ruff_hi
Live 4ever! Or die trying
that is acceptable.Well, technically you posted them so I can do that Do you prefer "aggregated by ruff" to be more formal ?
Spoiler :
Where is the belly laughing smilie?
that is acceptable.Well, technically you posted them so I can do that Do you prefer "aggregated by ruff" to be more formal ?
IMO: asking to switch turn order to move in the second half of the turn is ok ONLY if you are deprived a strategic resource which could you secure otherwise AND you pay the price by allowing the other team one double move. There should not be any other reason to manipulate turn order.
"A Team may only ask for a turn order shuffle after first being deprived of a strategic resource for 5 consecutive turns via the second half timer advantage."
f. Game Rules - Rules can be changed by 2/3 majority of teams with admin consent or by 100% majority of teams (regardless of admin consent) or by admin ruling.
Quote:
Under section (05), subsection (e), what is voting? It is not explained or outlined elsewhere in the document, and as such the subsection is confusing.
Need to include rule outlining how vote decisions can be changed and how rules can be changed ... suggestion follows:
Quote:
05e. Game Setup Votes - Items determined during the voting phase of the game cannot be changed by rules or subsequent team votes.
05f. Game Rules - Rules can be changed by 2/3 majority of teams with admin consent or by 100% majority of teams (regardless of admin consent) or by admin ruling.
Note 05f becomes 05g Game Reloads.
GES and Herc - good posts and points.Speaking personally, I don't think this issue should stall the starting of the game. But Gold_Ergo_Sum makes a reasonable point.
The orginial combined rules proposal for discussion posted by Ruff_hi,(post 329) suggested rule change only by unanimous vote and Admin consent, then this suggestion was put forward for section 5 Admin.
I can't find the post re 5f quoted above by Ruff_hi (post 347), but it seems to take note of comments in posts, 55, 146, and 318.
First observation: it should refer to 'remaining' civs in the game as opposed to all civs starting the game. (There is a difference, for example where one civ team passes all control to another civ - is that 2 teams or 1 team?)
Secondly, voting should be explictedly be defined as 1 vote per 'remaining' civ still in the game.
Thirdly a successful 5f vote could actually lead to changing rule 5e.
Lastly, I did not see a lot of teams (as opposed to posters) arguing against unanimous voting with regard to rule change mechanism.
So apart from this possibly unresolved change mechanism, congratulations on drawing the rule set together.
05 - Administration
e. Game Setup Votes - Items determined during the voting phase of the game cannot be changed by rules or subsequent team votes. This rule cannot be changed by 05f.
f. Game Rules - Rules (with the exception of 05e) can only be changed by unanimous decision of all remaining teams in the game (1 vote per team) or by admin ruling.
Jul 02, 2012, 02:26 PM to Jul 05, 2012, 02:55 PM is 72.5h ... yay - rule set discussion ends ...Moderator Action: So, I give 72h from this moment to end the discussions on the ruleset.
01. Rule Infringing
a. Infringing on the rules is not allowed.
b. When an allegation of rule infringement has been leveled at one or more teams by one or more teams, the game will be paused.
c. Each side of the alleged rule infringement will appoint a spokesperson. 'Prosecutor' for the alleging team or teams, 'Defender' for the alleged rule infringer.
c. Evidence of alleged rule infringement will be collected and forwarded to the Game Admin together with any accompanying explanatory text by the Prosecutor.
d. The Game Admin will forward this information to the Defender and ask for feedback.
e. Upon receiving feedback (or after a reasonable amount of time at the Game Admin's discretion), the Game Admin will rule on the alleged infringement, determine the penalty (if any), the resolution (if any) and those determinations will be acted upon.
f. The Game Admin should start a thread that communicates allegations of rule infringements, parties involved, rule(s) allegedly infringed, evidence of infringement (providing proprietary information is not disclosed) and Game Admin ruling.
g. All rulings under this rule by the Game Admin are final.
02. In Game Actions
a. The following in-game action rules apply at all times.
b. Suicide Training - Knowingly sacrificing a unit to an ally in order to yield experience points to the victorious unit is not allowed.
c. City Gifting - Conquest, culture flip, UN resolution, and AP resolution are the only permitted methods of city transfer.
d. Unit Gifting, Unlock Building - Gifting a unit with experience that would remove the unit experience restriction for the Heroic Epic is not allowed. Gifting a unit with experience that would remove the unit experience restriction for West Point is not allowed.
e. Unit Gifting, war ally support - A team can only gift units to a war ally during the war ally's portion of the turn.
f. Bugs and Exploits - The use of any bug or exploit is not allowed. The decision about exactly what constitutes a bug or exploit rests solely with the admin. Consult with the admin if any action you are considering may be a bug or exploit.
g. In-Game Pausing - Any Team may pause the game. Any team encountering a paused game should consult the CFC based turn-tracker thread. If a team has not requested a pause in that thread, the game may be unpaused.
h. Abusing Pauses - No team should abuse the game pause rule.
03. In Game Actions (war edition)
a. Civilizations that are at war must observe turn order. Turn order is automatically fixed by the APT Mod on the first turn of war.
b. Teams must also observe turn order on the turn immediately prior to the first turn of War.
b1. Declarer Desires First Half Example: If the declarer desires to move first during the war phase turns, they must move before their 'target' in the turn preceding their war declaration.
b2. Declarer Desires Second Half Example: If the declarer desires to move second during the war phase turns, they must move after their 'target' in the war declaration turn.
c. Turn Order Shuffle to later slot - All teams at war have the right to request an order shuffle to a later slot providing at least 3 turns have elapsed since the declaration of war or the last order shuffle. If order requests conflict, the priority for a later position goes to the team that is currently earlier in the turn. The team moving ‘down’ the order acknowledges that they are giving the team moving ‘up’ a double move against them.
d. Turn Order Shuffle to earlier slot – All teams at war have the right to request an order shuffle to an earlier slot providing at least 3 turns have elapsed since the declaration of war or the last order shuffle. If order requests conflict, the priority for an earlier position goes to the team that is currently later in the turn.
e. Turn Order Appeals – A team can appeal to the Game Admin that the shuffle order is unfair and that the Game Admin can adjust the shuffle order at his discretion.
f. Joining an existing war - Teams will exercise care so as to avoid any double move when joining an ally in an existing war.
g. Care should be exercised on the war declaration turn so that the mod can correctly assign war turn order. This means that teams should not leave the game without finishing the turn on the turn that they declare war or the team being declared on should not enter the game until the declarer has finished their turn.
h. Teams can't declare war on a team that is currently online. Teams cannot permanently stay online just to avoid being declared on.
04. Out of Game Actions
a. Team Espionage - All external forms of intelligence gathering against opposing teams are not allowed.
Non-exhaustive list of example: Entering Team Forums, joining multiple teams using different accounts, actively petitioning other players for information, looking around on the CFC (or a 3rd party website) image database for screenshots and save uploads.
b. Game / Pitboss / Save Manipulation or Disruption - Editing the save file (with or without a utility) is not allowed. Intentionally disrupting access to the Pitboss host server is not allowed. Intentionally opening Diplomacy screens and then pausing, intending to lock teams out of playing their turn is not allowed.
c. Pre In-Game Contact - Teams making diplomatic contact before they have met in-game is not allowed. Non-exhaustive list of example: meeting privately to discuss in-game actions, game-related deals, in-game agreements, etc.). Note that teams meeting to discuss rules, ramifications of the impact of votes or rules are allowed.
d. Sharing of Map Images – Map images / screenshots cannot be shared outside of the game until it is possible to share maps in-game.
e. Game Pause Requests - Any team may request a pause by posting in the CFC turn-tracker thread. The purpose of the pause must be included in the pause request.
f. Abusing Pause Requests - No team should abuse the Game Pause Requests rule.
05 - Administration
a. Game Administrator - r_rolo1 has sole authority as game administrator. Replacement of the game administrator must be agreed to by all teams.
b. Victory - The winner of the game is the first team recognized as winner by in-game victory dialog.
c. Defeated Teams - Player on teams that are eliminated are permitted to join another team. These "refugee" players are free to share any information from their old team with their new team. They may NOT engage in team espionage by reporting information on their new team to any other team.
e. Game Setup Votes - Items determined during the voting phase of the game cannot be changed by rules or subsequent team votes. This rule cannot be changed by 05f.
f. Game Rules - Rules (with the exception of 05e) can only be changed by unanimous decision of all remaining teams in the game (1 vote per team) or by admin ruling.
g. Game Reloads - All game reloads will trigger an automatic game pause (game admin will post such in game pause thread) for a minimum of 24 hours or until each team that logged in to the game after the reload point has stated in the game pause thread that they are ready to continue.
3 d. Turn Order Shuffle to earlier slot – All teams at war have the right to request an order shuffle to an earlier slot providing at least 3 turns have elapsed since the declaration of war or the last order shuffle. If order requests conflict, the priority for an earlier position goes to the team that is currently later in the turn.
Agree. Lets hope The Admin sees the common sense and removes this from the final ruleset.Can we all quickly agree letting anyone request a doublemove during wartime is a really bad idea and delete rule 3d?
I think nothing map-related is left to be done. Maybe the civ order? Was it randomized?