I think if we started again the lessons we could learn are:
1) We should pick our civs, we had 4 civs that as a team were not that great. Some aggressive civs with early UUs (Incas, Aztecs). Julius is always nice. Coupled with a Gandhi, Qin type builder would work well.
2) No barbarians. For a proper no-interference, no-holds-barred, mano y mano fight with the AIs.
3) The above two might solve this but no CS slingshot. An early rush to swords, axes, catatpults would mean that we could be on the offensive, rather than the defensive.
4) Pangea map. This would mean that we would have one half the land mass, the AI the other. The benefit? They could only come at us from one direction, so two (probably) of our civs are behind the battlefield and can play more of a builder role (troop supply, research, infrastructure).
Keen to give it another go as it would be fun on a more level playing field once the battle got stired up.
1) We should pick our civs, we had 4 civs that as a team were not that great. Some aggressive civs with early UUs (Incas, Aztecs). Julius is always nice. Coupled with a Gandhi, Qin type builder would work well.
2) No barbarians. For a proper no-interference, no-holds-barred, mano y mano fight with the AIs.
3) The above two might solve this but no CS slingshot. An early rush to swords, axes, catatpults would mean that we could be on the offensive, rather than the defensive.
4) Pangea map. This would mean that we would have one half the land mass, the AI the other. The benefit? They could only come at us from one direction, so two (probably) of our civs are behind the battlefield and can play more of a builder role (troop supply, research, infrastructure).
Keen to give it another go as it would be fun on a more level playing field once the battle got stired up.