wrath (3)
knupp715 (1)
pholkhero (3)
 
Hmm - hard to get a read on where Hero is up to with the Egyption mainland - looks like you cleaned off the mainland and have a few islands to go. No idea re score, science, economy, etc.

Knupp - 24 rounds - oh dear. Looks like you have 1 city left on the main land (or have just taken it) but your score is almost the same as Bob's.

I'm voting for Bob's - that remaining city on the main land will be gone soon.
 
ruff_hi said:
Hmm - hard to get a read on where Hero is up to with the Egyption mainland - looks like you cleaned off the mainland and have a few islands to go. No idea re score, science, economy, etc.
yeah, i was up till 1 playing the game and didn't have a chance to grab some screens this morning. The mainland IS clear, and Alexandria and Elephantine will go in the next couple of turns.

Sci: i traded/researched: guns, horse, divine, fuedal, chemistry, (and mil trad is due in 3), I can post up screens tonight, though, FYI.
 
I have very big biff agains Bob save for giving away gunpowder to Bismark.
Bismark is our main competitor and he own best wander and our next target. There are absolutly no reason to help him to catch up in military texnology.
Will wait for more information befor decide between rest of saves.
 
pics:
civ4screenshot00257uv.jpg

civ4screenshot00261lb.jpg

civ4screenshot00284nb.jpg

civ4screenshot00296sa.jpg

civ4screenshot00319uw.jpg

Notice the Musket on the Sea ~ he is en route to Alexandria w/a gren i think
civ4screenshot00328fl.jpg
 
I need people's votes. Need to select a save and allocate teams. Long week end in the US so people will have plenty of time and write reports BUT WE NEED TO SELECT THE SAVE!
 
hmm..i like the progress i made and the musket & the beginnings of a gren army. Perhaps my tech choices were off, but we can use the military tech adv to conquer another civ or two quickly to get close enough to diplo-dom (like the dinosaur). Knupp did well, but i don't like El-Amerna being kept, however, he got a city or two more than i did. I also didn't use the whip at all, so that is available to the next player if they'd like.

i hate to do it and "Pull a Radio" :p i will vote for myself.

Pholkhero: votes for Pholkhero

[the above is for your cut&paste pleasure]

also, here's my save if anyone wants to look around.
 
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