StrideColossus
Warlord
- Joined
- Oct 30, 2010
- Messages
- 277
There was a bit of a derail discussion in the GOTM68 opening actions thread around ruins (there are none in that particular game):
http://forums.civfanatics.com/showthread.php?p=12751962#post12751962
So, to avoid further derailment...
Personally I enjoy having ruins in all games. Yes I understand that this means there is a random element where players are not going to get the same goodies from ruins (and at the most important phase of the game).
However I believe this is outweighed by that fact that it does promote adaptation IMHO, if you're unlucky and don't get the sweet technology that someone else got, well, them's the breaks.
But what is the communities opinion? Place your bets.
- stride
http://forums.civfanatics.com/showthread.php?p=12751962#post12751962
So, to avoid further derailment...
Personally I enjoy having ruins in all games. Yes I understand that this means there is a random element where players are not going to get the same goodies from ruins (and at the most important phase of the game).
However I believe this is outweighed by that fact that it does promote adaptation IMHO, if you're unlucky and don't get the sweet technology that someone else got, well, them's the breaks.
But what is the communities opinion? Place your bets.
- stride