IHT : replace gems to copper trade with Izzy with a (gems +11g) for copper
I take Alex extra 1gpt too by renogtiating a deal
Draft three units
Whip washington as they are braggin some nonsense about their home motherland.
IBT : an aztec caravel kills our caravel
Monty upgrades his units to rifles.
rifles war in the 1100 ADs is fearsome. Don't want to mess with standard deity games
Turn 1 : Another round of drafting (only two this time)
Kill an aztec knight near borders
The stack who took Cali is brought back into cultural borders to heal in forest
The stack in Philly needs another turn to heal
IBT : we get sci mthod
Turn 2 : I am going to concentrate on grenadiers now until steel comes in
Move stack from Philly. Upgrade some pikes to grenadiers (we have very nice pikes BTW at combat III)
IBT : I really thought I'd loose Philly. Monty attacked it with a cat then with some knights out of the blue and finally with 2 rifles. There's only a cat and a wounded grenadier in there by the end. We would have took it back next turn easily but I hate loosing cities back to AI as it is a silly way to increase WW
Turn 3 : revenge killing all the units involved in Philly attack and still living. Start moving the healed guys from the eastern stack
Talk about an easy pillage mission :
Drafting, whipping where there's crap tiles used or angriness pointing out.
Texcoco is hiding the defenders number with caravels.
Well, he can't know how many units we have either and we don't have no loosy caravels just good enough to sink. Man, I miss civ 3 sinking ships and exploding planes in captured cities
IBT :
aztec knight (ak) kills cat, this is no fair fight
Turn 4 : a rifle kills ak, this is no fair fight
Troops advancing
IBT : the stack at Texcoco gets a serious beating. We loose about 4 grenies and what annoys me the most is that 3 of them were lost with 70% odds for our favour. Oh well, I am not sure to go after this city right now. Will be waiting in hill until reinforcements come since Monty seems to counter attack only at this side. Philly gets attacked too. Monty is still building a good bunch of units it seems
Turn 5 : Kill attackers at Philly
Bombard Texcoco to 0
IBT : Texcoco stack gets attacked again and we loose one grenie. Monty losses are far more important
The eastern stack gets a cat attack causing little collateral damage.
Monty attacks again with caravel and wins.
Turn 6 : kill aztec wounded caravel.
Philly is now completely secure since a lot of rifles are there
WW is at 12 in capital. Nasty
The eastern stack is near Teotihuacan
My reinforcements are not next to Texcoco yet but some rifles are wounded there, they will get promotions next turn and they have killed our units. I have a lot of cats so I decide to attack now though I don't know how many units are there in city. This will reduce the huge amount of supply we are paying
I start with 2 barrage II cats. They don't scratch the rifles one bit but both withdraw

. Good collateral damage
Then 3 cats suicide and grenadiers kill three rifles. The remaining odds are too poor so I stop here
IBT : Monty golden age ends. Oh so he was on golden age. He may calm down from now on
Turn 7 :
Bombard
Get lux to 20% and start a colo at Kara
session 2 starts : eastern stack starts bombarding teoTihuacan
IBT :
Monty looses two knights. We loose 2 grenadiers. Texcoco war is really a bloody one. But 4 fresh rifles are finally there to protect the stack and let it heal. I don't think I'll take the city next turn though
Turn 8 :
Philly out of revolt and whipped a harbour. Nice trading routes we're getting there, that's for sure
I finish bombarding Teo.. down to 0%. Suicide 2 cats (the garrison II rifle in unscratched)
Teotihuacan is down. 10 turns of revolt
IBT : the fresh troops near Texcoco do their job. Monty suicides three knights and don't throw in any rifles.
He is completely ignoring the fact that teotihuacan has fallen and is sending units past it without even paying a look
Izzy demands 300 gold. I agree quickly. She is now pleased. Good thing. An attack from her and we're toast. Kara would probably fall and there's no way we can defend Beshbalik
We got divine right
Turn 9 :
philly next building after the whipped harbour is a theatre. Liz has put an annoying city down there so we may as well annoy her a bit with our overwhelming culture
Start moving troops to the aztec capital city and converge to Texcoco with the finally built grenadiers
IBT :
Monty suicides 4 knights and a rifle. Stack still holding. I guess he is using some forbidden cloning experiments. It just seems like he has an infinite number of knights converging on Texcoco
Turn 10 :
Colosseum finished in Kara. There's no more angry faces at 20% lux. Resume grenadiers factory
Drafting, whipping
Asked Izzy to declare on Lizzie but she won't return the favor (okay, my demand is a bit more expensive, but she did say we were friends when she got money)
IBT : We go rifle for rifle
Turn 11 :
Our troops get to the aztec capital. It is defended by 4 rifles and a knight
Texcoco gets another stack of reinforcements, this time with grenadiers. Texcoco, your time has come.
IBT : the knight in the capital comes attacking Texcoco stack. We get attacked by the knight parked at the horses tile too. I deduce that Monty is using his last breath
Turn 12 : Texcoco has 7 caravels and 7 galleys
Send 2 barrage II cats (one withdraws)
Send 2 CR II cats. Both die but both wound rifles (great)
Grenadiers start mop up at >90% odds : city is down. finally
Teno stack starts to bombard city
I also turn Philly and Cuzco to maximize commerce. We are going to take a bunch of cities and while they will be in revolt, our economy will be suffering. Add to that the fact we'll need to increase lux again.
IBT :
Liz comes offering sheep for ivory. I give her silk instead.
I use the opportunity to beg her for some money and she obliged
Monty don't move a single unit
Turn 13 : WW in capital is now +19. Lux up to 30%. It is ironic that the hard coup we got to WW is when we finally managed to take Texcoco. They should celebrate not whimp
We get Teno this turn. Last combat is pike vs knight. Funny when rifles and knights are all around the place.
The number of our units in Aztec lands now is just overwhelming. I switch some cities to infra. We are at 0 gpt at 30% lux and WW would only go worse
IBT :
nothing special
Turn 14,15 : WW is now +21 in capital. I start a jail there.
We are moving on two fronts
eastern front :
Western front
Liz will plant a city in the middle of aztec land in the next turn. We can't do anything about it, revolts are just taking a lot of time.
Asperger, if WW become uncontrollable before you can finish the bastard, we can sign a peace treaty, regroup and blow him fast after 10 turns. But we should be able to clean the east at least before doing that
Sorry for keeping
it so long