futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
Ok, I've started a thing where I'm going to try and get a win with each civilization (not each leader necessarily). I got a very nice domination win with Roosevelt.
Now I'm on to Saladin. I must say he is a bit frustrating to play. After a few failed games, I've given up on trying to beeline his UU. It's quite hard to beeline and really, is it worth it? I don't really think so.
So, I've tried to think: How can I best leverage this guy's subpar (imo) qualities?
Here's what I've come up with:
-His UB gives you the ability to run two priests.
-He starts with mysticism, so if you don't go for a religion, it's a bit of a waste imo. A shrine allows you to run three priests.
-If you go for hinduism, you have polytheism, which allows you to build the ToA. The ToA gives you a free priest.
-Saladin is spiritual. Each cheap temple allows you to run a priest.
-To top it off, Angkor Wat allows you to run priests as well and gives you an extra hammer for each one.
Angkor Wat and ToA are two wonders I pretty much never build, so I figured this would be try something new, which is pretty much why I'm doing this.
So, what can you do with prophets???
Shrines: Good for cash and allows more priests.
Lightbulbing: Theology is good, good civic and another religion. Divine Right is ok, couple decent wonders and another religion. Civil Service is obviously good. Then it's probably music...meh. So, lightbulbing probably ends with CS since it's too much of a pain to open up decent stuff after that. That makes 3 lightbulbs.
3 lightbulbs, 3 shrines (hinduism, christianity, islam). After that could settle them or else by that time you should have a properly set up gpfarm and you can start triggering golden ages...
It would probably tie up your capital as your gpfarm until a lateish CS, but then you could hunker down to work cottages after that.
Just wanted to post here to see what people think about the strat, and Saladin generally.
Now I'm on to Saladin. I must say he is a bit frustrating to play. After a few failed games, I've given up on trying to beeline his UU. It's quite hard to beeline and really, is it worth it? I don't really think so.
So, I've tried to think: How can I best leverage this guy's subpar (imo) qualities?
Here's what I've come up with:
-His UB gives you the ability to run two priests.
-He starts with mysticism, so if you don't go for a religion, it's a bit of a waste imo. A shrine allows you to run three priests.
-If you go for hinduism, you have polytheism, which allows you to build the ToA. The ToA gives you a free priest.
-Saladin is spiritual. Each cheap temple allows you to run a priest.
-To top it off, Angkor Wat allows you to run priests as well and gives you an extra hammer for each one.
Angkor Wat and ToA are two wonders I pretty much never build, so I figured this would be try something new, which is pretty much why I'm doing this.
So, what can you do with prophets???
Shrines: Good for cash and allows more priests.
Lightbulbing: Theology is good, good civic and another religion. Divine Right is ok, couple decent wonders and another religion. Civil Service is obviously good. Then it's probably music...meh. So, lightbulbing probably ends with CS since it's too much of a pain to open up decent stuff after that. That makes 3 lightbulbs.
3 lightbulbs, 3 shrines (hinduism, christianity, islam). After that could settle them or else by that time you should have a properly set up gpfarm and you can start triggering golden ages...
It would probably tie up your capital as your gpfarm until a lateish CS, but then you could hunker down to work cottages after that.
Just wanted to post here to see what people think about the strat, and Saladin generally.