Great New Flavor Units
Good Work on these additions...the Only thing I will comment on regarding personal opinions is the slow motion run animations...should be faster. Set Frame Rate faster before Rendering in order to be able to change this.

For the planification of this release, could you give us hints about the other units to plan to make for this pack, and when you think you could make them?
That looks very promising. Some of these units already exist, but it's always nice to be able to select which one to use!Well, Steph, right now I`m not sure about what units exactly I`ll put in my Pack 2 and how fast I`ll make them.
Regarding the medieval units I would like to make a spearman, an archer, a horseman, a heavy cavalry, a settler and a worker (but I need some animations to make or to get).
Regarding post-medieval - pre-industrial period I would like to make a couple of strelets units (with a halberd, with a halberd and a musket) and maybe a horseman (oprichnik).
Regarding industrial period I would like to make a grenadier.
Regarding post-industrial - pre-modern period I would like to make a white army rifleman and a red guard rifleman.
What about the modern period, seriously I don`t know yet.
All I need is the time and some of the animations (archer, horseman, rifleman).![]()
Let me thank everyone of you who appreciated my work. All I do, I do for the CivIII community in order to make our common game more exciting.![]()
Can you throw in a pikeman to go with your medieval units? Please? I need something to match that glorious axeman![]()
He agreed to try. Don't push him to fast, we don't want him to be afraid of our never satisfied mob and flee. We need to keep him.Ares, would a pikeman do? Cos he agreed to make one in post #30![]()