angeleyes
mood indigo
I would certainly take a cease-fire (it stops ww), cure and build your horses and then in 2 turns take her last city. Cease-fire also really speeds up production of GL.
F6 tells me Guilds in 46 turns, while MT and Gunpowder in 145 turns. A big difference, although you maybe can use GP to speed up research.But what's also important is that the way to Guilds goes through Monarchie (heredatery rule), metalcasting(forge) and feudalisme (vassalage). In this game i prefer vassalage above bureaucratie to make our horses as strong as possible.
And don't forget optics for caravels to meet the other opponents, therefore the route to guilds is also much better.
But going for Cossacks immediately would certainly be a challenge....
I would change research to monarchie (only 3 turns) > heredatery rule.
Our research rate is 60%, that tells me we don't need courthouses yet
If possible a few settlers and a galley to explore the east would be nice
Watch out for Hatshy! Several times i've been attacked by her in solo games.
F6 tells me Guilds in 46 turns, while MT and Gunpowder in 145 turns. A big difference, although you maybe can use GP to speed up research.But what's also important is that the way to Guilds goes through Monarchie (heredatery rule), metalcasting(forge) and feudalisme (vassalage). In this game i prefer vassalage above bureaucratie to make our horses as strong as possible.
And don't forget optics for caravels to meet the other opponents, therefore the route to guilds is also much better.
But going for Cossacks immediately would certainly be a challenge....
I would change research to monarchie (only 3 turns) > heredatery rule.
Our research rate is 60%, that tells me we don't need courthouses yet
If possible a few settlers and a galley to explore the east would be nice
Watch out for Hatshy! Several times i've been attacked by her in solo games.