The Capo
godless Heathen
Should be quite simple to add team colors to this units in a way, which pleases you: Open the alpha cannal in the main dds as a new layer over the texture. Everywhere where the alpha channel is black (R:0, G:0, B:0) the team color will be shown over the texture. Sometimes it might look better, if the texture is white were the team color is, but normally it is not nessassary. Everwhere where the alpha channel is white (R:255, G:255, B:255) no teamcolor will be shown, instead the texture will be fully visible. And everywhere where the alpha channel is grey (e.g. R:122, G:122, B:122) half team color and half texture will be shown, and so on.
However this does only work for units, which had team colors before I removed them. For units never had a team color the texture configuration in the nif file must be changed (look in Refars Tutorial for this). But for my reskins it should be that easy.
So they originally had teamcolor but you removed them? Why would you do such a thing?
Anyway, I'll try and follow this formula, although if you used a specific texture originally (i.e. one that had the team color on it, before you removed it) couldn't I just plug that original texture in and do it that way?