625 BC (0) - we're on a weird year number, will try to even things out.
Open borders with Cyrus (again increasing chances of religion spread.)
We have a minor problem and that is GP race condition caused by the GM points from the lighthouse in Mecca. We don't really want a merchant before we get a scientist and priest, but I'm not sure we can do much about it.
600 BC (1) - writing -> Alpha. Whip granary in Medina, it's working crap tiles.
575 BC (2) - Pyramids built, by Asoka (boo). Chariot from medina goes to scout for our 4th city site
550 BC (3) - Asoka goes into Universal Suffrage (lol.)
500 BC (5) - Mecca gets its settler out and proceeds to library. We will need a second worker down here when we get calendar and monarchy. But no hurry. Our first worker only has to do one city at a time, it goes to chop forest at the 4th city site. Hinduism spreads to another German city.
475 BC (6) - Medina whips library (double unhappy, but doesn't matter right now as it's whipped down to 2 and the first whip wears off in 5 turns) Medina now builds a chariot, as a barbarian archer is moving near Damascus.
450 BC (7) - The horns of war sound!
Oh wait, it's only Toku declaring war on Cyrus. Not our problem.
Whip granary in Damascus (1 pop) to follow up with library. Our chariot we already have there kills the offending barbarian archer on the pigs.
425 BC (8) - Mecca whips library too. Start another worker now. Medina will biuld a workboat for Baghdad to use later.
400 BC (9) - Our opening borders with Fred pays off as he converts to Hinduism.
375 BC (10) - Qin builds the Big Chicken
350 BC (11) - Accidentally clicked the slavery button in Mecca (oops) and reloaded to the last turn's auto save. Stop here to get it back on a relatively even number.
Here's Baghdad, we have almost perfect fog coverage of our peninsula now as you can see. The AI owns lots of nice fertile land while we are stuck with all the desert and tundra
It's a shame we have no seafood on the west and south coasts.
I think this is the best position for the city. It gets deer + fish in the 2nd ring and bronze immediately, and claims fur in the 3rd ring so we don't have to found a crappy city down there.
Alphabet is due in 3 turns. Asoka just got it himself.
The current GP situation is: We definitely want to get philosophy and Taoism. This would get us a useful civic, a 2nd religion to build temples with for Prophet generation, and some very good trade bait. We have 2 scientists hired in Medina and one in Mecca. With this setup Alphabet is due in 3 and Drama, which we need to lightbulb philosophy would take 13 turns after that. (We also need Maths and Meditation but we can trade for those easily.) We can play this two ways:
1) allow Mecca to outrace Medina to the first GP (probably a merchant) and we would get a 2nd scientist in 15 turns from Medina to pop philosophy.
2) Fire scientist in Mecca for 7 turns, allowing Medina to pop the first GP, then re-hire. This makes sure our first GP is a scientist. However we probably wouldn't actually get to drama any faster.
Our future peaceful expansion options:
The only worthwhile sites seem to be Red cross (stone/cow), blue cross (uber fish island and GP farm) or the barb city near Damascus.
Save:
http://www.civfanatics.net/uploads12/Mutineer_NC3_BC-0350.Civ4SavedGame
Win condition: Still unknown! Diplo maybe?