My instructions were fairly simple and straight forward. Start Delhi on a Worker in 3 turns, build some Warriors and a Settler or two would be nice. Oh and then there is that whole Oracle-slingshot thing to do.
Sounds great on paper and it probably would have been fine if I had
actually put it on paper!
The logistics of managing 4 civs simultaneously seems to have eluded me.
Turn 20 (3200 BC)
Peter-4
Turn 21 (3160 BC)
Qin-1
IBT:
Tech learned: Priesthood
Gandhi-2
This game is so far a lot of just pressing Enter. And why are all of the Scouts wounded?
Research begun: Animal Husbandry
Except for Peter, all 3 civs have a pasture resource in the city radius. Plus, we will find where our horses are located. After this, I plan on starting for CoL.
Fun Time Sally-3
The one Scout that I get to move spies a goody hut! Will have to wait for the next turn, though (which seems like an eternity from now).
Research begun: Animal Husbandry
IBT:
Mecca finishes: Worker and resumes the queued up
Warrior
Peter-4
Research begun: Animal Husbandry
Turn 22 (3120 BC)
Qin-1
Research begun: Animal Husbandry
Gandhi-2
Fun Time Sally-3
Finally, a Worker to do something. He starts farming the corn ..
And that goody hut that our Level 4 Scout located ...
Tribal village results: experience This is so sad it is funny!
Scout promoted: Guerilla I
Oops! I thought he had enough experience to get to Guerilla II and double hill movement, but he is shy 2xp. Maybe I should go find a forested hill and fight some bears. He can take them!
Peter-4
IBT:
Moscow finishes: Worker and resumes the queued up
Warrior
Turn 23 (3080 BC)
Qin-1
IBT:
Beijing finishes: Worker and resumes the queued up
Warrior
Gandhi-2
IBT:
Delhi grows: 3
Fun Time Sally-3
IBT:
Mecca finishes: Warrior
Peter-4
Turn 24 (3040 BC)
Qin-1
Gandhi-2
Fun Time Sally-3
Mecca begins: Warrior
I'm sending the Warrior that Mecca just trained to the front lines towards Peter.
Peter-4
IBT:
Moscow finishes: Warrior
While defending, Scout loses to: Barbarian Lion (0.56/2) at 82.7 percent.
It would be nice if the autolog said who's Scout was killed and I neglected to notice the flag color during the combat sequence. It wasn't our super Scout, though. I later learn that it was one of Saladin's Scouts.
Turn 25 (3000 BC)
Qin-1
IBT:
Beijing finishes: Warrior
Gandhi-2
The little guy's Scout spies a goody hut ...
Tribal village results: experience
Just what we needed.
Fun Time Sally-3
Peter-4
Moscow begins: Warrior followed by a Settler, I think.
Turn 26 (2960 BC)
Qin-1
Beijing begins: Warrior followed by a Setter, as well.
Gandhi-2
Uh-Oh! Tokugawa is located to the
west of Mecca! And judging from the demographics screen, he has been building some troops!
No wait, the map wraps. Same effect, though, our "back-side" is exposed to Japan.
Fun Time Sally-3
The newly built Warrior that was bound for Russia is recalled to Mecca!
IBT:
Mecca grows: 3
Peter-4
Turn 27 (2920 BC)
Qin-1
Oops! I totally forgot about the Oracle plan last turn.
Beijing begins: The Oracle
If we miss it by 1 turn, ya'll will know who to blame!
Gandhi-2
IBT:
Tech learned: Animal Husbandry
Fun Time Sally-3
Research begun: Writing
Peter-4
Research begun: Writing
Turn 28 (2880 BC)
Qin-1
Beijing has horses inside the city radius.
Research begun: Writing
IBT:
Beijing grows: 3
Gandhi-2
I got a message that Tokugawa's Archer killed our Scout, however, I did not see any combat sequences on the IBT. There might be some bugs in this hotseat setup.
Research begun: Writing
Oh, and Gandhi has horses inside the city radius, as well. Unfortunately, some bozo forgot to queue up a Fast Worker 5 turns ago.
Delhi begins: Fast Worker
Fun Time Sally-3
IBT:
Mecca finishes: Warrior
Peter-4
IBT:
Moscow grows: 3
Turn 29 (2840 BC)
Qin-1
Gandhi-2
Fun Time Sally-3
Mecca begins: Settler
Peter-4
Turn 30 (2800 BC)
Qin-1
Gandhi-2
Fun Time Sally-3
Peter-4
Notes
Writing is due in 5 turns. The Oracle is showing 22 turns, but that will come down once the horses are hooked up.
Delhi is 7 turns away from a Fast Worker. After that, it should probably start on a Settler for the copper NW of Delhi. The copper city will have little food; however, it is probably the quickest way we will get copper hooked up. There is a plains hill next to the copper so that a border expansion is not required.
Mecca is the only city with a Settler in production (due in 9 turns) and has 2 Warriors in the city. We should probably target a stone city with this Settler if we really want to go after the Pyramids.
This is a large map, so I couldn't get all of the land into a single screenshot. But, I wanted to give everybody an idea of where our opponents are located in relation to our civs.
The East:
The West:
And, here is the mini-map (enlarged), should anyone find it useful:
And lastly, the save: