Russian Succession Game

I'll probably play tomorrow morning..

Alright! We got Oxford!

Lee, were you planning on invading Liverpool with that stack? ;)
That would be evil, and oh so wrong..
:lol:

Great job on getting us into the black. The civs were broke on my last turn.. And I didnt want to have to lower the science rate any more than what I did.

How did we get so far ahead in tech with the science rate at 4? :confused: Not that I'm complaining or anything!
 
Lee, another thing, just having a quick look at the game. You said you started Sistine Chapel? uh uh.. Moscow is building a cathedral..:confused:

Smolensk is just about to finish a cathedral so I'll start Sistine there.


PS And now only if Dijon will join us, I like Mustard..:lol:
 
I won't be able to play my turn this round after Brian. See you next round...
 
Brianov IV, known as the Explorer takes the reins of the Russian Empire.

1170:
Brianov reviews the empire and sees that all is good. Moves workers around.

1180:
An Egyptian War Chariot just across the border makes Brianov nervous, even though it appears to be just protecting a worker. Brianov Directs a few knights to go east.
Smolensk starts Sistine Chapel.

1190:
Moves workers around again.

1200:
The same.

1210:
Our Sooth Sayers enter the era of Invention. Many good things should come of this. They immediately start working on a strange white powder which they say will go boom if lit.

1220:
Liverpool expands! Liz complains about our troops suddenly in her territory. We back out.
Odessa completes Knight, starts Pikeman.

1230:
Cleo complains about our troops pestering the women and molesting the chickens! (From a galley?) Our ship continues up north around the Egyptian homeland, finding nothing.
Sverdlosk starts an aqueduct.

1240:
Trades world maps with Cleopatra. Oh no! Our galley was lost in trecherous waters! Building another one. (moved to the wrong square. I didnt know how you guys feel about restarting so I didn't.)

1250:
Moscow completes its cathedral, starts Leos Workshop.

1250:

1260:

1265:
Brianov spends the past few turns adding to structure and military. A new galley is formed.

1270:
Brianov moves troops near Dijon. If Dijon expands its borders, our empire would be cut in two! We cannot allow this!

1275:
A tribe we have never met, the Germans have completed something called Hanging Gardens. Brianov dreams about visiting the gardens some day, in the company of HORDES OF MIGHTY RUSSIAN COSSACKS.. oops. errrm.. never mind.

1280:
Zzzz..

1285:
Christofen Culumbuski visits the great Brianov in his Summer palace in Kiev. "Sire," he says, you have a great lighthouse and a galley just itching to explore, let me go west, I can find new lands and new people to trade with our empire" Brianov considers, and tells Columbuski "We have already lost one galley in treacherous waters, what makes you think you can risk it? No, I forbid it!"
After some negotiation, Columbuski convinces Brianov to agree to his plan. He sets sail directly east of Kiev. For the first month of sailing, there is no sign of land to the west. However, the overconfident Columbuski keeps sailing, with the Lighthouse lighing the way. The intrepid sailors lose sight of land. Columbuski is discouraged, however they had past the point of no return. The first mate was just about to string Columbuski up by the yerdarm when the shout went out. "Land-Ho!" A seaman hollars. All eyes look west as land cones within sight! Redcoated workers scurry about the fields, harvesting what Columbuski learls later, is spices! A barbarian Minoan conscript galley plies the coast threatening these unknown people!

The red-shirted workers introduce themselves as Romans! A land of Green-shirts can be seen to the south of the Romans. The Romans appear to be a backward but polite people. Columbuski promises to help them with their 'Barbarian' problem. he declines from introducing them to the others on his continent however.

1290:
Brianov trades territory maps with Liz, but doesnt give them the world map!
Trades world maps with Rome, as well as getting 20 gold in the bargain. Hears talk of Germans. They must share the same continent as the Greeks and Romans. Trades contact with the English with Greece for contact with the Germans and 1 gold per turn. Trades contact with the Egyptians to Germany and 5 gold per turn.
Trades France contact with the Germans for 3 gold per turn. Trades the English contact with theRomans for 15 gold. All AI Civs are flat broke now!

During its return to Russia, our valiant galley fights off the Minoan barbarians!
Columbuski returns to Russia to a hero's wecome, his galley laden with gold and treaties. Brianov rewards him with a Dascha near Kiev.

Brianov looks with some trepidation at the new world map. This second continent is about the same size as ours but only three Civs, and Greece holds a large chunk of it!

1295:
Our Sooth Sayers discover the uses of Gunpowder! Starts studying Education. This will cancel the Great Library, but we are already so far in the lead in tech that it doesnt matter. Brainov dreams of reaching the stars! Sevastopol has saltpeter as does Grenoble! There seems to be only 1 patch of saltpeter in the other continent, while it is liberally scattered around in ours.. (Egypt 2, France 1, us 2, England none)

1300:
Nothing happens.

1305:
Brianov accidently blows himself up while playing with the black powder in the labs. He is buried in his extensive family Duscha in Kiev, and a search for an heir begins!
 
Here is a picture of the empire with the new continent showing on the world map.

I got lucky with exploration. I have to confess, I played a few extra turns myself, after posting last time, and found Greece. I didn't know if I should tell you guys as it was an alternate timeline kind of thing, since Zed-F was playing his turns from my previous post.

Anyway here it is. I traded contacts with the world until everyone was broke! They didnt have much to start with but we got a bit more for our coffers.. and now they have nothing!:D

We can trade dyes for spice with Rome but need navigation first, otherwise can't trade across oceans.

Germany is building Sistine chapel. We may want to switch Sverdlosk(?)'s production with Moscow as Sistine will finish a few turns faster in Moscow. It may have better culture value than Leo's as well, to build up Moscows culture.

Good luck Mother Russia!
 

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Trading over ocean squares requires Magnetism, I believe, not Navigation. It'll be a while before we can trade with them...
 
Actually, I just checked, Navigation allows harbours to trade across ocean squares, Magnetism allows Caravels to cross ocean squares..

Are you still not playing this turn? We could wait until the weekend if you want. If not, Mother Russia will be next.

BTW, what is our goal here? I'd like to get an alliance with the English to get Dijon from the French, however, attacking the French across England would be a pain. Does anyone have ideas on this?

We will eventually have to take Dijon anyway as it threatens to cut our empire in two.
 
Hmm. Well Magnetism must also allow trade as well as Caravels over ocean squares, wouldn't make sense otherwise. (Our military ships can cross oceans but not our civilian traders?) Didn't think Navigation allowed ocean trade, though. Reverse logic -- our civilian ships can cross oceans but not military ones? :confused:

I could potentially take my turn later, but I doubt I'll get a chance until around Sunday afternoon, by which time it will probably have worked around to me again anyway since we have such a short rotation. If someone else needs to delay/skip their turn and I can play, I'll step in and take my skipped turn. Otherwise I'll just wait for my next regularly scheduled turn...

EDIT: Just checked the game... apparently both Navigation and Magnetism allow trade over ocean squares and allow Caravels to cross the ocean. No contradictions! :)
 
Seems like I might get a chance to play my turn tonight after all. I'll let you guys know tomorrow how it turned out or if I didn't get a chance to after all.

Mother Russia, if you want to play a turn tonight in case I can't play, and just not post the results, that's fine with me...
 
Originally posted by Brian J
We may want to switch Sverdlosk(?)'s production with Moscow as Sistine will finish a few turns faster in Moscow. It may have better culture value than Leo's as well, to build up Moscows culture.

Good luck Mother Russia!


:goodjob: :goodjob: :goodjob: :goodjob:
Russia is doing great in Moscow and culture. I vote very much for the switch.

Of course, by the time it is my turn, hopefully both will be built.
 
Here's the tale of the Russian Republic from 1305 to 1400 AD...

1305 - Smolensk changed to Leonardo's, Moscow to Sistine Chapel.

1310 - zip

1315 - Minsk done Forbidden Palace -> Cathedral. Vladivostok changed from Marketplace to Knight. Vladivostok has lots of shields but no food or arrows.
1320 - Science raised to 50%.

1325 - Odessa builds Cathedral, starts Worker. Lots of unimproved land around Odessa still.

1330 - Odessa builds Worker, starts Knight. Grenoble builds Library, starts Temple.

1335 - Sevastopol builds Aqueduct, starts Knight. Everyone else is building Sistine Chapel as well. Good thing we have a head start. :)

1340 - Oxford builds Library, starts Aqueduct. Sverdlosk builds Aqueduct, starts Cathedral. Novgorod builds Pikeman, starts Library. We discover Education, Great Library becomes obsolete (shucks! ;) ) and we start Music Theory.

1345 - zip

1350 - Kiev changed to Cathedral. Vladivostok builds Knight, starts another. Yakutsk changed to Harbour for more food.

1355 - Odessa builds Knight, starts University.

1360 - Grenoble completes Temple, starts Marketplace

1365 - Minsk builds Cathedral, starts University

1370 - Sevastopol builds Knight, starts University. Music Theory completed, starting Astronomy. Smolensk changed from Leonardo's Workshop to JS Bach's Cathedral.

1375 - zip

1380 - zip

1385 - Odessa completes University, starts Leonardo's Workshop. Tsibli completes Marketplace, starts Harbour
1390 - zip

1395 - Novgorod builds Library, starts Harbour.

1400 - St. Petersburg builds Cathedral, starts Harbour. Yakutsk builds Harbour, starts Library. Vladivostok builds Knight, starts another. Dijon expands, cutting our Republic in two! Odessa changes from Leonardo's Workshop to Harbour to reconnect empire.

Situation: our turn 1400 is not finished -- we have a few units awake that need to be moved. Next leader needs to decide the following:

1) What wonders have priority? Currently we are building Sistine Chapel in Moscow, I think that one is a must have since everyone else is building it. We are also building JS Bach's Cathedral in Smolensk but we could swap it out for either Leonardo's Workshop or Copernicus's Observatory (as we will discover Astronomy shortly.) The latter might be better built elsewhere than Smolensk though. Your choice of what to build will depend on what happens with the AIs when we beat them to Sistine Chapel. Check to see if there are any other towns that we could start on a Palace so that we can snag all 4 of these wonders, plus there are a couple others coming up as well we might want (Magellan's, Adam Smith's, etc if we keep going up this branch.)

2) Should we go to war with the French & take Dijon to reconnect our empire? If we do then we can switch Odessa back to Leonardo's Workshop as it doesn't really need a Harbour otherwise. We just happen to have a fair-size Knight force in Odessa ready to go... :hammer: If we do though we will have to shift more production to military as we have an advantage but not an overwhelming one.

3) I didn't really do much with respect to Diplomacy as the AIs all seemed to be broke for the most part so you might want to see if we can get some gold/turn from them. If we go for Navigation after Astronomy (or after Astronomy and Banking) then we will be able to trade with the empires on the other continent as well.

Good Luck Mother Russia! Upon you falls the decision -- shall we go to war? :rocket3:
 
My new computer (with Civ on it) just crashed! :mad:

I have to take it in to the shop now. Hopefully I can get it back before my next turn. I'll keep you guys posted.

:cry:
 
OK, I take that as a skip to Mother Russia.

I should be able to play sometime today after Mother Russia.
 
Actually, Brian played before me :)

I believe the turn order is:

Mother Russia <-
Lkendter
Brian J
Zed-F

Let me know if that's not it...
 
Zed-F is right.. I already played.

In any case, I already got my computer back.

This is not necessarily a good thing. It got a CMOS error this morning when I turned it on. All the guy in the shop did was reset CMOS. I'm not convinced the problem is fixed, we shall see :) In any case I'm back in action!

:D
 
1400 AD- Mother Russia IV takes power and the people of Russia rejoice!

1405 AD- France gives Russia an ultamatum (sp?) removal of troops from Dijon or war. Russia chooses war!!!! Russia captures Dijon. Discover Astronomy start banking

1425 AD- England begins Leo's Workshop

1430 AD- Moscow buils Sistine Chapel! Russia captures Rouen. France offers 13 gold plus 5 per turn plus world map for peace. It is granted. Greece offers World Map plus 30 gold plus 10 gold per turn for Music Theory. It is agreed.

1435 AD- Discover Banking start Chemistry. Mother Russia IV dies suddenly very early on but is looked upon as a great leader as she accomplished all she vowed to. 1. Reconnect the empire and 2 build the Sistine Chapel.
 
Wow, talk about surgical strikes! I thought getting into a war would bring in England and Egypt! :D

How did France agree to peace so fast?:)
 
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