Sandman2003
Prince
Punkbass - I know you can run with three rivals on a small map, but this reduces your odds of picking up the three first tier techs at the end of AA and MA.
Gold:
*The tile must not have any type of resource or luxury on it.
Maps:
--always available
Nothing:
--always available
Settler:
*Player must not have a settler (active or in production) or any unit with the Settle AI strategy.
*Number of player's cities must be <= (TotalCities / NumActivePlayers).
Mercenaries (skilled warrior):
*There must be a unit available to the Barbarians as well as the player and that unit must be able to be built (or have been built) by some player in the game.
Tech:
*Player must still be in Ancient Times.
Barbarians:
*Player must not have Expansionist trait.
*There must not be a city within a 1-tile radius.
*The player must have at least 1 city.
*The player must have at least 1 military unit.
*The unit popping the hut must not have the "All Terrain As Roads" ability.
__________________
Mike Breitkreutz
Programmer
FIRAXIS Games
With default rules (which you're using for HoF games, right?EMan said:What's "any unit with the Settle AI strategy"?
That is good relevant info - doesn't look like spam to me.boogaboo said:@Sandman2003 : sorry for spamming on your thread, but I found the following on one of my civ dedicated txt files...
I think that the settler is at least as powerful as the Pyramids. And a town (instead of a settler) is as good if it comes early enough and/or is in a very good position.Sandman2003 said:Sir Pleb/Ronald, I find it interesting that you both will reject any map that you don't pop a settler on (would a popped city be an acceptable substitute if in an ok position?). As this is an independent event to the generation of the SGL, it would seem to multiply the necessary map permutations that you will have to run through by a factor of 4. I suppose for a truly definitive game the added bonus of this early settler is necessary, but on the other hand, you (Sir Pleb) state that you are prepared to wait for the SGL until the second tech - isn't that actually a bigger compromise?
My thinking was that no Civ starts with The Wheel, so that's a tech I can't get for free in trade by meeting someone quickly. I can get Masonry without popping or learning it by including appropriate rivals. I'm not sure that's good thinking though. It happens too often that it takes a long time to make early contacts. I may revise my approach to this soon.Masonry vs The Wheel - I can see the added value of a cheaper first tech - I might adjust my future runs accordingly. However, isn't the wheel and masonry the same cost? In which case I do not understand this selection. Researching Ceremonial Burial instead, makes sense to me, and it is this that I may do.
Small with five rivals, I did a typo. Had five Civs at beginning of Middle Ages getting just two techs among them, not just three.Sir Pleb are you running with small or tiny maps - you seemed to mention only three rivals?
That does make a lot of sense. I'm still playing them out a bit more but if I don't get one that I play through soon I think I'll adopt a simpler and more systematic approach to the starts.Ronald said:Concerning SGLs: I decided to abandone a map if I don't get the SGL when I research masonry. The rationale behind is, that it makes very easy gameplay on a map which is likely to be abandoned anyway. It takes about 15 turns to research masonry with two cities. During these turns no micromanagement is needed, both cities just produce scouts. When I get the SGL and rush the pyramids, it is 1 or two scouts more and I have a settler and a worker factory going.
If I wait for the next tech, it is 10 to 12 turns more, but they start to be more time consuming because more and more micromanagement is needed.
That is pretty rough luck!SirPleb said:Small with five rivals, I did a typo. Had five Civs at beginning of Middle Ages getting just two techs among them, not just three.
That is deja vu for me. My current map, now standard, I popped a settler, got an SGL on masonry, another on writing, and a third on education. Unfortunately, the settler wasn;t that close to the capital, I popped no less than 6 'skilled' warriors, a bunch of cash and maps , so that I ran out of GHs on standard, and my MA free tech was chivalry. Still I will play it through to the finish. It will be interesting to compare notes.SirPleb said:One of my maps for today is looking like a winner. It is off to a great start - popped a settler, got an SGL for CB, and got a bonus SGL for Mysticism!I wish I'd micromanaged the start a bit more but no matter. I think I'll use the spare SGL for Colossus when I get a coastal town.
Sandman2003 said:...I suppose for a truly definitive game the added bonus of this early settler is necessary...
Masonry vs The Wheel - I can see the added value of a cheaper first tech...
Standard ve Small - My game was on standard. I was encouraged by the number of GHs left over for the MA to start running mapfinder on small size maps. I haven't yet run through the AA on a small map to see if the number of available GHs becomes a problem.
Not entirely correct: 4+ Civs out of all 31 must be able to build that unit. It does work if the unit is enabled by a starting tech for Civs that are not in this gameMercenaries (skilled warrior):
*There must be a unit available to the Barbarians as well as the player and that unit must be able to be built (or have been built) by some player in the game.
Yes there is. You need to access the big picture before receiving your free tech. I think I usually access it via the change of age splash screen. You then head to F4 call up all the sci AIs you have deliberately included as rivals and trade/gift all compulsory techs so that they also enter the new age and receive a free tech. When they have all been boosted to the new age say the MA, you should be able to trade for all the first tier techs (you are probably still up literature and the republic, plus the duplicated techs are at a discount to you, but not necessarily the AI, since they don't know each other etc). When you finally leave the big picture, you will have received a random free tech, but it will be a second tier tech.sanabas said:OK, I am now confused. How do you get Chivalry as your free tech? Presumably there's a way to trade after getting the last tech from one age and before being given the free tech for the new age, but exactly how do I do that?
Thanks for the kind words. Unfortunately, I suspect that this means that SirPleb will have done way better!LulThyme said:Thats a very good final date.
With a little more luck on entering IA and things like that you could have done way better!!
I traded Republic and Literature! I was able to get all the first tier MA techs after gifting six rivals forward, so I left one AI way back in Ancient Times. I included that AI in the boost to IA and then used those way back techs to trade for its IA tech, then leveraged that for the other IA techs. I'm liking this seven scientific rival thingSmirk said:what are you trading mid-turn when going to IA?