denyd
Emperor
I guess the real question is how do we plan to win this game. Until marines show up, regular warriors & chariots will blockade as well as veteran infantry. I'm expecting that no one here ever wants to fight a battle on our home island. From that perspective, once we are air tight our cities should be concentrating on adding whatever can contribute either cash or science to our research. As unit support is costing us cash, growing our cities to size 7 would triple our number of free units. The key there will be finding a way to keep those 7 citizens happy. We'll need to debate whether to add temples/cathedrals or use specialists as we don't have enough luxuries to keep them from rioting.
We probably no longer need any barracks, so selling them off is probably a good idea. We might even want to sell off the granaries, but that's a better question for the bean counter. Interior cities should add markets, libraries and if needed aqueducts. Coastals add harbors to the list. As for units just enough military to seal the coastline while our work force irrigates nearly all the flat land (after chopping where needed) and mines the hills/mountains, with roads everywhere. Once the improvements are complete we should join them to cities to get that magic size 7.
But enough short term planning, how do we want to win this game?
We probably no longer need any barracks, so selling them off is probably a good idea. We might even want to sell off the granaries, but that's a better question for the bean counter. Interior cities should add markets, libraries and if needed aqueducts. Coastals add harbors to the list. As for units just enough military to seal the coastline while our work force irrigates nearly all the flat land (after chopping where needed) and mines the hills/mountains, with roads everywhere. Once the improvements are complete we should join them to cities to get that magic size 7.
But enough short term planning, how do we want to win this game?